richomincho escribió:jinpachi escribió:Jurenito escribió:trampa es, pero steam no lo reconoce ni te van a banear por ello
Gracias compañero por responder,
Ya no tengo duda respecto al tema, actualmente estoy jugando un juego por 150 horas para conseguir todos los logros y el juego no tiene la opción steam cloud pero si puedo hacer una copia manual de mi save entonces no me debo preocupar de perder mi progreso.
Échale un vistazo al GameSave Manager. Es un gestor de partidas guardadas que viene genial para los juegos que no tienen steam cloud.
Un saludo!
richomincho escribió:@jinpachi De nada! Es un programa que usamos muchos eolianos
Se puede configurar para que guarde los archivos en una carpeta de Dropbox o similar y es como un steam cloud.
Un saludo!!
alex120 escribió:Stin escribió:alex120 escribió:
Es raro que dichos juegos solo esten en usa. Podrias poner los links.
Lo primero que podrias probar es buscar un amigo de USA, que te los regale, si te los puede pasar, los podras activar sin problema.
No use VPN:
Aun asi pon los links y mira aqui :
https://steamdb.info/
El Dead Rising 1 HD Remaster no esta en Steam Europa. Yo pille el pack de Capcom en HumbleBundle y lo active en mi cuenta mediante VPN con IP de USA. El 2 y 3 no estan tampoco. El 4 si.
Respecto al Re Collectors Edition con el 4,5,6 y los 2 Revelations se pueden comprar este finde tambien en Europa que estan al 80% de descuento. En USA esta igual con descuento y otros, no dentro de este pack, como los Dead Rising 1,2,3 y 4. Mi pregunta es si hago una compra conjunta podre activarlos en mi cuenta europea. No se si me entiendes...
https://steamdb.info/bundle/261/
https://steamdb.info/app/427190/
Saludos
https://steamdb.info/bundle/261/
Los bundles son personales e intrasferibles, con lo cual no podras buscar un amigo que te los regalale.
https://steamdb.info/app/427190/
EL link dead rising HD que has puesto es de la version normal. Me estraña ya que normalmente el AppID (427190) es el mismo para todos, con lo cual tendria que tener otro appid.
Respecto a a activarlos aqui no hay problema, por ejemplo hubo un tiempo que no estaba en las tienda, el lego harry potter. La gente lo compraba a un trader o en una tienda como amazon y los activaba sin problema.
No te aconsejo que uses un VPN para activar juegos.
Stin escribió:
Gracias ya hice una compra ayer por unos 38€:
Ya pille el Dead Rising HD por 7,31 € Gamesplanet (no se pueden comprar los Dead Rising 1-3 en EU STEAM) y funciona perfectamente. Recuerdo de verlo jugar en la X360. Ademas compre por ahi el RE 5 Gold Edition por 5,5 € y el Resident Evil Rev.2 Deluxe Edition por 11€ y el Psychonauts que esta a 2€ aprox. (todo en UK.gamesplanet). El RE 4 HD por 5 y el RE Rev.1 edicion normal por 6,89€ por Steam. Mi Diogenes esta saciado por ahora...
Saludos
Woso escribió:Parece ser que Valve ha cambiado la política de dar a los desarrolladores todas las claves que pidan y están denegando las peticiones de claves porque "las ventas no reflejan una necesidadpara tantas claves como están distribuyendo".
Vamos, que parece todo un intento de intentar acabar con las ofertas fuera de Steam como, por ejemplo, Humble Bundle.
La noticia la he leido en meristation, que ya se que no es precisamente el sitio mas fiable del mundo, pero menciona los sitios donde se esta comentando esto.
zosimo rocks escribió:Woso escribió:Parece ser que Valve ha cambiado la política de dar a los desarrolladores todas las claves que pidan y están denegando las peticiones de claves porque "las ventas no reflejan una necesidadpara tantas claves como están distribuyendo".
Vamos, que parece todo un intento de intentar acabar con las ofertas fuera de Steam como, por ejemplo, Humble Bundle.
La noticia la he leido en meristation, que ya se que no es precisamente el sitio mas fiable del mundo, pero menciona los sitios donde se esta comentando esto.
Diría que va más por lo que escribieron en portada hace unos días: noticia_valve-toma-medidas-para-combatir-a-los-desarrolladores-fraudulentos-de-steam_33171
Woso escribió:zosimo rocks escribió:Woso escribió:Parece ser que Valve ha cambiado la política de dar a los desarrolladores todas las claves que pidan y están denegando las peticiones de claves porque "las ventas no reflejan una necesidadpara tantas claves como están distribuyendo".
