puse en el otro hilo esto de ign.. l o pongo tambien aqui:
The longest title in sports gaming just got longer.
by Jonathan Miller
May 12, 2006 - Eventually, it had to happen. Not even Konami is silly enough to brand its award-winning soccer title Winning Eleven 11 -- just sounds funny. So, in an attempt to merge the North American Winning Eleven brand with the European Pro Evolution brand, Konami proudly unveiled Winning Eleven: Pro Evolution Soccer 2007. Despite the longest name of a sports game around, the early build of the new WE title played very well this week at E3 on a Playstation 2. We were eager to see the 360 version of the game but it didn't make an appearance. Still, we got some details for you.
Konami has procured licenses for 20 more teams this year, including the full roster of Argentina and, finally, the Netherlands. While WE9 was the first title in the franchise to go online, WE2007 will offer online play on all platforms, including handhelds and Xbox 360. The title also offers a new International Challenge mode that Konami says is a grand tournament featuring the world's best international teams. Sound familiar?
We pitted England against the Netherlands on the PS2 and came away very impressed. Fans of the series will not be surprised that Konami continued its trend of subtle tweaks and adjustments, going with the "if-it-aint-broke" philosophy once again with WE. The game speed is a tad faster than last year and the animations are still sublime. Based on what we played of WE2007 versus EA's World Cup title released last month, WE is still the king of videogame soccer, at least on the PS2. We'll have to wait and see how it shapes up the nice effort EA put forth with 2006 FIFA World Cup.
I dispatched the Netherlands 2-1 thanks to an amazing Michael Owen header to go up 1-0, and a Beckham shot that rebounded off the keeper and into Wayne Rooney's possession for a quick chip and 2-0 lead. Ruud van Nistelrooy answered with a powerful shot off the post to get his team within one just before time expired.
I noticed a few minor control changes from last year's WE9. When in the corner, the O button on PS2 (B on Xbox) would automatically be a center cross. This time around, you have to select which player to pass to. So if you're at the top corner and hit down and O, you'll pass to the center of the pitch. But if you aim toward the top of the box, you can pass the ball back instead of going right at goal. It's subtle, but a good idea and extra level of control that probably should have always been in the game.
Of course, what remains constant in the franchise are spectacular goals that induce fist-pumps and victorious yelps of joy. We'll have more on WE2007 as it approaches its January release date.
http://xbox360.ign.com/articles/708/708441p1.html
y haber si alguien puede traducir esto:
We were eager to see the 360 version of the game but it didn't make an appearance. Still, we got some details for you.