Ulaunchelf 4.17 (2008.07.05) [ACTUALIZADO]

[ACTUALIZADO] Version 4.17 más abajo

Nueva version, aki os la dejo

LaunchELF v4.15 (2008.06.14)
-Fixed a bug preventing initial CNF load from defaulting to mc?:/SYS-CONF/

LaunchELF v4.14 (2008.06.13)
-EP added 2 changed source files for PS2SDK, to eliminate a conflict between those libs and the method used by uLE for loading JPG files from HDD.

LaunchELF v4.13d beta (2008.06.12)
-removed loadConfig adaption of CNFs from obsolete uLE versions
-Fixed some bugs in "Save As" command of TextEditor
-Implemented "Load Skin CNF" and "Save Skin CNF" commands in "Screen Settings". The save skin command will create a CNF file similar to LAUNCHELF.CNF, but containing only 18 variables relevant to skins. The load skin command can accept either such files created by the save skin command or a complete LAUNCHELF.CNF file. In the latter case only 18 variables relevant to skins will be loaded, with the rest of the CNF file being ignored. It is also allowed to edit skin files to remove variables, which will then be unaltered when such a skin file is loaded.

LaunchELF v4.13c beta (2008.06.11)
-Fixed a bug in cursor movement for colours in "Screen Settings"
-Implemented uLE-related file selection. Using R3 on a file in FileBrowser will return a pathname like "uLE:/filename.ext" (assuming "filename.ext" was selected). Reference to a file with the "uLE:/" prefix will cause a search for that file in some uLE-related folders. First the active CNF folder, then the SYS-CONF folders of memory cards, starting with mc0 unless the active CNF folder is on mc1. Using R3 on a folder in FileBrowser will just navigate to active CNF folder.

Haber si alguien que sepa de inglés informa un poco por encima de los cambios

Descarga en psx scene
http://psx-scene.com/forums/official-ul ... -15-a.html

saludos
La verdad es que JNABK está haciendo un monton de skins que son la leche, y ahora toda la configuracion de ule la podemos tener en un solo dispositivo, que ule siempre la encontrar este donde este, con archivos de idioma, irx varios, y skins ^^
Estos, con el tema del ulaunchelf seguro que no duermen...

LaunchELF v4.16 (2008.06.16)
-Fixed missing driver inits for cases where uLE is launched from host: with IOP reset ON
-Fixed a bug causing launch to crash if an elf was launched through a "uLE:/" path when stored in the same folder as the uLE elf on mass: or host:.

Como siempre, descarga en psx scene
http://psx-scene.com/forums/official-ul ... -16-a.html

Saludos
Hola a todos! he leido por ahi q exite una version de Ule 4.12g la cual permite acceder a la VMC montandola como una memoria real y asi poder copiar y pegar saves, alguien me la puede pasar??? Gracias!!
Con cualquir version del ulaunch se puede, solo es cosa de meterte a la memory card y desde alli copias a un pendrive o a donde sea, asi le hice para ponerle el parche al gta para el hot coffee
Gracias por responder pero no me explique bien, yo segui este tutorial q te permite ejecutar un juego del hdloader(con previa modificacion) y salvar en el pendrive como una "memoria virtual" llamada memorycard0.bin, lo que yo quiero saber es como meter save games dentro de ese archivo llamado memorycard0.bin, por lo q entendi hay una version de ulaunchELF 4.12g q te permite "montar" este archivo y emularlo como mc0:\, solo encontre la source de este ulaunchELF 4.12g pero no tengo ni idea de como compilarlo, haber si alguien me da una mano, Gracias!!!
sabéis cómo puedo crear una iso para meterla en el hdloader? he estado buscando y nada...
nueva version

4.17
LaunchELF v4.17 (2008.07.05)
-Fixed a bug that made some launch links malfunction for 'childsafe' setups
-Modified loading of ELISA100.FNT to use "uLE:/" (so also found in SYS-CONF/)

LaunchELF v4.16 (2008.06.16)
-Fixed missing driver inits for cases where uLE is launched from host: with IOP reset ON
-Fixed a bug causing launch to crash if an elf was launched through a "uLE:/" path when stored in the same folder as the uLE elf on mass: or host:.

