Valoracion Personal y 2005 / Previsiones 2006 de Kojima,Nomura,Inafune,Hino y +

En la ultima Dorimaga varios creadores importantes dieron su valoracion del 2005, su valoracion personal, lo que esperan del 2006, juegos que les han impresionado y demas.

IGN lo recoge (y por tanto en INGLES) y aqui podeis leerlo.

December 28, 2005 - Just in time for the end of 2005 and the start of 2006, the biggest players in the Japanese game market have shared with Japanese publication Dorimaga their thoughts on the year that was and the years that are to come. Included are some revealing bits about future projects, choices for the best of 2005 and even a self evaluation score! Let's take a look.

Satoshi Komuro -- Sony Computer Entertainment Publicity
Komuro gives himself 80 out of 100 for the year, claiming that there were a few things left undone that he'll finish up in 2006. He promises to surprise everyone in 2006 with PlayStation-related developments, noting that the Tokyo Game Show showing of PlayStation 3 was just a glimpse at the system. The game that left the greatest impression with Komuro was Shadow of the Colossus. The event or happening that left the greatest impression with him was the Tokyo Game Show; he was personally most happy that many attendees downloaded games at the PlayStation Spot terminals.


Ken Toyoda -- Nintendo Publicity
Toyoda gives himself 90 out of 100 for the year. He doesn't reveal any new details on Revolution, but does promise that Nintendo will put full effort in pleasing not just non-gamers, but traditional gamers as well. The game that left the greatest impression with Toyoda was Nintendogs. The event or happening that left the greatest impression with him was the demand Nintendo had from older audiences.


Yoshihiro Maruyama -- Microsoft Xbox Manager
Maruyama gives himself 80 out of 100, claiming that because the Xbox 360 managed to make it to launch, he can't give himself a lower rating. He'd like to raise the score by releasing new games and pushing the hardware. "The battle has just begun," he says. The game that left the greatest impression with Maruyama was Every Party (IGN will interject here with notice that Every Party is a terrible game). The event or happening that left the greatest impression with him was the launch of the 360.


Tetsuya Nomura -- Square Enix Designer
Nomura gives himself 100 out of 100. Apparently he gave himself 50 in 2004 because he was unable to release Advent Children. In addition to the 50 for that product, which finally arrived earlier this year, this year's score gets 50 from Kingdom Hearts II, which was released to Japan on December 22. For 2006, Nomura states that his next directorial role is coming into view. The Kingdom Hearts II team, having just finished work on KHII, has yet to start on the next generation of systems. The team that made the PS3 Final Fantasy VII demo, however, has been working on next generation stuff for the past year, and has shared with Nomura the belief that working on next generation machines is tough. Nomura points to PSP's Crisis Core as something that will get his attention in 2006, and also expresses interest in more casual portable games. The game that left the greatest impression Nomura was Tekken 5, as he played it most; he actually plays all Tekken games when they come out. When Kingdom Hearts II was finished, he got sucked into the PS2 version of Resident Evil 4 and cleared it late at night. The event or happening that left the greatest impression with him was the build up to the release of Advent Children.


Akitoshi Kawazu -- Square Enix Producer, Powerful Person
Kawazu, known for the Saga series, gives himself a 60 out of 100 for this year, citing that the project he's working on right now won't be released for two years, so he can't include it in the score. The game that left the greatest impression with Kawazu was Kingdom Hearts II. The event or happening that left the greatest impression with him was the Square Enix Party.


Yoshinori Yamagishi -- Square Enix Producer
Yamagishi gives himself a 70 out of 100, citing the successful release of Radiata Stories and the announcement of Valkyrie Profile. He promises to stick with the release dates for the two new Valkyrie games, and adds that Valkyrie Profile 2 will support progressive output in order to show just how good the current generation can look even with all the next generation systems coming out. For the next generation, he's excited about the PS3 based on the specs, although he states that it's difficult to clearly see the future for any of the next generation hardware at this point. He expresses the wish that Microsoft had slowed things down a bit between the announcement of the Xbox 360 and its release. The game that left the greatest impression with Yamagishi was Killer 7, although he also liked Resident Evil 4. GameCube was his most played system for 2005. The event or happening that left the greatest impression with him was the Square Enix Party.


