Xbox One ( Solo temas sobre Xbox One )

pspskulls escribió:
Rebunloided escribió:Si Mantle es el puente para pasar juegos de One a PC, al revés me imagino que también, ¿no?

Es que esto quitaría mucha veracidad al típico forero que dice que los "contactos anónimos" ( [mad] [mad] [mad] ) tienen problemas desarrollando para One y no en PS4.


Lo más importante es que se volveria a reafirmar cuál es la plataforma base de desarrollo para los multis.


Buenas gente. El problema que le veo a esta API es q tiene un coto muy reducido de actuación/aplicación. Tan solo es compatible con tarjetas AMD y para mas inri solo con arquitecturas basadas en GCN, por lo q su aplicación es muy reducida dejando fuera muchas otras series ya no solo de Nvidia sino de la propia AMD. Por poner un ejemplo la serie 6000 de AMD tiene tarjetas muy capaces y que pueden dar aún mucho de sí.

La base de desarrollo en esta generación será el PC, como lo ha sido en esta generación pero incluso ahora mas que nunca. Se trabajará de la misma forma que se ha hecho hasta ahora pero con menos cambios. Creas capas de abstracción para separar el código de alto nivel (q será común para todas las compilaciones) y el específico para cada plataforma (ya sea esto debido al SO o a la API que estés usando).

Por ejemplo para abrir un archivo escribirás la capa superior que te permite hacer ciertas operaciones con dicho fichero (abrir, cerrar, leer, escribir...) y luego harás la implementación específica para Windows, Linux, SteamOS, iOS, Android, SO Sony... Lo mismo con un render. Alto nivel con las llamadas a las funciones y la estructura compartida para todas las plataformas y por debajo usaras la API "x" (ya sea DirectX, OpenGL, OpenGL ES, Mantle, API de Sony, de Xbox One...) para implementar en cada una de dichas máquinas de forma específica.

Realmente no es tan complicado y no supone ningún quebradero de cabeza. El problema en esta generación venía por la diferencia de arquitecturas entre las máquinas que si tomabas ciertas decisiones favorecías a unas y de forma indirecta estabas perjudicando a otras. Esto pasará en esta generación pero de forma menos acusada debido a la similitud entre arquitecturas con pequeños detalles q necesitarán un poco mas de atención por parte del desarrollador (se tendrá q paralelizar más el código debido a las CPUs de un alto numero de núcleos, tener en cuenta la eSRAM...detalles [sonrisa] ).

Un saludo.
Otra cosa que me llama la atención.
Fans de Sony menospreciando el "poder de la nube"... cuando resulta que la propia Sony está dedicando la máxima atención al cloud computing, firmando acuerdos de colaboración con Rackspace para que les ayuden a no quedarse muy atrás respecto a Microsoft.

Y para el que se lo pregunte, Rackspace - OpenStack no es comparable a Azure. Es un proyecto muy verde y con muchos años de retraso respecto a los líderes del sector (Amazon - Google - Microsoft). Eso sin tener en cuenta los sobrecostes añadidos de tener que subcontratar un servicio de clouding, frente a MS que dispone del suyo propio (y que se sostiene mediante el cliente empresarial, no mediante las suscripciones de Gold como algún iluminado afirma)

PD: Gaikai tampoco es comparable a Azure, es un servicio de streaming, no de IaaS. Abismal diferencia.
Rebunloided escribió:
Puskax escribió:
KinderRey escribió:Cualquiera que tenga una 360 y una PS3 (como yo) habrá podido constatar la abismal diferencia de fluidez entre el dashboard de la 360 (que es online por naturaleza) y el XMB de PS3 (especialmente cuando entras a la store y cuando descargas actualizaciones)

No entiendo cómo a estas alturas aún se discute la superioridad de MS sobre Sony en servicios online y sistemas operativos.
Se podrá debatir otros aspectos, pero desde luego esos dos no.

Totalmente de acuerdo, yo tambien tengo las dos. Y tienes toda la razon.


Pues ya que estamos aprovecho y os pregunto. El dashboard de PS3, según ha ido pasando el tiempo y me he descargado más cosas, me va más lento que antes (si, más aún), ¿es normal?

