Viewtiful Joe y su productor Atsushi Inaba ... vaya tela.

Pues nada tios,como ultimamente me doy vueltas por Vandal ( [poraki] ) para ver que dicen,porque ultimamente sacan unas noticias que no tienen desperdicio,me encuentro con una entrevista que le hicieron al productor de Viewtiful Joe... y me digo,coño algo interesante, vamos a leerlo.

Bueno,al principio de la entrevista todo correcto,el tio dice que no han vendido todo lo que esperaban del juego en Japon...de momento todo correcto, pero 2 preguntas mas abajo me encuentro con esta pregunta y con una respuesta cojonuda del tipo este,al loro :

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Con eso en mente, ¿estáis pensando en convertir el juego a otras consolas?

Realmente no lo sé. De hecho, este juego es un juego para niños, y son los niños quienes más lo están comprando. Y cuando pensamos en niños, pensamos en GameCube. Por tanto, creemos que se ajusta a esta plataforma perfectamente. Así que no encuentro necesario que salga en otros sistemas, puesto que creemos que no vendería mucho más.

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mmmm,asi que cuando piensan en niños piensan en Gamecube .... En fin gente os dejo el link y la entrevista entera.

Link : http://www.vandal.net/cgi-bin/verreportaje.pl?n=37
Esa entrevista es inventada.

PD: No leas Vandal o te quedaras gilipollas como ellos XD XD
Ademas es que no es que modifiquen la realidad es que mienten pero bien mentido, espero que esto sirva para que eais que leer vandal no es bueno.

Ahora pongo la AUTENTICA entrevista hecha por IGN.
IGNcube: What inspired you to create Viewtiful Joe?

Atsushi Inaba: When the idea started, I wanted a mixture of Japanese animation and American comic books. That was the basis, but we wanted to make a cool action game; something people haven't played before. That's how we started.

Why was GameCube your platform of choice?

Inaba-san: Actually, the GameCube was able to create the look we were really going after. It had just the right amount of flexibility to do everything we wanted to do with effects, all the particles on the screen, etc. Also we figured for Japan, as well as America, that GameCube had the kind of hardcore action gamers that would want to play the game, so it fit the target.

Why did you choose to make it 2D-style action instead of full 3D, when so many shy away from that these days?

Inaba-san: Well, when the project began we said we wanted to do a superhero game. Where do you see superheroes? Comic books. They're not 3D. They're 2D. They're pieces of paper. So with the 2D art, it was really the style we were going after. When you think about how people view 2D out there, especially on consoles, Viewtiful Joe is fresh and original.

So do you think there's a future for 2D games?

Inaba-san: I don't think 2D games will ever disappear 100%. But it's been around for a long time, and if you want people to play your game, you're going to have to do something original and new. A hook, something that makes it different, to make them say, "Man! I want that game." Because if it's the same as everything we've had up until now, they won't buy it.

Because it is so focused and stylized in the way of Japanese animation, do you think it has a good future in the United States?

Inaba-san: That's actually a really easy question! When we began making this game, we didn't think it was something that Americans would dislike. We made it in a way we hope it could sell anywhere. And we figured it was something the Americans can embrace. What it comes down to is if it's something they like, they'll buy it, and if they don't, they won't buy it and we can't make a second one. It's quite simple math! [laughs]

Are you making a second Viewtiful Joe?

Inaba-san: Of course, we are thinking it's the kind of game that's very good to do a sequel for. However, personally, I am very busy; even if I did want to make it I'm not sure I'd be able to right now. But I'll say this, that if it's the kind of game that sells no company would ever refuse to make a sequel to that game.

As a possible way to bolster sales, are you thinking of releasing it on other platforms?

Inaba-san: That hasn't been decided. Sales are key and we have to see how it does in America. If it's a stinker, we wouldn't release it for other platforms. We'll have to wait a while longer and find out what happens.

What does it mean to be Viewtiful? Is it just about the pink, or is there more?

Inaba-san: [laughs] Viewtiful symbolizes everything that Joe has. So, his moves are cool, he's cool -- he's viewtiful. I mean that not in a feminine way but a masculine way. Even with the pink as his color, it's viewtiful, and he can stand out and get the job done.

Do you think this pink will start a fashion trend?

Inaba-san: If it was really so popular that people were going to start a fashion trend based on my game, that would be great! But, honestly, I don't think American men or Japanese men are interested in dressing in more pink!

What other projects are you working on?

Inaba-san: Actually, I am working on other projects. I'm doing Gyakuten Saiban 3 for the Game Boy Advance. It's a courtroom game and it's been released in Japan before. It's actually doing really well at the show, but unfortunately I don't know if we'll ever bring it to a foreign market. As for new projects, well ... I can only tell you there is one in the works and to look for the announcement. It's fantastic. It's going to be great. Trust me, the Steel Battalion guy, to bring you something original and great. [smiles]

What's the status of Dead Phoenix?

Inaba-san: [stalls] Project Dead Phoenix? Hmm.

[covers mouth and begins to mutter]

Actually, the project I was talking about is not Dead Phoenix, and when you asked me what happened with Dead Phoenix my mouth closed shut, and I couldn't speak anymore! [covers mouth and laughs]

Is your new project for GameCube?

Inaba-san: Actually right now we're only in the planning phase. It really is going to be fantastic. Right now, though, we don't have any plans for which platform it will end up on.

Okay, they tell us that was our last question. Thanks for your time. We're big fans of Viewtiful Joe; thanks for creating something so original.

Inaba-san: Thank you.





Creo que cualquiera con un minimo de ingles puede ver que no dicen nada en contra de GC, sus ventas o sus usuarios, mas bien lo contrario.

Lo que me jode es que halla gente que lea VANDAL
Escrito originalmente por Psikonetik

Ahora pongo la AUTENTICA entrevista hecha por IGN.
No solo en IGN, varios sites internacionales de renombre han entrevistado a este tio antes que IGN, y ante la pregunta, la respuesta siempre ha sido la misma.

"Lo hicimos para GameCube porque es la plataforma con mayor numero de hardcore gamers, y me gustaria portarlo a PS2 para que mas gente pudiera disfrutarlo"

Dudo que, primero, ese tio si quiera concediera una entrevista a Vandal. Segundo, que dijera a Vandal algo diferente a lo que llevaba diciendo al resto de prensa Internacional esos dias.
Una trollweb para que los troles esten bien informados...

Muajajajaja!!!! [buuuaaaa]
Escrito originalmente por ReVeReNdoCaBrOn
Una trollweb para que los troles esten bien informados...

Muajajajaja!!!! [buuuaaaa]

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