Yoshiki Sugiyama -- Koei, Dynasty Warriors Producer
Sugiyama gives himself 80 out of 100 because even though he believes that he worked hard, there's always something remaining that he cannot quite accept. When asked about the Revolution, PS3 and Xbox 360, he states that Koei will be fully supporting all platforms, although he adds that he hopes to make Revolution games. The game that left the greatest impression with Sugiyama was Nintendo's Train Your Brain (Nou wo Kitaeru). The event or happening that left the greatest impression with him was Nintendo's Touch Generations, a lineup of titles that appeal to a new user group (the lineup includes Train Your Brain, Nintendogs and other successes).


Keiji Inafune -- Capcom, Producer
Inafune gives himself a 75 for the year, believing that 2005 was actually a difficult year for the game industry as a whole. Capcom will be announcing a number of titles in 2006, he reveals. The game that left the greatest impression with Inafune was God of War, which he believes offers a lot for developers to learn. The event or happening that left the greatest impression with him was the start of next generation gaming.


Hideo Kojima -- Konami, Metal Gear Solid Producer
Kojima gives himself a low 35 out of 100 for the year because he didn't release anything new. He wanted to leave Metal Gear Solid 4 to his staff so that he could start up a new game, but was unable to do this. Regarding next generation development -- specifically Metal Gear Solid 4 -- he jokes that Konami had already started work on Xbox 360 games back when Metal Gear Solid 3 finished completion, and it's somewhat annoying to have to play catch up. He doesn't seem too keen on the idea of multiplatform development, stating that he believes it important for game designers to concentrate exclusively on a single platform so that they can bring out the platform's special features and better target its audience. He does admit to wanting to make games for all three next generation platforms, though, giving the nod in particular to Revolution as a platform that, as a designer, it would be "foolish" for him to pass up on. With Revolution, he adds, he'd like to make strives in areas other than graphics and sound, a change for him, as he believes he's known as someone who pursues realistic visuals owing to his love of movies. Revolution isn't the platform he most wants to support, though. That honor goes to the PC, although he admits that his staff doesn't take so kindly to this position. The games that left the greatest impression with Kojima were Shadow of the Colossus and God of War, both of which he praises for having well defined themes, game settings and world views. The event or happening that left the greatest impression with him was the reorganization of Konami which left Kojima Productions a subsidiary.


Akihiro Hino -- Level 5, CEO
Hino rates himself 90 out of 100 for 2005, with the 10 points taken off for the amount of trouble he believes he caused people related to the Rogue Galaxy project due to the tough schedule. He jokes that if he'd been able to follow the original plan for the game precisely, Rogue Galaxy would've gotten a perfect score in all the magazines. Asked about next generation systems, he says that when considering the type of software that he makes, he'd put more weight behind the PlayStation 3, although this doesn't mean that he's uninterested in the other hardware. Regarding a True Fantasy Live Online revival, while stating that he has nothing to say at this point, he notes that fans are still supporting the game and the game industry is still giving it attention. He also adds that his staff has a good amount of interest in working on the project, so "there's still some possibility." However, it's possible that a resulting game wouldn't be TFLO exactly as is, but something that inherits the soul of that lost Xbox title. For 2006, he promises to continue making new stuff, adding that Level 5 will not just announce something new, but may actually release something new as well. Included in the games that Level 5 is planning to work on in 2006 is a non-RPG title, he reveals. The year 2005 game that left the greatest impression with Hino was Shadow of the Colossus. The event or happening that left the greatest impression with him was the reorganization of the industry (mergers, buy-outs, etc.).


