Team Delight crea el FORCE PACKAGE NPDRM

El grupo Team DeLiGh acaba de sacar su primera aplicación para la scene de PS3 llamada FORCE PACKAGE NPDRM v1.0. Esta aplicación es una version modificada del SONY’s “MAKE_PACKAGE_NPDRM” y permitirá empaquetar juegos en archivos PKG's. De momento solo funciona con juegos internos (PSN).

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Más info:

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FORCE_PACKAGE_NPDRM

11/08/10 – V1.00 – Initial Release
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This tool is a modded version of SONY’s “MAKE_PACKAGE_NPDRM”
It enables the repackaging of gamez into a .PKG file
It only works (for the moment) with internal games (ie. PSN games)
Still the problem of licence (act.dat) to run the game on another PS3

What FORCE_PACKAGE_NPDRM does:

- It prints the “extended” help of the original version ;-)
- It packages YOUR EBOOT.BIN
- It repackages files even if they are already DRM’ed :
- SELF files
- SPRX files
- EDATA files

What it will do later:

- It will package the TROPHY directory (in the root of the game)
- It will package an entire BD games keeping its associated structure

How-to:

First create the following structure:

- PARAM.SFO
- ICON0.PNG
- …
- USRDIR
- Original EBOOT.BIN renamed to whatever you want
- YOUR EBOOT.BIN (SELF file)
- …

Your EBOOT.BIN must launch the original EBOOT.BIN (ie. GAME.BIN)
(“sys_game_process_exitspawn2″ instruction is not yet very stable)

Future DeLiGhT’s releases will include in the EBOOT.BIN:

- On the fly patching (LV2) to run games (no need of a specific payload with the exception of PEEK and POKE syscalls)
- Ability to launch games from XMB / Dashboard (much more tricky ;-))

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.oO Heden / DeLiGhT’2010 Oo.
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Fuente: PSX-Scene
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