Es que eso en 360 no me pasa.

es normal, pero creo que es mas por las ultimas actualizaciones, es un sistema operativo muy poco optimizado, lo digo porque yo recientemente he formateado y no va rapido como antes ni con el disco vacio. Microsoft en este aspecto es impecable, aunque no me gusta mucho el estilo metro, la fluidez es innegable
Puskax escribió:
KinderRey escribió:Cualquiera que tenga una 360 y una PS3 (como yo) habrá podido constatar la abismal diferencia de fluidez entre el dashboard de la 360 (que es online por naturaleza) y el XMB de PS3 (especialmente cuando entras a la store y cuando descargas actualizaciones)

No entiendo cómo a estas alturas aún se discute la superioridad de MS sobre Sony en servicios online y sistemas operativos.
Se podrá debatir otros aspectos, pero desde luego esos dos no.

Totalmente de acuerdo, yo tambien tengo las dos. Y tienes toda la razon.

tienes toda la razon,yo tambien tengo las dos y no hay color
pspskulls escribió:
Rebunloided escribió:Si Mantle es el puente para pasar juegos de One a PC, al revés me imagino que también, ¿no?

Es que esto quitaría mucha veracidad al típico forero que dice que los "contactos anónimos" ( [mad] [mad] [mad] ) tienen problemas desarrollando para One y no en PS4.


Lo más importante es que se volveria a reafirmar cuál es la plataforma base de desarrollo para los multis.


Pero ps4 también podría tenerlo ¿no? me refiero a mantle.
¿o se ha descartado?
Check Out the Features of Xbox One’s Kinect and the Controller’s Vibration Demo in a New Video

http://www.dualshockers.com/2013/10/08/ ... new-video/
keevviiiinn escribió:
songoku1910 escribió:Madree miaa!! Como esta el patio con los 2 millones de servidores dedicados a cada juego de xboxone..
Voy a rezar por los xboxers para q jamas fallens sus miles de millones de servidores pq me da que por la verguenza seruan capaces de suicidarse.
Casi prefiero elegir ps4( q es la q me voy a comprar) por q su online es peor y si se cae no pasa nada no tendre q suicidarme.


Esto lo dices , por que la experiencia da la sabiduría no ?
Lo intentaste cuando os dejaron 1 mes sin servicio , o cuando os robaron los datos ?


Como Ingeniero Informático (no vacilo de nada, lo pongo para que entiendas que se de lo que hablo), te diré que la red Azure es redundante, en caso de caída, ten por seguro que podremos seguir utilizando servidores xbox live de otro nodo.
Microsoft no son unos novatos y entiende que tienen alta disponibilidad en los servicios y servicios de contingencia, hablamos de nodos repartidos por el mundo....
Confundís Azure con la "nube" de Xbox Live, Azure se usa para muchos servicios y ahora un servicio nuevo será Xbox Live. No sé en que banco tienes tu cuenta bancaria, Si es un banco multinacional posiblemente la página que usas para mirar tu saldo corra en algun servidor de la red Azure....os sorprenderíais de muchas cosas.
angelogc está baneado del subforo por "flames continuos"
Bufff, cada vez que entro hay alguna noticia de que microsoft ha hecho una jugada maestra... La verdad que ya me pierdo entre tantas jugadas maestras y no se ni de que habláis ya. Que si doble GPU, que si nueva arquitectura y ahora Mantle...
Agradecería que hicierais otro hilo con tanta parafernalia, xq desinformáis de mala manera, xq o al final se desmiente o resulta ser algo que al final no tiene gran importancia.
Que esta bien que se comente estas cosas, pero hacéis un mundo de ello y ahora pregunto, xq no se que paso con eso.
El dinero que había dado Microsoft a AMD es cierto? o puede que tmb sea un bulo? y si es cierto, para que ese dineral?
Imagen

Watch 15 Minutes of Microsoft’s Exclusive Project Spark, Including Creation and Kinect Features

http://www.dualshockers.com/2013/10/08/ ... -features/
Puskax escribió:
KinderRey escribió:Cualquiera que tenga una 360 y una PS3 (como yo) habrá podido constatar la abismal diferencia de fluidez entre el dashboard de la 360 (que es online por naturaleza) y el XMB de PS3 (especialmente cuando entras a la store y cuando descargas actualizaciones)

No entiendo cómo a estas alturas aún se discute la superioridad de MS sobre Sony en servicios online y sistemas operativos.
Se podrá debatir otros aspectos, pero desde luego esos dos no.

Totalmente de acuerdo, yo tambien tengo las dos. Y tienes toda la razon.



