::: Winning Eleven 6 : FE v.Gamecube :::

Imagen


Kind : Sportsman
Producer : Konami
Sviluppatore : KTYO
Distributor : Konami
Version : NTSC
Language : Japanese
Players : 1-4
Exited date : 30 January 2003

Winning Eleven finally arrives also on one consul NOT Sony. After Resident Evil and the Square, an other large blow of the Nintendo in the hard fight for the conquest of the market of the videogiochi.

Winning Eleven?
Eh, Nintendo ce has made it. After months and months of negotiations? succeeded where Microsoft has failed (at least for the moment): to succeed to convince the Konami to realize for Gamecube a title it of the devout series of soccer simulations? beautiful of all the times, Winning Eleven. But of recent, in the forum to topic of average world? opened a debate between the fans of the saga, triggered from the devout declarations? or little veritiere than some exponents of the Konami that would have said to the press that the WE of the GCN would not have been equal for gameplay to that one for Ps2. Verit? Or, as it supports someone, one skillful movement dictated from Sony for spiazzare the user confusing it? We do not know it. What? sure? that the game sar? realized from the KTYO and porter? the name of Winning Eleven 6 Final Evolution. Therefore if 1+1 ago 2, KTYO+WE = Capolavoro! The giocabilit? of We6-fe it would not have to endure changes of risen regarding the Ps2 version, perhaps some light one ritocco that to add? technical elements features from the Iss series of the KCEO, but nothing that however can at this point pregiudicare the high level of realism caught up from the soccer simulations of "mother" Konami (Iss? devout? centralized on the realism that on the typical immediacy of the sort arcade).

Gameplay
Therefore, also with of the modifications (presumed and not confirmed), this WE , would have to maintain a gameplay, "appeal" in the rather familiar controls for the customer, at least for who has gi? played to Pes2 and J-League. The game rhythm appears leggermente devout? slow regarding the cited ISS, the actions they are developed in way devout? reasoned, species to centrocampo, where the improved IA of the adversaries, that temporeggiano as an example in defensive phase, avoiding entered immediate or pressing frettolosi, contributes to render the experience videoludica still devout? realistic. The contrasts, the physical impacts in a generalized manner, are still devout? "evoluti" , therefore, and often understood to blink literally against an adversary with greater a physical tonnage of ours, during an attempt of dribbling with relative escape on wrap. From this point of view it marks it to you as also the famous contrasts shoulder to shoulder have been see again and improve to you and therefore those ridicules are passings contacts between two players who, sometimes, walked flank to flank in the attempt to take the ball, giving the feeling of being devout? one tender coppietta of fidanzatini hand in the hand, than two soccers player great and large attempts to condendersi the conquest of the sphere... Now, like gi? approval in J-League and Pes the 2, our heroes in mutandoni raise the elbow in the contrasts, in the sense that put the arm between if and the adversary, completing also make it if necessary, but not granting not even a centimeter to the other. The novit? devout? "consisting" of the Ps2 version, cio? the presence of one option for the Online support , not sar? present in this version of the game, inasmuch as the Nintendo? still behind, for own choice, on the market of the videoludico entertainment via web. However, in order to obviate to this deficiency, species for the lacked one possibilit? to modernize the squares, the tactics, etc of the title it Konami, the KTyo has implemented most valid and a complete one editor in order to allow to the same customers of editare and modifying every thing. For? ulterior details in purpose expect. However it would have to be be a matter of the optimal Editor of the J-League (than memory it allows the customers to modify in toto the soccers player, even in the Call Name!! ), and this to make? sure happy all the maniaci of the editazione like the undersigned. The present Competitions in the game are as usual several, and practically the same ones always, cos? like the teams, National and of Club. Famous end for the date base of the squares, than barring accidents of the last hour would have to be modernized the last one calciomercato. Therefore we would have to finally be able to see Nesta to the Milan, Of Vaio to the Juventus and Ronaldo to the Real Madrid, beyond to all the new ones it convenes to you in several the National ones like Pirlo in Italy or Mexes in France as an example.

