Sony Bend podría estar trabajando en Uncharted para PSP2

Fuente: Vandal http://www.vandal.net/noticia/52079/son ... para-psp2/

La serie Uncharted podría dar el salto a portátil en un futuro, en la sucesora de PSP. Así lo afirma Galaxy Next Door alegando "fuentes creíbles" que ponen a Sony Bend detrás de este proyecto.

Sony Bend ha sido la encargada de adaptar Resistance a la actual PSP con Retribution, y se había especulado que estaban trabajando en una entrega de Syphon Filter en PlayStation 3, la cual nunca ha sido confirmada hasta la fecha. La estrategia de expandir el mundo de esta serie entra dentro de los planes de Sony, con Uncharted 3 en 2011, una película en preparación y una novela.

Naughty Dog ya había confirmado en el pasado su interés por ver Uncharted en portátil, pero asegurando que no correría a su cargo, pues están completamente centrados en la consola doméstica. No obstante, el estudio pudo trabajar en PSP hasta 2007.
Joder que excelente noticia.
Y si es juego de lanzamiento mejor que mejor, la psp2 caera en su lanzamiento (es algo tradicional, un buen par de juegazos marca de la casa para llamar la atencion de posibles compradores).
Espero tambien un ridge racer
Saludos
Juas! Yo que estaba decidido en comprarme la 3DS en cuanto saliera el MGS3ds y ahora esto, menudo dilema! madre mia, uncharted en una portatil, que pasada!
Yo rezo para que PSP 2 traiga 2 analógicos. Estoy jugando ahora al Resistance precisamente, y el control me parece infumable, vamos que no me acostumbro...
Las fotos del prototipo de la consola muestran que tiene dos analógicos.

Un saludo.
SomaCruz24 escribió:Yo rezo para que PSP 2 traiga 2 analógicos. Estoy jugando ahora al Resistance precisamente, y el control me parece infumable, vamos que no me acostumbro...


Es lo que mas se le ha echado en cara a la psp, que no tenga dos analógicos, si la 2 no los trae, para mi, error garrafal.
Marcotic-Track escribió:
SomaCruz24 escribió:Yo rezo para que PSP 2 traiga 2 analógicos. Estoy jugando ahora al Resistance precisamente, y el control me parece infumable, vamos que no me acostumbro...


Es lo que mas se le ha echado en cara a la psp, que no tenga dos analógicos, si la 2 no los trae, para mi, error garrafal.


Es que el juego es maravilloso, pero el control me quita las ganas de jugarlo...de hecho, el Metal Gear Peace Walker aún no lo he comprado por eso mismo [buuuaaaa]
Sony Bend pide personal para un nuevo titulo portatil y piden personal con experiencia en el desarrollo con las consolas actuales, y la imagen que han usado... parece que cuela como Uncharted.


Imagen

Job Description
Art Director (
Job Number:
02151)
Primary Location
: United States-Oregon-Bend

Description

The Studio Art Director is responsible for inspiring, leading and driving the artistic vision and development of AAA products utilizing a combination of traditional fine art skills and advanced artistic knowledge. The individual is also responsible for setting and maintaining the creative vision and quality bar for the product at a level that is amongst the top tier within the industry. They must also collaborate at a high level with a wide-range of development team members outside of direct discipline such as Directors, Designers, Technical Artist, and Programmers to achieve the highest artistic goals and fastest implementation as they relate to game design and technological considerations.

Responsibilities:

* Drive the development of the artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic evolution within the studio to the highest standards. This entails expanding methods to improve the production pipeline, tools, art processes, and visual quality.
* Creates and manages artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring all art assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
* Has a leadership role within the art team. This includes working with the production manager and contributing to schedule management needs, providing guidance to support the diplomatic resolution of complex artistic problems that enhance the gameplay experience, providing input on team performance reviews, facilitating career coaching etc. Tracks and reviews large amounts of data as they go through the art pipeline,
* Trains and mentors the art dept in developing advanced artistic skills and abilities.
* Responsible for directing the lighting and color palette throughout the game. This is integral to the entire game, and includes lighting the environments, characters, and cinematics. Developing color palettes that match the emotional intention of the game design and story beats.
* Responsible for directing the look and feel of all Special FX throughout the game including particles (water, splashes, fire, smoke, etc.) This is integral to making the environments feel alive during game play. This also includes additional in game special FX such as environment settings and screen FX elements like motion blur, and depth of field etc.
* Responsible for visual development of all game worlds and locations, working with the Creative Director to conceptualize world building, creating fictional consistency and a visual langue that helps tell the story and reflect the game play moments. This also includes incorporating vistas throughout the game providing opportunities for moments of pure visual splendor.
* Responsible for directing the look and feel of the graphic interface, and anything that is 2D, or a 3D graphic element in the game.
* New IP visual explorations for the future game titles, which includes developing multiple artistic styles and options to choose from during pre-production.
* Responsible for directing and creating all studio promotional materials, PowerPoint backgrounds, development of presentation materials, logo design, ad mockups, art books, etc. Preparing and presenting at company meetings, production meetings, and producer visits.
* Keeps aware of industry trends and techniques, evaluates competitive products, and determines areas to improve or innovate in to best the competition, communicates artistic innovations in a convincing way, and collaborates with the leadership team to develop plans for implementation.
* Represent the Studio Art Team in Worldwide Studios information exchanges. Maintain a visible presence in the computer graphics and game industries, representing Worldwide Studios interests with a high degree of professionalism.

Qualifications


*
Mastery of traditional art skills like composition, painting, drawing, sketching, and color theory.
*
Expert in the use of Photoshop or Painter to create unique images or manipulate photo source to create realistic images that define the art direction.
*
Proven ability to create visually interesting 3D spaces. Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files.
*
Proven ability to direct game artist to match the look and feel of concept art in game.
*
Extensive portfolio with examples of current, hands-on work, including concept art, production design, storyboards and other visual images that demonstrate complex artistic goals in a simple to follow visual images.
*
Understands game production, design process, and methodology. Some previous experience with handhelds and next-gen video game platforms is desirable (e.g. PS3, X-box 360 etc.)
*
Excellent reading and comprehension skills to have a complete understanding of complex process documents, design documents, and written assignments.
*
The ability to communicate complex artistic goals effectively either individually with team members, or within group settings. The ability to write short reports and process documents when needed in a clear and concise manner.
*
Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly, and project length basis. Works independently and conscientiously with minimal supervision.

Required Experience / Education:

* 10+ years of game art production, TV, or film related experience.
* Bachelor degree or Equivalent

Sony Computer Entertainment America LLC (SCEA) is responsible for keeping PlayStation® growing and thriving in the United States, Canada and Latin America. Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Corporation of America Inc.

It is SCEA's policy to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for disabled applicants and employees.

http://www.bendgamestudio.com/
Yo doy por hecho un Uncharted para la sucesora de PSP, probablemente ya lo estuvieran preparando para PSP y ahora han decidido dar el salto.
8 respuestas