De hecho en mi caso es una de las razones por las que no pillaré de inicio la PS4, si a alguien no le aprece una razón de peso alla él, pero siempre me parecio una vergüenza aún ahora en su ciclo final que en PS3 salgan aros de carga por doquier y tenga que esperar un raton para ver los logros....
angelogc escribió:Bufff, cada vez que entro hay alguna noticia de que microsoft ha hecho una jugada maestra... La verdad que ya me pierdo entre tantas jugadas maestras y no se ni de que habláis ya. Que si doble GPU, que si nueva arquitectura y ahora Mantle...
Agradecería que hicierais otro hilo con tanta parafernalia, xq desinformáis de mala manera, xq o al final se desmiente o resulta ser algo que al final no tiene gran importancia.
Que esta bien que se comente estas cosas, pero hacéis un mundo de ello y ahora pregunto, xq no se que paso con eso.
El dinero que había dado Microsoft a AMD es cierto? o puede que tmb sea un bulo? y si es cierto, para que ese dineral?


El único que lleva desinformando eres tú desde hace 3 días y llorando en el hilo de PS4 que aquí no se puede decir nada y no dejas de malmeter. Reportado por flamer y cansino.
laleshe escribió:
angelogc escribió:Bufff, cada vez que entro hay alguna noticia de que microsoft ha hecho una jugada maestra... La verdad que ya me pierdo entre tantas jugadas maestras y no se ni de que habláis ya. Que si doble GPU, que si nueva arquitectura y ahora Mantle...
Agradecería que hicierais otro hilo con tanta parafernalia, xq desinformáis de mala manera, xq o al final se desmiente o resulta ser algo que al final no tiene gran importancia.
Que esta bien que se comente estas cosas, pero hacéis un mundo de ello y ahora pregunto, xq no se que paso con eso.
El dinero que había dado Microsoft a AMD es cierto? o puede que tmb sea un bulo? y si es cierto, para que ese dineral?


El único que lleva desinformando eres tú desde hace 3 días y llorando en el hilo de PS4 que aquí no se puede decir nada y no dejas de malmeter. Reportado por flamer y cansino.



Como estan los animos por aqui....


lo que dice angelogc tiene toda la razon, no todos pero una inmensa mayoria de este hilo deberia tomarse una tila antes de postear, foreros que visiten este hilo y con los que se pueda mantener una conversacion decente sin entrar en la mia es mas grande o es mejor los cuento con los dedos de la mano.... tanto en un hilo como en otro.
angelogc escribió:Bufff, cada vez que entro hay alguna noticia de que microsoft ha hecho una jugada maestra... La verdad que ya me pierdo entre tantas jugadas maestras y no se ni de que habláis ya. Que si doble GPU, que si nueva arquitectura y ahora Mantle...
Agradecería que hicierais otro hilo con tanta parafernalia, xq desinformáis de mala manera, xq o al final se desmiente o resulta ser algo que al final no tiene gran importancia.
Que esta bien que se comente estas cosas, pero hacéis un mundo de ello y ahora pregunto, xq no se que paso con eso.
El dinero que había dado Microsoft a AMD es cierto? o puede que tmb sea un bulo? y si es cierto, para que ese dineral?


No sé cuánto tiempo llevarás leyendo este subforo, yo llevo bastante y con conocimiento de causa te digo que nunca se han dado como ciertos los rumores de ningún tipo. Al igual que tú acabas de entrar a preguntar sobre el acuerdo de MS y AMD, han surgido otros rumores que han sido tratados como tal en todo momento... como el de la dGPU, el de los 12GB RAM, el de la ESRAM, etc.

Tan sólo se han dado como noticas aquellas que provienen de fuentes fiables como: Penello, ingenieros de MS, Major Nelson ... y además citando a su fuente original correspondiente.

Hemos tenido algún que otro foco de infección con gente que ha venido a dar como ciertos artículos publicados por fuentes anónimas en revistas como EDGE, pero, ¿qué hacemos si nos vienen a contar troladas?
Pregunta: Por cuanto puede salir una Xbox One la primera semana de vida, de segunda mano? Yo la compraría por 300 €. Qué pensáis?
KindapearHD escribió:Pregunta: Por cuanto puede salir una Xbox One la primera semana de vida, de segunda mano? Yo la compraría por 300 €. Qué pensáis?


200 pavos más barata con una semana de uso?.

