1.3.0.5 Change
Good evening Terrarians,
1.3.0.5 is now live! Now that 1.3 is in a good place the Terraria team will be taking a much needed break while
@Skiphs continues to chip away at the Mac/Linux port. Thanks again for your on going support and patience, you guys rock. <3
Dedicated Server Software
Changes:
-Added Celestial Sigil, a summoning item for the final boss. (craftable)
-Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode.
-Living leaf walls now count as safe for housing!
-Buffed Phantasm a bit. (it really was bugged!)
-Martian drone rarity lowered in Sky Biome (Still higher than original)
-Martian Drone now shows up on Rare Creature Finder.
-Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through.
-Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt.
-Eater of Worlds expert mode Vile Spit damage has been reduced.
-Damage from spikes now checks for immunity separately from other effects.
New cong options:
-Added Config.json setting "ReverseUpDownForArmorSetBonuses", off by default, if you set it on: stardust and vortex armors will use the UP key instead of DOWN key to trigger set bonuses
Fixes:
-Fixed Quickstack to all chests not updating recipes list.
-Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern.
-Fixed Cute Fishron and Unicorn mounts not having their tooltips.
-Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under certain circumstances.
-Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory.
-Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer.
-Fixed Cultists ritual blocking Martian Probe from spawning.
-Potentially fixed Stardust Dragon desync issue.
-Fixed Solar Tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances.
-Fixed some banner names.
-Fixed Dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
-Fixed (super rare) bug where hittable projectiles showed HP on mouse hover.
-Fixed Portal Gun's portals not allowing players to teleport to spots near nonsolid platforms.
-Fixed Cosmic Car shadow trail glows not fading.
-Fixed Hades/Loki's dyes causing strange behaviors.
-Fixed some oddities about portal gates.
-Fixed a rare lighting crash.
-Fixed Goblin Scouts despawning not spawning.
-Fixed vortex weapons not scaling with ranged damage or knockback.
-Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests.
-Fixed bug where holding pet items would not bring up the equipment page.
-Fixed torch dupe bug.
-Fixed all the spider hitboxes when on walls.
-Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position.
-Fixed 'final boss flies to space' bug.
-Fixed Seedler projectiles not counting as melee / not getting flask effects.
-Fixed Hoplite enemy javelins showing flask visual effects in singleplayer.
-Fixed issue where WoF's 'The Hungry''s ropes would turn invisible.
-Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
-Fixed being able to open money trough when the game is paused.