Vamos, que parece todo un intento de intentar acabar con las ofertas fuera de Steam como, por ejemplo, Humble Bundle.
La noticia la he leido en meristation, que ya se que no es precisamente el sitio mas fiable del mundo, pero menciona los sitios donde se esta comentando esto.
Diría que va más por lo que escribieron en portada hace unos días: noticia_valve-toma-medidas-para-combatir-a-los-desarrolladores-fraudulentos-de-steam_33171
Cierto, no se para que me fio de meri que generalmente desinforma mas que otra cosa... segun ellos parece que es para limitar las ofertas.
No obstante que hagan esto a mi me preocupa y mucho. Segun pone en la noticia que dices es para evitar que los desarrolladores pidan claves para luego despues venderlas por ejemplo en G2A y tambien evitar que se hagan juegos sin ninguna calidad para despues farmear los cromos con bots. Pero por ejemplo que ocurrira en aquellos casos que un juego haya vendido poco y el desarrollador quiera regalar un gran numero de unidades para promocionarse? O casos en los que se quiera hacer una buena oferta fuera de Steam (en tienda oficial). En teoria no deberian tener problemas para obtener las claves, pero ya veremos que pasa en el futuro, sobre todo con desarroladoras pequeñas o poco conocidas...
Sionis escribió:Stin escribió:
Gracias ya hice una compra ayer por unos 38€:
Ya pille el Dead Rising HD por 7,31 € Gamesplanet (no se pueden comprar los Dead Rising 1-3 en EU STEAM) y funciona perfectamente. Recuerdo de verlo jugar en la X360. Ademas compre por ahi el RE 5 Gold Edition por 5,5 € y el Resident Evil Rev.2 Deluxe Edition por 11€ y el Psychonauts que esta a 2€ aprox. (todo en UK.gamesplanet). El RE 4 HD por 5 y el RE Rev.1 edicion normal por 6,89€ por Steam. Mi Diogenes esta saciado por ahora...
Saludos
Los Dead Rising del 1 al 3 si se pueden comprar en Steam EU
elamos escribió:Lo que tienen que hacer los de steam es poner mejores ofertas, porque vaya tela, sobretodo en cuanto a los triple A... 30 pavos por un juego en pc de hace 4 años, apaga y vamonos, ya no hablemos de los que bajan de 60 de vez en cuando .
kepsa escribió:elamos escribió:Lo que tienen que hacer los de steam es poner mejores ofertas, porque vaya tela, sobretodo en cuanto a los triple A... 30 pavos por un juego en pc de hace 4 años, apaga y vamonos, ya no hablemos de los que bajan de 60 de vez en cuando .
Esos tiempos pasaron a mejor vida.
elamos escribió:kepsa escribió:elamos escribió:Lo que tienen que hacer los de steam es poner mejores ofertas, porque vaya tela, sobretodo en cuanto a los triple A... 30 pavos por un juego en pc de hace 4 años, apaga y vamonos, ya no hablemos de los que bajan de 60 de vez en cuando .
Esos tiempos pasaron a mejor vida.
Pues entonces que no se quejen, si no quieren compra venta "ilegal", que mejoren los precios, porque en cuanto chapen esas paginas de keys lanzarán una plataforma que compita de tu a tu con steam y donde los precios les pasen la mano por la cara a estos careros.
Vampire_Hunter escribió:elamos escribió:kepsa escribió:Esos tiempos pasaron a mejor vida.
Pues entonces que no se quejen, si no quieren compra venta "ilegal", que mejoren los precios, porque en cuanto chapen esas paginas de keys lanzarán una plataforma que compita de tu a tu con steam y donde los precios les pasen la mano por la cara a estos careros.
Los precios no los pone Valve.
Mebsajerodepa escribió:Malas ofertas no están poniendo. El Doom 3 es buen juego y está tirado de precio.
kepsa escribió:Mebsajerodepa escribió:Malas ofertas no están poniendo. El Doom 3 es buen juego y está tirado de precio.
Ese juego tiene 13 o 14 años.
Joseahfer escribió:@elamos ¿por las comisiones? Mientras que Steam se lleva un 30%, Humble Bundle se lleva un 25% (y parte de ello a caridad) por ejemplo.
Rodrigollu escribió:Aun así recomiendo la edición BFG a 5 €, los añadidos merecen mucho la pena.
elamos escribió:Joseahfer escribió:@elamos ¿por las comisiones? Mientras que Steam se lleva un 30%, Humble Bundle se lleva un 25% (y parte de ello a caridad) por ejemplo.