Dime dónde que la compro corriendo XD.
Wib escribió:
KindapearHD escribió:Pregunta: Por cuanto puede salir una Xbox One la primera semana de vida, de segunda mano? Yo la compraría por 300 €. Qué pensáis?


200 pavos más barata con una semana de uso?.

Dime dónde que la compro corriendo XD.


Estoy preguntando xD. Que por cuanto creeéis que podrían estar (porque seamos sinceros, siempre hay gente que las vende a las primeras de cambio). Contando que hay páginas que está a 470..creo que 300 puede estar bien (por el mero hecho de ser de segunda mano ya se tiene que devaluar)

pd: Quien dice una semana, dice el primer /primeros 2, 3 meses xDDD
pasando de tonterías...
KindapearHD escribió:
Wib escribió:
KindapearHD escribió:Pregunta: Por cuanto puede salir una Xbox One la primera semana de vida, de segunda mano? Yo la compraría por 300 €. Qué pensáis?


200 pavos más barata con una semana de uso?.

Dime dónde que la compro corriendo XD.


Estoy preguntando xD. Que por cuanto creeéis que podrían estar (porque seamos sinceros, siempre hay gente que las vende a las primeras de cambio). Contando que hay páginas que está a 470..creo que 300 puede estar bien (por el mero hecho de ser de segunda mano ya se tiene que devaluar)



Yo creo que de 400 no bajaría, otra cosa es lo que le vayan a dar al vendedor en sitios como GAME y similares. Pero vamos, que no creo que se vaya a dar el caso. Hay que estar o muy grillao o muy descontento con la compra para venderla con una semana.

Edito: ahora que leo tu Postdata, hombre con 2 ó 3 meses ya es otra cosa, y bastante distinta a una semana XD XD.

Saludos compi.
angelogc escribió:Bufff, cada vez que entro hay alguna noticia de que microsoft ha hecho una jugada maestra... La verdad que ya me pierdo entre tantas jugadas maestras y no se ni de que habláis ya. Que si doble GPU, que si nueva arquitectura y ahora Mantle...
Agradecería que hicierais otro hilo con tanta parafernalia, xq desinformáis de mala manera, xq o al final se desmiente o resulta ser algo que al final no tiene gran importancia.
Que esta bien que se comente estas cosas, pero hacéis un mundo de ello y ahora pregunto, xq no se que paso con eso.
El dinero que había dado Microsoft a AMD es cierto? o puede que tmb sea un bulo? y si es cierto, para que ese dineral?


Es verdad, es mejor el vertido de mierda que éste hilo lleva 2 días seguidos sufriendo entre pilas, mandos y servidores.

Y si entendieras precisamente de lo que se habla con Mantle y etc quizá no harias esas preguntas. El problema es no entender.
KindapearHD escribió:Pregunta: Por cuanto puede salir una Xbox One la primera semana de vida, de segunda mano? Yo la compraría por 300 €. Qué pensáis?


Pues me parece que si en EOL pudiéramos hablar con libertad en los foros de CV, si pusieras un anuncio para comprar una One a ese precio en las circunstancias que comentas, te pondría a caldo XD

Si yo la pusiera a la venta, pelada y mondada, no la vendería por menos de 450€

Por cierto, yo también compraría un Audi R8 por 2.000€ ... como compradores cuanto más barato mejor, pero cuando estás vendiendo algo no te hace gracia perderle tanta pasta sabiendo que está impecable.
Ahora cuando no tengo ni puta idea de un tema del que se esta hablando se llama desinformar.

No te reporto porque ya te han reportado pero tienes tela.

Sino sabes que es Mantle y en que se basa infórmate, lo mismo paso con la mierda de Huma, como la mayoría no dan para más y ni se inmutan en informarse acusaban a algunos de este hilo de desinformar.. eso si se iban al otro foro a decirlo ya que allí les ríen las gracias.
Hay que ver como eestais cabronianos, con las gladius afiladas [+risas] [carcajad]

Y toda esta discusion de "The power of the CoooOOooouuuuddd!!!!!" a raiz de una noticia bastante amarillista que promete servidores dedicados del Ghost en todas las consolas cuando en verdad son hibridos [+risas] [carcajad]
Y pensáis que habrá algún plan renove para la actual 360, despues de la salida de la one?
E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?


Si la mujer me deja me escapare...o sabado o domingo mañana....con la putada de tener que comprar entrada de dos dias ...
HUOPO escribió:
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?