Diagram & Audio
Graphically the game would have to be able to count on the greater power hardware of the Gamecube , species in the management of texture to high resolution and for sure effects in real time. The image would have therefore to introduce much clear and clean one, without seghettature (gi? for other invisibili or nearly in its controparte Sony). For? we do not expect miracles inasmuch as however the engine? always the same one, vecchiotto Renderware 3. Like saying in mine preview for the version Ps2, the changes in the graphical motor of the game, we will see them alone in Winning Eleven 7 . I forgot to signal an other to you apsetto of the splendid Editor of the game that to allow? to the customer to even modify the names of the dietrole soccers player meshes and of editare from zero the NATIONAL meshes of from zero, LOGHI COMPRISED!!! The comparto audio vanter? like absolute protagonist once again the Mythical Jon Kabira . The dynamic Japanese Show TV newscaster man sar? like always present to its place, ready giving as only it knows to make emotions and pure divertimento to us, through its report of the events in field and outside, in the own mind. We expect its songs, its urla, and its likeable one, being involved madness. As far as instead the aspect, we say, technician, that one of the sonorous effects "in Game", nothing would have to change regarding the title originates it them: the choruses of the squares are substantially the same ones, are for the national ones who for the Clubs, with some adding here and. Personally I think them pressoch? perfect inasmuch as they are splendid, it samples to you in curve directly and that "they do not jump" outside to case, but they accompany the several ones makes of the game, making to feel the tifosi you against if you are in transfer, with the square that plays outside incessantly hissed house, for every participation in hard slide or a shooting mistaken.

Comment
We6-fe to exit? on the Japanese market 30 January of 2003: perhaps only then, Dvd Miniums to the hand, we will be able to remove every doubt in purpose on the giocabilit? of this "conversion". In the meantime, in attended of some other succulenta advance, we take for good the present words in the official official notice of the same Konami of these days: "Winning Eleven 6 Final Evolution arriver? on Gamecube 30 January of 2003." Amen.
Imagen


Kind : Sportsman
Producer : Konami
Sviluppatore : KTYO
Distributor : Konami
Version : NTSC
Language : Japanese
Players : 1-4
Exited date : 12 Decembers 2002

Like every year in this period, "the final evolution" of the King of the soccer simulations is gotten ready to to invade the shelves of the Japanese storees (and nostrani for how much concern the Import market). What waits for to us in this new edition? We discover it with in this preview.

Useless to perhaps add to the introductory hat that, as usual, Winning Eleven (6) - Final Evolution to enclose? in if the best of the last J-League of the series and For Evolution Soccer(2). With some adding in devout? apt to improve of the giocabilit? and the options available.

