Solo queda Garou!

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:

.:..........................................................................

: >> proudly presents

:

: --<< Capcom Vs. SNK 2 Millionaire Fighting 2001 >>--

:

: date.....: September 11, 2001 - system...: Dreamcast

: company..: Capcom - size.....: 1 CD (11 x 20 MB)

: region...: Japan - NTSC - filename.: EUR-CVS2.* (001 - 011)

: genre....: Fighting - format...: DiscJuggler 2.X

:

: website..: http://www.capcom.co.jp/newproducts...vss2/index.html

:

.:..........................................................................

: >> release notes

:

: With the impending demise of the Dreamcast slowly closing in, Team

: Eurasia is proud to present you with one of the last great games for the

: system. We gave you Capcom Vs. SNK Millenium Fight Pro in June, so this

: is a nice addition to that excellent game. Enjoy this and keep on the

: look out for more hot releases from us in the future!

:

.:..........................................................................

: >> game notes

:

: While the premise behind the game has evolved very little, this isn't a

: pressing issue. The original game played like butter, and the game's

: character select system was innovative and quite involved. (Captain

: Capcom says: If it 'aint broke, don't fix it!) Each character is assigned

: a power rating on a scale of one to four, and as a result, choosing the

: right combination of characters is crucial to your success.

:

: For instance, will combining a three-rated character like Sagat and a

: one-rated character like Sakura lead to victory? Or perhaps you'd prefer

: the balance offered by a team composed of Ken and Ryu, who are both

: two-rated fighters? The various matchups certainly make for some

: interesting, not to mention, entertaining fights.

:

: The system offers a welcomed, additional level of depth to 2D fighters,

: and it's the perfect way to end the timeless debate that inquiring minds

: (namely, fan boys) are dying to know: Who would win in a brawl, Guile and

: Chun-Li or Terry Bogard and Geese Howard? Clearly, the possibilities are

: endless, folks.

:

: Capcom vs. SNK: Millionaire Fighting 2001 is also unique in the fact that

: it brings traditional, defensive, 2D skills back from the grave. Forget

: the 200-hit combos that frequent Marvel vs. Capcom 2, this game is all

: about technique. Referencing the World Warriors of the early nineties,

: the latest from Capcom and SNK rewards skillful players who are

: proficient in blocking, parrying, and counter-attacking.

:

: While the original was criticized for over-simplifying the list of moves

: available for SNK characters, the game was still relatively balanced and

: played like gold. Capcom vs. SNK: Millionaire Fighting 2001 will no doubt

: address this problem, and we can expect a much more refined game as a

: result.

:

: Visually speaking, Capcom vs. SNK was no slouch. However, despite the

: excellent animation of the original, the sequel is said to be looking

: much, much better! Fans of either company will no doubt be drooling once

: they see this game in motion. One stage in the original game took place

: in a lavishly decorated Chinese temple, complete with a looming bronze

: dragon, very cool indeed. That said, we expect even better ones in the

: sequel. Featuring enhanced animations, large, detailed characters, and

: well-rendered backgrounds, Capcom vs. SNK: Millionaire Fighting 2001

: should be able to hold it's 2D-head up high.

:

: Aside from the improved aesthetics, fans of Capcom vs. SNK can expect the

: latest game to be packed to the gills with extras. Heck, considering that

: the original game had more secrets that the almighty MvC2, players can

: expect to spend more than a few hours with the title, that is, if they

: want to see all the game has to offer.

:

: The game will feature over 35 fighters, including Morrigan, Capcom's

: favorite succubus. Moreover, Dan Hibiki and Joe Higashi are back and

: ready for action - something that should do much to please hardcore fans.

: The game is slated to include a number of new tournament modes as well as

: an edit mode where players can change their character's costume.

:

:

.:..........................................................................

: >> application info

:

: Interested in being a part of Eurasia? We are currently looking

: for people to be a part of our team. We have a strong belief in

: group friendship and we make an effort to ensure that all members

: get exceptional benefits. If you fit into any of these categories,

: please contact us for membership information

:

: - Suppliers of unreleased console games around the world. One must

: be able to contribute to one of the platforms we are known to

: release. Note: DC suppliers must already have knowledge prior

: to applying.

:

: - Site affiliations world-wide. If you host a site and are looking

: for a great relationship with the siteops.

:

: If you fit into any of these categories, please contact us through

: IRC, on EFNet #EURASIA

:

:

.:..........................................................................

: >> our sites

: . . .

: name : speed : status :

:.......:.........:............:..

: : : :

: TP : 4xOC48 : World HQ :

: G* : 155Mbit : USA HQ :

: RR : 100Mbit : Czech HQ :

: R* : 100Mbit : Release HQ :

: : : :

:

.:..........................................................................

: >> greets

:

: Crazy Nation, Dual Crew Shining, Echelon, High-Society, Kalisto,

: LightForce, Mode7, Moonshine, Nil, Nightfall, Oldskool,

: Paradox, Quasar, Resistance, Static, & Venom.

:

:

.:..........................................................................

: >> eURASiA 2001 - fOR pLEASURE, nOT pRESSURE

Hasta lo que sé, es verdad! YUPIIIIIIIIII!!!!!!!!!!!!!!!!:D :D :D :D :D
a q t refieres a que solo queda Garou?
No estoy muy seguro, pero.... ¿Puede ser por el "Garou Mark of the Wolves"?.


P.D. Por cierto, gran noticia si eso es correcto. Solo espero que en este los gráficos estén un poco mejor, por qué en el primero había personajes como Morrigan que desentonaban muchísimo, ya podían haberse esforzado un poquitín y reacerlos como hicieron con los retratos de la pantalla de selección.
2 respuestas