Si la mujer me deja me escapare...o sabado o domingo mañana....con la putada de tener que comprar entrada de dos dias ...


jejeje yo tengo suerte que se pira con las crías [jaja]

Las entradas , se pueden comprar allí , no?
angelogc está baneado del subforo por "flames continuos"
He posteado sin ánimo de causar ninguna polémica, solo he dicho que AGRADECERÍA, que hicieran otro hilo para ese tipo de información, sería mucho más fácil informarse, xq aquí las páginas corren que da gusto.
Yo mismo que he "intentado" seguir el foro y ni se o al menos no me acuerdo, de si ese dineral que dio microsoft a AMD era un rumor o cierto, xq las veces que lo he visto mencionado sólo se ha dicho sin poner fuentes ni nada, xq alomejor ponen ese dato en la pagina número 40 y yo estoy en la página 80.

Así que no entiendo a que viene esta sangría, parece que aquí se prefiere acusar con el dedo, en vez de responder a la pregunta que hace un forero.
Siempre hay dos vías para contestar a algo, que te pueda PARECER a ti una ofensa y siempre elegís la misma dirección, y hablo en general, o más concretamente a los que me han acusado.

Los hay que deberían ser baneados, por tanto reportar. Reportar por todo si que es cansino y de poca educación, tanto al que reportas sin motivo de peso, como al administrador que molestas.
NucelarGen escribió:
HUOPO escribió:
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?


Si la mujer me deja me escapare...o sabado o domingo mañana....con la putada de tener que comprar entrada de dos dias ...


jejeje yo tengo suerte que se pira con las crías [jaja]

Las entradas , se pueden comprar allí , no?



Mmmmm....purs no se que decirte pq por internet solo dejan la de dos dias o la vip....

Edito.

Ya solo deja la vip!!!!!

http://www.ticketea.com/final-cup-5-bar ... 13-octubre
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?



ves otra buena noticio hoy.. [+risas]

enserio impaciente estoy esperando tus impresiones,del mando,juegos,fluidez del interfaz o como se llame....

sobre las discusiones,reportad todoos los mensajes donde entrar a trolear,desinformar,flamear y ya......

enserio no os esperabais esto,pues esperaros a que quede menos de 1 mes y ya veréis como entran los comerciales a mentir sobre la xone,y nuevos usuarios con 4 mensajes,,,es una practica muy habitual de las empresas meter gente en foros grandes a intentar vender un producto,malmetiendo sobre la competencia..

lo que nos espera n unas semanas y espero que el moderador vea ese cambio en el hilo...

nucelargen,enserio muchos estaremos esperando tus impresiones que ya hay ganas que alguien habitual del hilo pruebe la consola y nos de sus impresiones..
Que "penita de hilo" [buuuaaaa] y todo esto se ha formado por los servidores híbridos de las otras ¬_¬ están desesperados por que pase algo [boma] para meter mierda ...... [poraki]

Gracias por la INFO y videos (pocos [snif] ) por desgracia por culpa de algunos........ya queda menos. Por favor si podéis evitar "quotear" a determiandas personas es de agradecer, de nada sirve "ignorar" si tengo que leer por cojones la basura de algunos [lapota] ......GRACIAS [ok]

PD: Nucelar......fotos, info, videos y y y [looco]
hadock0 escribió:
Nuhar escribió:Me han regalado unos puntazos en una web y he añadido otro juego para mi coleccion de salida, asi que ya cuento con el Ryse, Fifa y el Killer Instinct, menudos vicios me voy a pegar!!!



¿Sabes si para tener el Killer Instinct (con un jugador solo), hay que tener el Live Gold obligatoriamente "Edicion OneDay Gold"? ¿ O puedo comprar sencillamente una tarjetita de 3 meses sin prisas, y bajarme el K.I. sin problema?


Me autocito. Gracias si podeis confirmar, ya que me compraria el gold ahora o esperaría a más adelante.
A ver, a los cansinos de la pasta entre AMD y Microsoft. Que digo yo... ¿los millones de APUs que AMD le va a fabricar a Microsoft como lso cobrara? ¿en bits? Eso contando que Microsoft no se agenciara acciones de AMD.
degnera2 escribió:De verdad, dejar de decir tonterias. La mayoria de los onlines funcionan igual en ps360 ya que juegas por p2p. Otra cosa es que haya algun que otro juego, que por falta de pericia del programador o por la dificultad extra de programar para Ps3, pueda funcionar mejor en X360, pero no os imagineis cosas que no existen solo porque al ser de pago os pensais que es mejor. Es mas, es posible que te funcione mejor en tema de lag un juego en Ps3 que no en X360, solo porque la primera tiene muchos mas usuarios en España y es mas probable que el host sea español que no guiri que en la otra. Y ahi tienes el caso de los Gears, un juego que va como el culo por la inutilidad de sus desarroladores en el modo red.