Shu-tooooooooo!
The giocabilit? of We6-fe it would not have to endure changes of risen, and to maintain a gameplay, "appeal" in the rather familiar controls for the customer, at least for who has gi? played to J-League. For who never it has instead not made it then we say that some difference c ', and? enough obvious. In the first place the game rhythm appears leggermente devout? slow, the actions are developed in way devout? reasoned, species to centrocampo, where the improved IA of the adversaries, that temporeggiano as an example in defensive phase, avoiding entered immediate or pressing frettolosi, contributes to render the experience videoludica still devout? realistic. The contrasts, the physical impacts in a generalized manner, are still devout? "evoluti" , therefore, and often understood to blink literally against an adversary with greater a physical tonnage of ours, during an attempt of dribbling with relative escape on wrap. From this point of view it marks it to you as also the famous contrasts shoulder to shoulder have been see again and improve to you and therefore those ridicules are passings contacts between two players who, sometimes, walked flank to flank in the attempt to take the ball, giving the feeling of being devout? one tender coppietta of fidanzatini hand in the hand, than two soccers player great and large attempts to condendersi the conquest of the sphere... Now, like gi? approval in J-League and Pes the 2, our heroes in mutandoni raise the elbow in the contrasts, in the sense that put the arm between if and the adversary, completing also make it if necessary, but not granting not even a centimeter to the other. But the novit? devout? "consisting" , we define it cos, option for the Online support consists sure in by now the sure presence of one thanks to the support for the PlayStation Online BB-Adaptor.!!!!!!!!! Attention, at the moment speaks "only" about releasable modernizations periodically from the situated Konami official relative you to players (parameters, etc), teams (tactical, outlines) and calciomercato. But? gi? a beginning. However we cannot exclude a priori of being able to finally defy us via Internet with our Ps2 to the soccer game devout? beautiful of the world. Moreover vocifera also of a Calciomercato for the Master gestibile League via Web. Vedremo. The present Competitions in the game are as usual several, and practically the same ones always, cos? like the teams, National and of Club. The optimal Editor of the J-League (than memory allows the customers to modify in toto the soccers player, even in the Call Name!! ), it would have to be implemented, and this to make? sure happy all the maniaci of the settaggi, the editazione like the undersigned. Famous end for the date base of the squares, than barring accidents of the last hour would have to be modernized the last one calciomercato. Therefore we would have to finally be able to see Nesta to the Milan, Of Vaio to the Juventus and Ronaldo to the Real Madrid, beyond to all the new ones it convenes to you in several the National ones like Pirlo in Italy or Mexes in France as an example.

Diagram & Audio
Graphically the game would have to be substantially similar to the predecessore, using therefore vecchiotto Renderware 3, but with some ritocco to the texture that cover all the poligonali models that improve the qualit considerably? general. The ingiustificata absence of images less than 4 weeks from the escape of the game had fed in chat of the average world voices second which the Konami would be preparing one sorpresona for the fans of the saga: the passage to a new graphical engine! Personally for? I think that this hypothesis is not feasible at the moment, and that, if changes are in the graphical motor of the game, we will see them alone in Winning Eleven 7 , and the images then rilasciate from Konami have confirmed all the rest. If not us would have instead to be an increment at least 30% in devout? regarding the J-League of the animations of the soccers player! Moreover, as you see from the photos, they will be finally present the names of the soccers player behind the meshes! . I forgot to signal an other to you apsetto of the splendid Editor of the game that to allow? to the customer to even modify the names of the dietrole soccers player meshes and of editare from zero the NATIONAL meshes of from zero, LOGHI COMPRISED!!!

John Kabira Forever
The sonorous aspect of We6- Final Evolution vedr? like absolute protagonist once again the Mythical Jon Kabira . The dynamic Japanese Show TV newscaster man sar? like always present to its place, ready giving as only it knows to make emotions and pure divertimento to us, through its report of the events in field and outside, in the own mind. We expect its songs, its urla, and its likeable one, being involved madness. As far as instead the aspect, we say, technician, that one of the sonorous effects "in Game", nothing would have to change regarding the title originates it them: the choruses of the squares are substantially the same ones, are for the national ones who for the Clubs, with some adding here and. Personally I think them pressoch? perfect inasmuch as they are splendid, it samples to you in curve directly and that "they do not jump" outside to case, but they accompany the several ones is made of the game, making to feel you devout? the atmosphere against if you are in transfer, with the square who plays incessantly hissed house outside, for every participation in hard slide or a shooting mistaken.

