Tennis escribió:Simple, intuitive and fun are buzzwords that have been shoved in our face ever since Nintendo announced the Wii, but I can't really think of any better words to describe my experience with Nintendo's distinctive tennis game. Sure, it's just a tennis game, but it's one that requires you to wave an imaginary racket in the hopes of hitting a clump of polygons representing a ball. I wouldn't say that the game is more immersive or realistic for it, as it still feels like a very laid back and simple session of whacking a ball back and forth. The controller is very reactive to your motions, and I quickly felt confident regarding the location of my virtual racket within 3D space. It didn't take long for me to start balancing on one foot and grunting like a pro each time I waved the wiimote.
The only thing that seems confusing about the game, at least initially, is that it doesn't seem to allow you to control the movement of your character on the tennis court itself. My character seemed to gravitate towards the ball on his own, positioning himself just within reach of the ball hurtling across the net. Still, I found that the simplicity merely added to the fun and lightheartedness of what was essentially two grown men waving invisible rackets around. Great stuff.
Zelda: TP escribió:We just spent 20 minutes of time playing Zelda: Twilight Princess on Wii. The menu screen prompts a quick shake with the nunchuck to start the game, upon which your able to choose either "game" mode or "fishing" mode. I fired up the fishing sim first. This mode has a very relaxing feel to it. The controls felt very natural and really make you want to catch a fish. Our good friend Ryan from Engadget was next to me and I could tell he wanted a shot. Unfortunately, I lost my big catch when the fish was positioned by my trusty canoe, which was a bummer.
The "game" mode controls work very nicely too. You can tell Nintendo did a good job adapting form the original GC controls to the new dual Wii controller setup. Using the left accelerometer is especially fun. The bow and arrows, along with the tornado attack is a little tricky, but hopefully with time, one can master it.
We've merely scratched the surface with this title, but so far, I would call it a solid implementation of the new "free style" remote. Stay tuned for more in-depth impressions as we get them.
[url="http://www.joystiq.com"]Joystiq[/url]
Del Tennis dice que es simple, intuitivo y divertido. Que el control es sencillo y reacciona muy bien a los movimientos y que es bastante fácil adaptarte a pensar en una "raqueta virtual".
Como aspecto negativo comenta que no se puede mover al personaje, los personajes "gravitan" hasta la posición de la bola, así que básicamente el juego consiste en dar los raquetazos y poco más.
Del Zelda comenta que en la demo venia un modo de pesca y el normal. El modo de pesca es muy relajante, el control es muy natural y consigue que te entren ganas de pescar un pez.
Los controles del modo principal están también bien, comentan que Nintendo ha adaptado muy bien los controles de la versión de Cube y que usar el acelerometro del nunchaku es muy divertido.