Luego, Ms creo inicialmente una consola que necesitaba una cantidad enorme de servers sobretodo por los checks onlines, el tema de drm y demas, no para mejorar tu experiencia de juego. Si quisieran mejorar tu experiencia de juego, esos servers se los ofreceria gratis a las thirds, que para eso ya pagan sus usuarios el Gold.

Pero como se puede decir esa barbaridad y quedarse tan ancho? Hasta que punto llega la desinformacion que han creado sobre one?

Hacer un check es lo mismo o menos que hacer un login, o mismamente el check de updates al arrancar cada juego, son ks y es totalmente transparente e intrascendente. Pero eh que los 300000 servidores son para eso, no para una enorme mejora global de todos los servicios del sistema, no tienen nada que ver con mejora del servicio son para controlar drm si hay un 0 o un 1.



A angelo con que aprenda a hacer porcentajes con sumas y restas y no le salga un absurdo ya vale.
dicanio1 escribió:
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?



ves otra buena noticio hoy.. [+risas]

enserio impaciente estoy esperando tus impresiones,del mando,juegos,fluidez del interfaz o como se llame....

sobre las discusiones,reportad todoos los mensajes donde entrar a trolear,desinformar,flamear y ya......

enserio no os esperabais esto,pues esperaros a que quede menos de 1 mes y ya veréis como entran los comerciales a mentir sobre la xone,y nuevos usuarios con 4 mensajes,,,es una practica muy habitual de las empresas meter gente en foros grandes a intentar vender un producto,malmetiendo sobre la competencia..

lo que nos espera n unas semanas y espero que el moderador vea ese cambio en el hilo...

nucelargen,enserio muchos estaremos esperando tus impresiones que ya hay ganas que alguien habitual del hilo pruebe la consola y nos de sus impresiones..


No te preocupes. Intentare hacer todo lo posible ......

Imagen

haré todo lo que este en mi mano siempre y cuando, no tenga el mando de One en ellas [carcajad]

Algo traeré

Imagen
hadock0 escribió:
hadock0 escribió:
Nuhar escribió:Me han regalado unos puntazos en una web y he añadido otro juego para mi coleccion de salida, asi que ya cuento con el Ryse, Fifa y el Killer Instinct, menudos vicios me voy a pegar!!!

¿Sabes si para tener el Killer Instinct (con un jugador solo), hay que tener el Live Gold obligatoriamente "Edicion OneDay Gold"? ¿ O puedo comprar sencillamente una tarjetita de 3 meses sin prisas, y bajarme el K.I. sin problema?

Me autocito. Gracias si podeis confirmar, ya que me compraria el gold ahora o esperaría a más adelante.


Con el Gold One Edition te regalan al personaje 'Jago'. El juego dará la oportunidad de probar todos los personajes, para que puedas probarlos antes de comprarlos. No necesitas ser Gold, otra cosa que quieras jugar online.
NucelarGen escribió:
dicanio1 escribió:
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?



ves otra buena noticio hoy.. [+risas]

enserio impaciente estoy esperando tus impresiones,del mando,juegos,fluidez del interfaz o como se llame....

sobre las discusiones,reportad todoos los mensajes donde entrar a trolear,desinformar,flamear y ya......

enserio no os esperabais esto,pues esperaros a que quede menos de 1 mes y ya veréis como entran los comerciales a mentir sobre la xone,y nuevos usuarios con 4 mensajes,,,es una practica muy habitual de las empresas meter gente en foros grandes a intentar vender un producto,malmetiendo sobre la competencia..

lo que nos espera n unas semanas y espero que el moderador vea ese cambio en el hilo...

nucelargen,enserio muchos estaremos esperando tus impresiones que ya hay ganas que alguien habitual del hilo pruebe la consola y nos de sus impresiones..


No te preocupes. Intentare hacer todo lo posible ......