Yu Suzuki -- Sega AM Plus Manager
Suzuki gives himself a 60 for the year. Asked about the PS3, Revolution and Xbox 360, he refers to Xbox 360 as being PC-like, Revolution as being toy-like and PS3 as being like a super home appliance. As a programmer, he states that he's most interested in whatever has the most horse power, even if it means the system is difficult to handle (he breaks off into one of those car analogies people like to use when describing system power -- we'll spare you the details). He closes off by stating that if the PS3, like the PS2, allows developers to gradually harness its power, he's interested in it. With work on Psy-Phi complete, Suzuki says that he's now started researching massively multiplayer Online RPG development (this includes Shenmue Online). He believes the possibilities for the genre will grow considerably in the future, noting that the vigor of the current Korean and Chinese game markets remind him of the Japanese game market years ago. The game that left the greatest impression with Suzuki was Nintendogs (he played it himself), adding that he was impressed overall with the Nintendo DS lineup. The event or happening that left the greatest impression with him was the start of projects from a number of major, independent developers like Hironobu Sakaguchi.


Makoto Yoshidumi -- Namco CT Company Producer
Yoshidumi, who works on the Tales series, gives himself a 97 out of 100 for the year, adding that 2004 was a 120 out of 100 year for him. The game that left the greatest impression with him in 2005 was Shadow of the Colossus. The big happening or event was Namco's merger with Bandai.


Hiroi Ouji -- Red Company President
The creator of the Sakura Wars and Tengai Makyo series gives himself 70 out of 100 for the year. When asked about PS3, Xbox 360 and Revolution, he goes on and on about how interested he is in the Nintendo hardware -- specifically, the controller. For 2006, he states that he'd like to create a new manuscript (something that will possibly later become a game or anime -- Ouji is known for much more than just his games). He was most impressed by Shadow of the Colossus this year.


Kazunori Yamauchi -- Polyphony Digital President
The father of Gran Turismo gives himself an 80 for the year because of the successful overseas release of Gran Turismo 4 and the new challenges he took, including the new Gran Turismo for the PlayStation 3 and Tourist Trophy. When asked what he's undertaking for 2006, he mentions finishing Tourist Trophy and concentrating on development of the new Gran Turismo (he seems to be referring to the PS3 title). For 2005, he was most impressed by Shadow of the Colossus.


So there you have it! Lots of vague hints at upcoming plans, and lots of praise for Shadow of the Colossus. Once 2006 hits, we can probably expect solid details on the games now getting the attention of these developers to slowly start leaking out, leading to a full flood come E3. Until then...


xD casi todos poniendose buenas nota anda que...
Pues vaya valoraciones [tomaaa]
Se ve que en la industria ha dejado huella el Shadow of Colossus...

Por cierto, algunos no tiene abuela.... X-D

Hideo Kojima un crack con ese 35 sobre 100!!! [ok]

Interesante lo que dice Yu Suzuki sobre su preferencia a la hora de las nuevas maquinas.
yo me pongo un 99 sobre 100, y no me pongo 100 porque soy muy modesto :-P

anda que...los japos son unicos pa echarse flores.

saludos cordiales.
Pues Kojima es de los de "siempre me podré superar" :-P
La humildad de los grandes.
¿Y square-enix con ese 100 de 100? :P

Sí, interesante lo que dice Yu-Suzuki, aunque no veo que sus juegos exploten el hardware tanto como lo hacen otros.

Leches, el Shadow of the Colossus se lleva la palma allí [ok]

En cuanto a lo que dice Kojima sobre concentrarse sobre una única plataforma.. tiene su sentido ahora que no depende tanto de Konami pero de ahí a nombrar el PC, no esperaba ese comentario por su parte (comentario que no parece calar entre su equipo de trabajo tampoco..)
Yo hoy me he hecho con una PS2, para jugar a un par de juegos, entre ellos Shadow of the Colossus (aunque la palma, se la lleva para mi DQVIII).
IGN escribió:The game that left the greatest impression with Maruyama was Every Party (IGN will interject here with notice that Every Party is a terrible game).
[qmparto] [qmparto] [qmparto]
jeje, ese o es un vendido o nunca ha visto el juego XD
Bidule escribió:jeje, ese o es un vendido o nunca ha visto el juego XD
Yo digo que está jugando al SOTC a escondidas [sati]
el 100-100 es pro el diseño de advent children

yo le pondria un 90, pero bueno [jaja]
11 respuestas