Kind : Sportsman
Producer : Konami
Sviluppatore : KTYO
Distributor : Konami
Version : NTSC
Language : Japanese
Players : 1-4
Exited date : 30 January 2003
Winning Eleven finally arrives also on one consul NOT Sony. After Resident Evil and the Square, an other large blow of the Nintendo in the hard fight for the conquest of the market of the videogiochi.
Winning Eleven?
Eh, Nintendo ce has made it. After months and months of negotiations? succeeded where Microsoft has failed (at least for the moment): to succeed to convince the Konami to realize for Gamecube a title it of the devout series of soccer simulations? beautiful of all the times, Winning Eleven. But of recent, in the forum to topic of average world? opened a debate between the fans of the saga, triggered from the devout declarations? or little veritiere than some exponents of the Konami that would have said to the press that the WE of the GCN would not have been equal for gameplay to that one for Ps2. Verit? Or, as it supports someone, one skillful movement dictated from Sony for spiazzare the user confusing it? We do not know it. What? sure? that the game sar? realized from the KTYO and porter? the name of Winning Eleven 6 Final Evolution. Therefore if 1+1 ago 2, KTYO+WE = Capolavoro! The giocabilit? of We6-fe it would not have to endure changes of risen regarding the Ps2 version, perhaps some light one ritocco that to add? technical elements features from the Iss series of the KCEO, but nothing that however can at this point pregiudicare the high level of realism caught up from the soccer simulations of "mother" Konami (Iss? devout? centralized on the realism that on the typical immediacy of the sort arcade).
Gameplay
Therefore, also with of the modifications (presumed and not confirmed), this WE , would have to maintain a gameplay, "appeal" in the rather familiar controls for the customer, at least for who has gi? played to Pes2 and J-League. The game rhythm appears leggermente devout? slow regarding the cited ISS, the actions they are developed in way devout? reasoned, species to centrocampo, where the improved IA of the adversaries, that temporeggiano as an example in defensive phase, avoiding entered immediate or pressing frettolosi, contributes to render the experience videoludica still devout? realistic. The contrasts, the physical impacts in a generalized manner, are still devout? "evoluti" , therefore, and often understood to blink literally against an adversary with greater a physical tonnage of ours, during an attempt of dribbling with relative escape on wrap. From this point of view it marks it to you as also the famous contrasts shoulder to shoulder have been see again and improve to you and therefore those ridicules are passings contacts between two players who, sometimes, walked flank to flank in the attempt to take the ball, giving the feeling of being devout? one tender coppietta of fidanzatini hand in the hand, than two soccers player great and large attempts to condendersi the conquest of the sphere... Now, like gi? approval in J-League and Pes the 2, our heroes in mutandoni raise the elbow in the contrasts, in the sense that put the arm between if and the adversary, completing also make it if necessary, but not granting not even a centimeter to the other. The novit? devout? "consisting" of the Ps2 version, cio? the presence of one option for the Online support , not sar? present in this version of the game, inasmuch as the Nintendo? still behind, for own choice, on the market of the videoludico entertainment via web. However, in order to obviate to this deficiency, species for the lacked one possibilit? to modernize the squares, the tactics, etc of the title it Konami, the KTyo has implemented most valid and a complete one editor in order to allow to the same customers of editare and modifying every thing. For? ulterior details in purpose expect. However it would have to be be a matter of the optimal Editor of the J-League (than memory it allows the customers to modify in toto the soccers player, even in the Call Name!! ), and this to make? sure happy all the maniaci of the editazione like the undersigned. The present Competitions in the game are as usual several, and practically the same ones always, cos? like the teams, National and of Club. Famous end for the date base of the squares, than barring accidents of the last hour would have to be modernized the last one calciomercato. Therefore we would have to finally be able to see Nesta to the Milan, Of Vaio to the Juventus and Ronaldo to the Real Madrid, beyond to all the new ones it convenes to you in several the National ones like Pirlo in Italy or Mexes in France as an example.
Diagram & Audio
Graphically the game would have to be able to count on the greater power hardware of the Gamecube , species in the management of texture to high resolution and for sure effects in real time. The image would have therefore to introduce much clear and clean one, without seghettature (gi? for other invisibili or nearly in its controparte Sony). For? we do not expect miracles inasmuch as however the engine? always the same one, vecchiotto Renderware 3. Like saying in mine preview for the version Ps2, the changes in the graphical motor of the game, we will see them alone in Winning Eleven 7 . I forgot to signal an other to you apsetto of the splendid Editor of the game that to allow? to the customer to even modify the names of the dietrole soccers player meshes and of editare from zero the NATIONAL meshes of from zero, LOGHI COMPRISED!!! The comparto audio vanter? like absolute protagonist once again the Mythical Jon Kabira . The dynamic Japanese Show TV newscaster man sar? like always present to its place, ready giving as only it knows to make emotions and pure divertimento to us, through its report of the events in field and outside, in the own mind. We expect its songs, its urla, and its likeable one, being involved madness. As far as instead the aspect, we say, technician, that one of the sonorous effects "in Game", nothing would have to change regarding the title originates it them: the choruses of the squares are substantially the same ones, are for the national ones who for the Clubs, with some adding here and. Personally I think them pressoch? perfect inasmuch as they are splendid, it samples to you in curve directly and that "they do not jump" outside to case, but they accompany the several ones makes of the game, making to feel the tifosi you against if you are in transfer, with the square that plays outside incessantly hissed house, for every participation in hard slide or a shooting mistaken.
Comment
We6-fe to exit? on the Japanese market 30 January of 2003: perhaps only then, Dvd Miniums to the hand, we will be able to remove every doubt in purpose on the giocabilit? of this "conversion". In the meantime, in attended of some other succulenta advance, we take for good the present words in the official official notice of the same Konami of these days: "Winning Eleven 6 Final Evolution arriver? on Gamecube 30 January of 2003." Amen.