LaunchELF v4.15 (2008.06.14)
-Fixed a bug preventing initial CNF load from defaulting to mc?:/SYS-CONF/

LaunchELF v4.14 (2008.06.13)
-EP added 2 changed source files for PS2SDK, to eliminate a conflict between those libs and the method used by uLE for loading JPG files from HDD.
-removed loadConfig adaption of CNFs from obsolete uLE versions
-Fixed some bugs in "Save As" command of TextEditor
-Implemented "Load Skin CNF" and "Save Skin CNF" commands in "Screen Settings". (more info in changes.txt)
-Fixed a bug in cursor movement for colours in "Screen Settings"
-Implemented uLE-related file selection. (more info in changes.txt)

LaunchELF v4.13 (2008.05.30)
-Fixed Linux issues with the makefile do to case sensitivity.
-Changed draw.c and updated gskit source files to fix issues with the newer gsKit.
-Added script setup.sh to the "Changed source for external projects" directory for setting up outside projects.
-Moved libjpg\include\libjpg.h into libjpg parent directory to match up with myPS2's SVN sources location.
-Reverted to an older working version of ps2sdk(revision 1420).
-Reverted back to the older SMS network modules(revision 588) resolving a severe bug, which was first introduced in the 4.12 betas.
-Rearranged ps2ftpd sources and LaunchELF's makefile, removing the IRX module from the source package.
-Updated libcdvd source files so it can be correctly built without the old ps2lib library.
-Modified uLE source package further so that precompiled binaries are neither required nor included.
-Fixed bug in reloadConfig(), skin wasn't loaded if using various CNF files and one had GUI_SKIN enabled.
-Added option to disable text in menu screen under skin settings when GUI_SKIN is enabled.
-Commented out fixed PS2DEV environment variable in the gsKit Makefile.pref file.
-Added code from betas minus vmc: related things with changes noted further below.
outside source file additions and changes:
gsKit\Makefile.global
gsKit\Makefile.pref
gsKit\ee\gs\src\gsPrimitive.c
gsKit\ee\gs\src\gsTexture.c
libjpg\libjpg.h
ps2sdk\iop\system\iomanx\src\ioman_sbv.c
libcdvd\makefile
libcdvd\ee\makefile
libcdvd\iop\cdvd_iop.c
libcdvd\iop\makefile
libcdvd\iop\ps2lib_ioman.h

LaunchELF v4.12 Betas (2007.05.10) through (2007.06.17)
-Added support for GUI-like skin JPG for alternative use in main launch menu. This is largely based on a design contributed by 'suloku' in the ps2-scene forums. Note that when such a skin is in use the skin JPGs will be reloaded at each entry to and exit from the main menu, so they must then be on continuously available media. Note also that the brightness setting is shared between the two skins, as are all the text colour settings, so the GUI skin needs to have average brightness and colour tone similar to the main skin.
-Corrected interlace setting in distributed LAUNCHELF.CNF to reflect the current default, which is to have interlace active (as opposed to original default).
-Adjusted timestamp display for compatibility to methods in Windows XP, for use with host: browsing (affects only timestamps with raw year value larger than 2256)
-Fixed a bug in browser changes preventing user from manually canceling transfers
-LNG authors should note that this version has additional vocabulary in lang.h, to cope with some new features. (5 new entries were added, for a total of 319). But we do not request any new LNG contributions until the next stable release, since we may make additional changes before that. So save your efforts for that stable release.