Imagen

haré todo lo que este en mi mano siempre y cuando, no tenga el mando de One en ellas [carcajad]

Algo traeré

Imagen




Pos si de eso quedamos en la cola y matamos la espera...pq paso de coger la vip
No,algunos no están desinformados,los que estamos en foros podemos ser fanboys,defender la opción que mas nos gusta,sea de un juego,ect...pero desinformados poco...lo que hacen algunos es directamente trolear...

cualquier persona sabe que no necesitas semejante infraestructura solo para hacer el check...esos 300 sevidores,datecenter es para otras cosas..

lo que demuestra las políticas anteriores de Microsoft y el dineral en mejorar el online es que la xone esta pensada para el online....y esa es la gran baza de xone...quieres tener la mejor calidad en los juegos online?..pues ya sabes cual es tu consola,eso es lo que entendería cualquiera viendo la inversión de Microsoft en ese aspecto..
Visto lo visto, cuando empiece a materializarse el tema del cloud computing en xbox one, me veo muchos lloros xD
KinderRey escribió:Otra cosa que me llama la atención.
Fans de Sony menospreciando el "poder de la nube"... cuando resulta que la propia Sony está dedicando la máxima atención al cloud computing, firmando acuerdos de colaboración con Rackspace para que les ayuden a no quedarse muy atrás respecto a Microsoft.

Y para el que se lo pregunte, Rackspace - OpenStack no es comparable a Azure. Es un proyecto muy verde y con muchos años de retraso respecto a los líderes del sector (Amazon - Google - Microsoft). Eso sin tener en cuenta los sobrecostes añadidos de tener que subcontratar un servicio de clouding, frente a MS que dispone del suyo propio (y que se sostiene mediante el cliente empresarial, no mediante las suscripciones de Gold como algún iluminado afirma)

PD: Gaikai tampoco es comparable a Azure, es un servicio de streaming, no de IaaS. Abismal diferencia.


Se agradece la informacion . QUe tenia a mi hermana por ahi diciendo que narices tenian de diferentes las dos nubes y con esto nos ha quedado claro ^^

Me alegra ver que la gente que entienda nos explican las cosas como pspskull ,kinderry,strify y mas... no me voy a poner a poneros a todos xD

Un saludo y de nuevo gracias .
KindapearHD escribió:
Wib escribió:
KindapearHD escribió:Pregunta: Por cuanto puede salir una Xbox One la primera semana de vida, de segunda mano? Yo la compraría por 300 €. Qué pensáis?


200 pavos más barata con una semana de uso?.

Dime dónde que la compro corriendo XD.


Estoy preguntando xD. Que por cuanto creeéis que podrían estar (porque seamos sinceros, siempre hay gente que las vende a las primeras de cambio). Contando que hay páginas que está a 470..creo que 300 puede estar bien (por el mero hecho de ser de segunda mano ya se tiene que devaluar)

pd: Quien dice una semana, dice el primer /primeros 2, 3 meses xDDD

Ayer dije en este hilo que uno que había puesto que le gustaban las pilas en el mando para cuando la consola fuera retro era la mayor gilipollez que había leido en este foro.

Ahora llegas tu y casi casi lo superas.
Esta muy bien.

Hands-On: Xbox One Looking Strong, But Still Has Some Issues

When the Xbox One debuted at E3 in June this year, nearly everyone was up in arms about a host of controversial decisions. Most of these have been addressed, especially the important DRM issue, but up until EGX 2013 we hadn’t had any time to grab one of the controllers and start experiencing the next generation for ourselves.

My primary console this past generation was the Xbox 360, more out of necessity than anything else considering the wave of quality PlayStation 3 titles of late, so I was keen to see for my own eyes whether or not I’d like this expensive piece of machinery.

Imagen

Console Size
With the photos we’ve seen from Microsoft of their new console, it’s difficult to get a scale of just how big it is compared to the Xbox 360. My first encounter with it was in a demo where the console itself was sealed away in a windowed closet. Even through the little glass window I could see that the Xbox One is pretty large.

