los chicos del
Warppipe han lanzado el dia 8 de este mes la última versión de su software de tunneling, la 0.3.5
aseguran que el mayor cambio es la compatibilidad entre plataformas. Ahora usuarios de Windows, Linux o MAC OSX podrán jugar con más gente sin importar el SO que se use.
Tb han añadido bastantes funcionalidades.
Y sobre todo, prometen una versión 0.4 rompedora (ayudados por
Dreamhost Web Hosting quienes les han donado un servidor), con sistema de mensajería integrado, buscador de partidas, lista de contactos y chat integrado.
aquí tenéis las mejoras de esta 0.3.5
- New Interface: A nice, uniform, friendly graphical user interface for Windows, Linux, OS X, and BSD.
- Auto Ping: Once you are connected to someone, the GUI will ping the other person so you can see approximately how the game will perform.
- Auto Port Forwarding: Now there is functionality so that you don't have to open ports for the UDP game traffic. This is a step to 0.4. Until then if you want to listen for connections you still have to open port 4000 TCP. This should help individuals with routers.
- Automatic NIC Selection: Now you don't need to select the network card (NIC) that the GameCube is on. Warp Pipe will figure that out for itself.
- Wireless Network Support: If your PC or Mac is wireless, WarpPipe will now work. However, wireless game adapters are not yet officially supported, although some do work. We look forward to supporting wireless game adapters in version 0.4 to allow your GameCube to be connected to your network wirelessly.
- Improved 1080°: Avalanche Stability: Grind the pipe! Your favorite snowboarding game on the GameCube is much more stable on Warp Pipe. Although not all of the kinks have been worked out, this is part one of a significant stability increase we hope to completely solve with version 0.4
- Bug Fixes: Per usual a slew of stuff to make it more compatible and not crash on peoples systems.
As we prioritized our transition to 0.4, we were unable to fit in support for Kirby Air Ride for our 0.3.5 release as it is the LAN-enabled GameCube game that carries with it the least demand from our users. Rest assured, as we complete our transition with version 0.4, it will contain full support for Kirby Air Ride.
me sigue fastidiando que el BBA sólo lo usen 4 juegos de todo el catalogo de GC. creo que no dar soporte a ese periférico es la mayor cagada de nintendo (para eso que no lo saquen). no se le está pidiendo que monte servidores propios, como los del live. sino que todos los juegos soporten juego por LAN o por internet, pero que uno de los puestos (GC) actúe de servidor. como pasa en cualquier juego de PC (Quake3, UT 2004, etc etc). que ahí no hay servidores centrales y no pasa nada.