LaunchELF v4.12 (2007.02.16)
-Fixed an issue with the makefile that messed up the network functionality in LaunchELF after exiting from another PS2 application.
-Updated to latest SMS TCPIP driver.
-Removed the prior SMS network modules, and then changed the makefile so EEUG's network modules(SMSUTILS, SMSTCPIP, and SMSMAP) now require the compiled sources from SMS to build uLE.

LaunchELF v4.11 (2007.02.02)
-Fixed a bad bug that smashed the storage path for content of copied folders. Instead of being stored inside the proper folder the files were stored beside that folder, with the folder name attached as a prefix to the proper filename. This was due to a single faulty string reference in "filer.c", which has now been fixed.

LaunchELF v4.10 (2007.02.02)
-Modified a file of the latest iomanx source in PS2SDK, which eliminated all problems we've had with recent versions of the iomanx.irx module
-Modified use of LNG definitions, to avoid using translated strings as gamepad button names in tooltips (mainly for the 'Select' button). Please report if I missed any !
-Fixed a bug in copying files with names longer than 32 characters to MC, which caused creation of both a folder and a file with truncated name. The new code will truncate the names to be used on MC before being applied to any MC functions. If a filename to be truncated contains any period ('.') characters, then all truncation will be done in front of the last of these, so as to preserve the final file extension. But if the extension itself is too long (meaning it's not really an extension), then truncation will be made from the end of the full name. Note that if you attempt to copy many files with long names to MC, this truncation may make all those names identical, if they differ only in some final characters, and the end result will be that only the last file copied remains on MC. To avoid such problems, try to make sure that files for MC have valid name length. A generic object name length limit is now applied to other devices too (all file systems have some limitation), but that limit is currently set to 256 characters.

LaunchELF v4.09 (2007.01.27)
-Updated to use the current ps2sdk changes added by jbit.
-Cleaned up the external source package and updated some of the ps2sdk source files.

LaunchELF v4.08e Beta (2007.01.27)
-Upgraded to a newer version of EEUG's networking module "SMSTCPIP.irx". This upgrade should eliminate some data corruption seen with the previous beta
-Added a new LNG definition, LNG(KB_RETURN), to be used only to designate such keyboard keys (virtual or physical), as it seems that some languages need this term separate from other uses of similar words. The english version of this term in "lang.h" is just "RETURN"
-Fixed a bug in generating SJIS-encoded title strings for "icon.sys" files created by the new browser command "New Icon". Note that this bug was not inside the source of uLE, but in the source for a string function of PS2SDK, so if you want to compile this correctly you'll need a very recent update from the SVN repository for PS2SDK

LaunchELF v4.08d Beta (2007.01.07)
-Added some newer network drivers from SMS by EEUG, raising host: speed to 1450 KByte/s
-Removed usbhdfsd both from the modules folder and from the 'Changed source...' folder, as the standard PS2DEV version now has adopted all our modifications for it (SVN 1366)
-Added makeicon.c to the uLE source. This is heavily based on example programs and advice contributed by 'ubergeek42' and 'ffgriever' at 'ps2-scene.org'. It allows the FileBrowser to add PS2-style icon sets to existing folders through a new command in the 'R1' menu. You can fine adjust text positioning in these icons by including some control characters into the icon text string, though at present this requires a USB keyboard. As yet these text entry dialogs use the same old routine we use for filename entry etc, but this will be improved in some later version, to gain the same abilities for gamepad as for a USB keyboard.
The control characters for icon texts are:
HT == Ctrl_I => Step past half a character width (to center text horizontally)
VT == Ctrl_K => Start new row half a character height down (to center text vertically)
CR == Ctrl_M => Start new row a full character height down (normal multi-row text)
Rows will also be automatically 'broken' once every 8 chars, and characters that would pass beyond the bottom right corner will be ignored. If the current path already contains an icon.sys and/or icon.icn file, you will be asked if you want to overwrite or not.
NB: Do NOT overwrite in your B?DATA-SYSTEM folder, as that will result in an invalid system save, and an exploit user will then lose the ability to boot properly !!!
-All features added in earlier v4.08 betas are also included in this release


summary of prior changes:

LaunchELF v3.41a (2005.05.30) - LaunchELF v4.08c Beta (2007.01.03)
-Many other tweaks and improvements (see "changes.txt" of latest release)
-Improved host: to allow display of file sizes and timestamps in FileBrowser
-Switched to using networking modules by EEUG
-Changed FileBrowser to use denser text for long file/folder names
-Improved browser of JpgViewer to include new features of FileBrowser (PathPad etc)
-Modified MC attribute handling for PS1 gamesaves
-Improved HddManager unmounting
-Added new "Debug Info" popup to "MISC"
-Extended FileBrowser from 2 display modes to 3
-Extended FileBrowser from 2 sort modes to 4
-Added 8 new character definitions to "font_uLE.c", for use as 4 double-width D-Pad button characters
-Added new popup to FileBrowser, to control new display and sort modes. (opened by L1 button, as it obsoletes the old Title ON/OFF functionality)
-Added new LNG definitions to cover all new features
-Modified initialization of uLE to improve compatibility with SwapMagic ELF launching. These changes allow uLE to find its CNF in the same folder as the ELF when launched on mass: by SwapMagic, despite the incorrect path passed in argv[0] ("mass0:\SWAPMAGIC\"). Note that this is NOT the same modification used in earlier betas, which caused other bugs. This method does not involve IOP reset, and should therefore be bug-free. That has been verified both for exploit booting and the 'back to browser' feature of SMS, which were both bugged by the old method.
-Shortened the LNG(Modes) lang.h definition of earlier betas to LNG(Mode)
-Extended HddManager size limit for logical partitions to 128 GB
-Corrected a bug in HddManager sizeSelector tooltips (missed using an LNG definition)
-Modified HddManager sizeSelector to use L2/R2 to step partition size -/+ 10 GB
-Modified tooltips for HddManager sizeSelector to include new features
-Merged loadable font system (by Polo35)
-Replaced old usb_mass driver with embedded "usbhdfsd" (by Herben)
-Patched gsKit to prevent 'lost' rectangle plots in non-interlace mode
-Improved timestamp support in FileBrowser
-Merged additional font characters (by Polo35)
-Increased font resolution to 8x16 and font size to 256 characters
-'Paste+Rename' pseudo renaming command
-PSU gamesave support
-gsKit adaption (by Polo35)
-JpgViewer (by Polo35)
-TextEditor (by Polo35)
-HddManager (by Polo35)
-Improved CNF handling functions
-Abortable Paste/mcPaste transfers
-USB Keyboard support
-Rename support for PS1 MC files
-User defined launch key titles
-PathPad array for user defined browser shortcuts
-Option for opaque VS transparent popups
-Skin 'Brightness' control
-Improved resolutions 640x512(PAL) and 640x448(NTSC) (by Polo35)
-Full support for NTSC and PAL modes for any console type
-Event driven menu handling
-Menu Frame option
-Menu Titles
-JPG 'skin' implementation (by Polo35)
-Support for 'slim' PStwo using IDE HDD
-ELF loader compatibility improvements
-progress reports when copying files
-capability to write files to a PC used as host: device
-mcPaste for safe backup of MC gamesaves
-IOP reset
-multiple CNF config loading
-key mapping to swap X and O associations
-FTP server and PS2NetFS support through key config MISC/PS2Net
-host: device support using ps2client
-alternate sort order for showing titles: L1=sort_by_title, L2=sort_by_folder
-network settings menu for changing IPCONFIG.DAT settings
-new CNF format that allows for easier file editing
-ability to copy timestamps and attributes of saves from one PS2 mc to another
-special preserved attribute set on mc saves when restoring saves from other devices
-selectable USBD.IRX module
-various changes and bug fixes to many different things


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