April 13, 2004 - IGNcube today learned that Canada-based development studio Silicon Knights has ended its second-party status with Nintendo Co. Ltd. The company will effective immediately be allowed to develop software for multiple consoles including Microsoft's Xbox and Sony's PlayStation platforms.
Though no official reason was given for the decision, IGNcube speculates that the philosophies of the two companies did not mesh. Silicon Knights has always been a very content-driven studio with strong beliefs in the elements of game creation including content, artistry, sound, and technology. Nintendo has recently downplayed the role of technology in game creation and has been known to de-emphasize compelling story, graphics and sound in favor of classic play mechanics.
"Silicon Knights and Nintendo have agreed to mutually part ways," Silicon Knights' President Denis Dyack told IGNcube.
"Nintendo and Silicon Knights have reached an agreement allowing Silicon Knights to pursue its vision of videogame entertainment with other companies," said a Nintendo of America spokesperson. "Nintendo respects the creative work of Silicon Knights and the parties have left the door open to work on future projects that meet the creative vision of both companies."
Asked if today's news meant Silicon Knights would not continue to develop for Nintendo platforms, Denis Dyack said: "No it doesn't. It's possible that we may do another game with Nintendo, actually. It just means that we've decided to break our exclusivity with Nintendo."
Dyack confirmed that Silicon Knights is now fully able to develop for competing consoles as well.
An official announcement from Nintendo is expected in the coming weeks.
-- Matt Casamassina
http://xbox.ign.com/articles/506/506194p1.html
Parece que las politicas eran distintas.