Comment
Lack little weeks to the escape on the market of We6- FE, and gi? the undersigned freme in the wait to put the hands on this nth next one capolavoro of the Konami. In the meantime, in order to render devout? cake the wait, we continue to taste Winning 6 Eleven or Pes 2, "than? good and just what... "
Ahora es cuando lo pones todo en castellano [sonrisa]
Jojojojojojo, q bueno, a grandes rasgos comenta más o menos lo q ya hemos hablado en diferentes hilos, pero me confirma lo de la edición de clubes y selecciones, la actualización completa de plantillas, y creo haber entendido q traerá el potente editor del JL en lo referible a traspasos, por fin podremos fichar a quien queramos en clubes sin el trásmite de la master league o cosas extrañas? [sonrisa]
Lo q más me ha sorprendido es lo de q apesar de ser un 30% mejores los gráficos en esta versión, en el WE7, al cambiar de motor gráfico, podremos ver una sustancial mejora gráfica y de animaciones [oki]
OOOOOOOOOOHHHHH!!!!!
Lo q más me ha sorprendido es lo de q apesar de ser un 30% mejores los gráficos en esta versión, en el WE7, al cambiar de motor gráfico, podremos ver una sustancial mejora gráfica y de animaciones


Ohh jojojo cuando tengamos el WE7 escupiremos a la tele al ver el kingdom hearts o el devil may cry 2 [qmparto]

Dios q pinta tiene este we6fe!!! lo de los traspasos es genial, sobreto pa cambiar alineaciones titulares va muy bien.

Weno, salu2.
Di q si Wanxu, si ahora entra mi padre ahora a mi cuarto y me dice, "q haces viendo el partido con el mando en la mano", con el WE7 ya no se q me dira!!!! XD
Di q si Wanxu, si ahora entra mi padre ahora a mi cuarto y me dice, "q haces viendo el partido con el mando en la mano", con el WE7 ya no se q me dira!!!!


Pos cuando t vea viendo un partido t dira "q haces jugando a la ps2?" [fies]

Weno a ver ste fe q tiene q ser mu weeeeno!!! Y a ver si rhap saca ya el parche j-league.

SAlu2
Ojalá mejoren los agarrones y empujones que haces con la X, porque se ven un poquillo raros.
Xfavor contestarme estas dudas:
1-Cual es mejor el FE d PS2 o el d GC
2-Llegara a europa el FE d GC?
3-El we7 para cuando sale?
4-El parche del J-league tiene fecha fija? xD
Asias x atenderme^^
SaLu2sSs
1-Cual es mejor el FE d PS2 o el d GC
Pues mira, por las mañanas en Localia tienes a la pitonisa Lola, que será la única que te pueda responder, porque son dos versiones de un juego que TODAVÍA NO HA SALIDO, así que...


2-Llegara a europa el FE d GC?
Creo que es a las 11 cuando empieza el programa.


3-El we7 para cuando sale?
Y dura hasta el medio día, más o menos.


[angelito] [inlove] No te mosquees que es una bromilla,es que ¡menudas preguntas!

Fuera de coñas: probablemente san iguales las dos versiones o mínimas mínimas mínimas mejoras para Gamecube. No creo quellegue ninguna versión a Europa (epro si el WE7), aunque hay una esperanza para la versión de GC. Y del WE7.. pues para un poco antes de verano lo espero yo... aunque ya veremos.
okiz gracias simpatico(lo de simpatico es ironico)
PD: si no lo sabes simplemente no contestes y kedas mejor k si intentas hacerte el simpatico con esas paridas... mal vamos intenta en el club d la comedia kiza aya un weco pa ti [toctoc]
(sin moskeos)SaLu2sSs
Escrito originalmente por Blaiz
okiz gracias simpatico(lo de simpatico es ironico)
PD: si no lo sabes simplemente no contestes y kedas mejor k si intentas hacerte el simpatico con esas paridas... mal vamos intenta en el club d la comedia kiza aya un weco pa ti [toctoc]
(sin moskeos)SaLu2sSs


Sin moskeos dice... y ha pillao un rebote impresionante XD
hiZ:

Pués a mi me ha hecho gracia... [qmparto] [Hay que tomarse las cosas con más humor hombre...]

En cuanto a ambas versiones, pos hombre, supongo que serán idénticas, ya que aunq la Game Cube pueda dar más de si gráficamente no es el WE un juego que pueda hacer notar esas diferencias, ya que su nivel de exigencia no es muy alto, para que engañarnos...
12 respuestas