Ponisito escribió:Lo malo es que aunque use el unreal engine, los skins mdl no tendrán el mismo skeleton que el de los mods o el primer unreal. Por lo que los personajes se quedarían en pose T y no podrían hacer nada.
En el Jedi Academy de la Xbox que utiliza el motor del Quake III, pues si. Porque de hecho no es que simplemente utilice el motor grafico, sino que utiliza la misma interfaz, scripts para los eventos y el skeleton de los modelos 3D es el mismo.
Archivo THIRDECHELON.INT escribió:[General]
Start=Tom Clancy's Third Echelon (Starting)
Exit=Tom Clancy's Third Echelon (Exiting)
Run=Tom Clancy's Third Echelon (Running)
Product=Tom Clancy's Third Echelon
THIRDECHELONPSP_GAME.INI escribió:[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=LvS02A1_Coruscant.unr
;LocalMap=Test_Eclairage.unr
;LocalMap=TestFrabrice.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
;Class=EchelonCharacter.ESam
Class=SWSeeker.SWSReia
[FirstRun]
FirstRun=633
[PackageRemap]
UnrealShare=UnrealI
[Engine.Engine]
RenderDevice=PSPRender.PSPRenderDevice
GameRenderDevice=PSPRender.PSPRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=None
Language=int
Version=829.54.0
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=GUI.GUIController
WindowedRenderDevice=PSPRender.PSPRenderDevice
DefaultGame=SWSeeker.SWSGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=PSPDrv.PSPClient
Render=Render.Render
Input=Engine.Input
Input2=Engine.Input2
Canvas=Echelon.ECanvas
Editor3DRenderDevice=PSPRender.PSPRenderDevice
SaveGameDevice=PSPDrv.PSPSaveGameDevice
NetworkDevice=Engine.NetWorkDevice
[Engine.LipSynch]
MinRot=100
AlmostMaxRot=1300
MinScale=0.2
AlmostMaxScale=0.7
OpenSpeed=1.5
CloseSpeed=0.8
AngleStep=1
RefreshRotationInFrames=1
RefreshScaleInFrames=6
Delay=100
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../DataPSP/Textures/*.utx
Paths=../DataPSP/Animations/*.ukx
Paths=../DataPSP/Sounds/*.uax
Paths=../DataPSP/StaticMeshes/*.usx
Paths=*.upx
Paths=../DataPSP/Maps/*.unr
Paths=../DataPSP/Textures/prog/*.utx
;Suppress=DevLoad
;Suppress=DevSave
;Suppress=DevNetTraffic
;Suppress=DevGarbage
;Suppress=DevKill
;Suppress=DevReplace
;Suppress=DevSound
;Suppress=DevCompile
;Suppress=DevBind
;Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=1
UseSound=True
[Engine.Network]
StartGameDelaySec=20
DataDelayToResendUsec=500
LobbyDelayBeforeMissingUsec=3000
DataNbRetry=5
[Engine.GameInfo]
VisUltimatelyThreshold=200.00
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
bMuteSpectators=False
bCoopWeaponMode=False
bChangeLevels=True
GoreLevel=0
AutoAim=0.000000
GameSpeed=1.000000
MaxSpectators=2
MaxPlayers=16
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
UseRumble=False
BrightnessOffset=13
[PSPDrv.PSPClient]
MinDesiredFrameRate=25.000000
NoFractalAnim=False
NoDynamicLights=False
Decals=False
NoLighting=False
ScreenFlashes=False
SkinDetail=High
TextureDetail=High
CaptureMouse=False
Gamma=0.000000
Contrast=0.000000
Brightness=0.000000
MipFactor=0.000000
FullscreenViewportY=272
FullscreenViewportX=480
WindowedViewportY=272
WindowedViewportX=480
ProductID=ULUS10188
TitleName=Star Wars: Lethal Alliance
ParentalLevel=5
[GUI.GUIController]
bModAuthor=false
bEmulatedJoypad=false
bHideMousecursor=false
bJoyMouse=false
bJoyDeadZone=0.3
[WinDrv.WindowsClient]
StartupFullscreen=False