Lo dicho, son unos careros, y eso de que los precios de steam los ponen los desarrolladores porque venden si o si es mentira, cada vez se vende menos en steam a causa de la ingente cantidad de paginas de keys que hay, con juegos a precio de risa, 3, euros, 5, 6... joder, si hace poco me pille la bioshock trilogía por 5 euros , steam debe bajarse del burro.
zosimo rocks escribió:elamos escribió:Joseahfer escribió:@elamos ¿por las comisiones? Mientras que Steam se lleva un 30%, Humble Bundle se lleva un 25% (y parte de ello a caridad) por ejemplo.
Lo dicho, son unos careros, y eso de que los precios de steam los ponen los desarrolladores porque venden si o si es mentira, cada vez se vende menos en steam a causa de la ingente cantidad de paginas de keys que hay, con juegos a precio de risa, 3, euros, 5, 6... joder, si hace poco me pille la bioshock trilogía por 5 euros , steam debe bajarse del burro.
Tú mismo: http://lacabezadefran.blogspot.com.es/2 ... steam.html
Por si te lo preguntas, ese blog está escrito por el creador de Unepic y Ghost_1.0.
Dearest Player,
I hope this letter finds you well. I can hear your complaint already, "Gordon Freeman, we have not heard from you in ages!" Well, if you care to hear excuses, I have plenty, the greatest of them being I've been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Episode 2).
To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Arctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost research vessel Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution's success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a helicopter and set off for the Arctic; a much larger support team, mainly militia, was to follow by separate transport.
It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Hypnos itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the research vessel Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The vessel was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.
At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The BreenGrub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the slug treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was himself a prisoner of the Combine. He took no pleasure from his current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx's sight, I might have done something to hasten the slug's demise before we proceeded.
Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father's death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant she risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the vessel fully into our plane of existence.
We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.
What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The ships's history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked vessel situated at the Aperture Science Research Facility in Michigan, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis, with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Arctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Arctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.
Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Arctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine's central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our situation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Arctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.
What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alyx reminded me had sworn she would honor she father's demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine's invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine's command center.
At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmaster since childhood, but she recognized him, instantly. "Come along with me now, we've places to be and things to do," said G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized research vessel into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine's power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.
Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.
And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode.
Yours in infinite finality,
Gordon Freeman, Ph.D.
Melens escribió:Buenas,
quería preguntar una cosilla por si me sacáis de la duda que no soy capaz de encontrar información. ¿En lo juegos que están gratis durante un cierto periodo de tiempo (ejemplo este fin de semana, hasta el lunes, gratis tal juego), saltan los logros? Sería posible pasarte un juego que esté gratis 48h y sacar el 100% de los logros (si diese tiempo a sacarlos en 48h) o tiene este aspecto algún tipo de bloqueo?
Gracias y saludos.
usuario_casual escribió:Melens escribió:Buenas,
quería preguntar una cosilla por si me sacáis de la duda que no soy capaz de encontrar información. ¿En lo juegos que están gratis durante un cierto periodo de tiempo (ejemplo este fin de semana, hasta el lunes, gratis tal juego), saltan los logros? Sería posible pasarte un juego que esté gratis 48h y sacar el 100% de los logros (si diese tiempo a sacarlos en 48h) o tiene este aspecto algún tipo de bloqueo?
Gracias y saludos.
la licencia temporal no tiene restricciones en ese aspecto, los logros se desbloqean, una vez terminada desaparece de tu biblioteca pero si compras el juego en un futuro tu partida y todos los logros los tendras guardados.
por ponerte un ejemplo hace unos años estubo el bordenlands 2 un fin de semana de prueba, me enganche y tarde una semana en acabarmelo, durante el fin de semana se desbloquearon los logros, estuve una semana sin apagar el ordenador con el juego puesto y pude terminarmelo aunque los logros una vez pasado el tiempo oficial ya no se desbloqueaban, los ultimos dias mientras completaba todas las misiones secundarias el juego empezo a experimentar micro parones en momentos puntuales pero la partida seguia sincronizando sin problema, menuda semana de bordenlands me pegue.
JotaOS escribió:La historia de HALF-LIFE 3 revelada por Marc laidlaw (El guionista del Half-Life)Dearest Player,
I hope this letter finds you well. I can hear your complaint already, "Gordon Freeman, we have not heard from you in ages!" Well, if you care to hear excuses, I have plenty, the greatest of them being I've been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Episode 2).
To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Arctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost research vessel Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution's success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a helicopter and set off for the Arctic; a much larger support team, mainly militia, was to follow by separate transport.
It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Hypnos itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the research vessel Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The vessel was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.
At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The BreenGrub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the slug treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was himself a prisoner of the Combine. He took no pleasure from his current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx's sight, I might have done something to hasten the slug's demise before we proceeded.
Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father's death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant she risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the vessel fully into our plane of existence.
We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.
What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The ships's history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked vessel situated at the Aperture Science Research Facility in Michigan, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis, with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Arctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Arctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.
Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Arctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine's central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our situation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Arctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.
What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alyx reminded me had sworn she would honor she father's demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine's invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine's command center.
At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmaster since childhood, but she recognized him, instantly. "Come along with me now, we've places to be and things to do," said G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized research vessel into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine's power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.
Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.
And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode.
Yours in infinite finality,
Gordon Freeman, Ph.D.
Olvidarno del lanzamiento de Half-Life 3
LINK https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md
Rauwlyng escribió:Tengo un "problema" con Steam. Lo tengo por defecto en ejecutarse al encender el ordenador. Pues bien hay veces que lo hace y veces que no, cuando no lo hace, no me deja ejecutarlo de ninguna manera, ni Steam ni ninguno de los juegos que tengo con acceso directo en el escritorio. Si reinicio el pc, se va el problema. Alguna idea?
P.D: Que yo sepa, no me sucede esto con ningun otro juego/programa en el ordenador.
evanclark28 escribió:Alguien ya probo el programa GameSave Manager? si funciona?
jose5572 escribió:evanclark28 escribió:Alguien ya probo el programa GameSave Manager? si funciona?
Funciona muy bien, yo guardo todas mis partidas con el. Muy configurable.
usuario_casual escribió:Melens escribió:Buenas,
quería preguntar una cosilla por si me sacáis de la duda que no soy capaz de encontrar información. ¿En lo juegos que están gratis durante un cierto periodo de tiempo (ejemplo este fin de semana, hasta el lunes, gratis tal juego), saltan los logros? Sería posible pasarte un juego que esté gratis 48h y sacar el 100% de los logros (si diese tiempo a sacarlos en 48h) o tiene este aspecto algún tipo de bloqueo?
Gracias y saludos.
la licencia temporal no tiene restricciones en ese aspecto, los logros se desbloqean, una vez terminada desaparece de tu biblioteca pero si compras el juego en un futuro tu partida y todos los logros los tendras guardados.
por ponerte un ejemplo hace unos años estubo el bordenlands 2 un fin de semana de prueba, me enganche y tarde una semana en acabarmelo, durante el fin de semana se desbloquearon los logros, estuve una semana sin apagar el ordenador con el juego puesto y pude terminarmelo aunque los logros una vez pasado el tiempo oficial ya no se desbloqueaban, los ultimos dias mientras completaba todas las misiones secundarias el juego empezo a experimentar micro parones en momentos puntuales pero la partida seguia sincronizando sin problema, menuda semana de bordenlands me pegue.
Melens escribió:usuario_casual escribió:Melens escribió:Buenas,
quería preguntar una cosilla por si me sacáis de la duda que no soy capaz de encontrar información. ¿En lo juegos que están gratis durante un cierto periodo de tiempo (ejemplo este fin de semana, hasta el lunes, gratis tal juego), saltan los logros? Sería posible pasarte un juego que esté gratis 48h y sacar el 100% de los logros (si diese tiempo a sacarlos en 48h) o tiene este aspecto algún tipo de bloqueo?
Gracias y saludos.
la licencia temporal no tiene restricciones en ese aspecto, los logros se desbloqean, una vez terminada desaparece de tu biblioteca pero si compras el juego en un futuro tu partida y todos los logros los tendras guardados.
por ponerte un ejemplo hace unos años estubo el bordenlands 2 un fin de semana de prueba, me enganche y tarde una semana en acabarmelo, durante el fin de semana se desbloquearon los logros, estuve una semana sin apagar el ordenador con el juego puesto y pude terminarmelo aunque los logros una vez pasado el tiempo oficial ya no se desbloqueaban, los ultimos dias mientras completaba todas las misiones secundarias el juego empezo a experimentar micro parones en momentos puntuales pero la partida seguia sincronizando sin problema, menuda semana de bordenlands me pegue.
Buenas,
a ver si te he entendido.. mientras jugabas en las 48h de desbloqueo del juego los logros te saltaron normalmente y luego esos logros se te quedaron ya pa siempre? supongo que si no compras el juego no puedes saber si después de las 48h los seguirías teniendo, no? O quizá te saldrían en la zona de "juegos jugados". Aunque pienso que una vez sacados todos los logros para que ibas a comprarlo ya (se supone a priori que lo habrías exprimido)...
@JotaOS hay algunos juegos que en menos de un día o dos te has finiquitado el juego y los logros (de ahí mi pregunta), LIMBO por ejemplo, etc...