Bueno, extraido de los foros oficiales, un chico llamado impulse101 nos trae la informacion:
OK I fixed it before the devs did which is sad. You need to go to your users> your username> documents> wolverine> wgame> config> then open the winput.ini in notepad or wordpad, whatever text editor you use. Now I was playing in this for about an hour and I made a few changes so I don’t know if all were needed. If you really mess this file up you can delete in and it will be replaced with all default values when you start the game again.
First line I changed was this under the [Engine.PlayerInput] section:
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
to
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=1.0")
changed this to fix the stick in menus under the [Engine.UIInputConfiguration] section:
AxisEmulationDefinitions=AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
to
AxisEmulationDefinitions=AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)
under the [WGame.WGamePlayerInput] section I changed this:
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0”,Control=False,Shift=False,Alt=False,Debug=False)
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0”,Control=False,Shift=False,Alt=False,Debug=False)
to this(basically changing the 1 to -1 and vice versa, I also changed the debug to True, dont think that mattered or not):
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=-1.0”,Control=False,Shift=False,Alt=False,Debug=True)
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=1.0”,Control=False,Shift=False,Alt=False,Debug=False)
under the same section I changed this, which I dont know if it was necessary but I wanted to give all the changes I made:
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3”,Control=False,Shift=False,Alt=False,Debug=False)
to
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=-1.0 DeadZone=0.3”,Control=False,Shift=False,Alt=False,Debug=False)
Under the
[GFxUI.KeyMap] section I changed below to make the enter button as button2 and the escape button as button 3 in menus:
XboxTypeS_A=Enter
XboxTypeS_B=Escape
to
XboxTypeS_A=Escape
XboxTypeS_B=Enter
Hope this helps!
Basicamente los pasos son, abrir el fichero winput.ini y editarle con el note pad. Vamos, no creo que os cueste entenderlo, pero si alguien tiene problemas que lo postee.