If I was to compare its size to anything, it would be the Phillips CD-I, but that was generations ago with not much going for it besides having a CD player. It wasn’t until I entered one of Microsoft’s big shacks they had set up that I was able to get a closer look at the hardware itself. They’ve obviously learned lessons from the debut of the Xbox 360 as the console looks well ventilated, and yet there was barely a sound coming from the console unit. Sure, it is more box-like than anything released in the last generation, but it looks tough enough to last. I’m quietly optimistic that there won’t be a repeat of the Red Ring Of Death fiasco, but we won’t know until launch…

Controller

Possibly the part of the Xbox One that I got the most contact with, and the part owners will be getting to know a lot more about post launch is the controller. The build quality of this control pad is deeply impressive, with possibly Microsoft’s most ergonomic design to date. The Gamecube controller for me is still the best controller there has ever been since the dawn of analogue sticks, but this comes narrowly close to topping it.

Imagen

One part surrounded in mystery is what the replacement buttons for the Start and Back buttons do. I’d assume that one brings up open apps like your average tablet device – represented with the two squares, while the other acts like the pause button, bringing up various options – represented by the three lines. Each of the face buttons is exactly like the Xbox 360 pad in terms of position and functionality, while the Home button is now located at the top of the pad – though I was told at all booths not to push that button [Ed - Something I did my accident... Oops].

As for the control sticks, they feel like they aren’t going to wear down to a slippery surface any time soon. The d-pad makes fighting games playable with precision for the first time on an Xbox console, with certain games on show taking great advantage of the redesign. Each one feels responsive, direct, and even pushing them in gives a rather satisfactory click. Triggers vibrating when firing a gun or driving vehicles are a nice touch that may provide a little immersion when playing games.

If I have one minor complaint though, it is the bumper buttons. They feel a lot stiffer, possibly as a workaround for the fact that gamers complained when the shoulder buttons on the Xbox 360 pad came loose. As a result, it was hard to tell whether or not I had thrown a grenade in frantic multiplayer shooters like Battlefield 4.

Weight is normally an issue with control pads, such as the fervour surrounding Sony’s decision to change the classic DualShock design into the Sixaxis. Displeasure then came mostly from the fact it was too light. With the Xbox One controller, there are no such issues about it being as bulky/heavy as the original Xbox pad or as peculiar as the Sixaxis. For me, the PlayStation 4′s controller is nice, but the clever additions to the Xbox One pad make it the better gaming device.

Our Editor-in-Chief, David Howard agreed with me with regards to the controller.

“My foray with the Xbox One ceased at the playing of FIFA 14 due to time restraints,” he said, “but it was enough time to get to grips with the new controller for the first time. It feels startlingly similar to the current Xbox 360 controller with regards to form factor which means that it remains effortlessly comfortable and a satisfying weight. The buttons felt familiar whilst the d-pad was noticeably improved.”

“The rumbles on the triggers were certainly something new but a nice touch, although the analogue sticks weren’t anything to shout home about. Unfortunately, the placement of both the Xbox button and the two shoulder buttons felt just out of comfortable reach for me. It made changing player on FIFA 14 actually challenging, and although this may change with prolonged use it put a dampener on an otherwise delightful controller.”

Kinect

Expos demonstrate why Kinect just hasn’t become popular. Despite it being bundled with the Xbox One from the start, meaning that there is a guaranteed installed user-base, the new Kinect still doesn’t register gestures properly. While the only game that uses Kinect on show was Rare’s Kinect Sports Rivals, it alone demonstrated that Microsoft’s device had a few issues that needed ironing out. As for how it looks, it emulates the hard edges that its daddy unit (the console itself) has. The statistics about how it can capture specific joints in your fingers, how it can work in low-lit conditions, being able to use it a short distance from your TV, they didn’t really demonstrate any of this on the show floor. Not even voice communication was used in any of the other demos to demonstrate the voice feature – perhaps the one thing gamers might be able to use it for when sitting comfortably on their sofa/beanbag with a controller in hand.

Imagen

Games

Forza Motorsport 5

Imagen

It’s funny to realise that Project Gotham Racing 3 was the automobile poster-child for the Xbox 360, a series now usurped by Forza Motorsport. For the longest time, Sony dominated this market with Gran Turismo, whose long legacy dates back to the original PlayStation. In complete contrast, Forza is the new kid on the block by comparison spawning both the Forza Motorsport series and the less realistic but more accessible Forza Horizon.

Cars make such a great basis for seeing how far technology has come. I still remember being amazed by how the cars in Gran Turismo 3 looked on the PlayStation 2. Forza Motorsport 5 doesn’t buck this trend as not only are the cars themselves gorgeous, but the interiors look really amazing too. Driving around the track is a boy racer’s dream come true, as the vehicle being driven was responsive for quick manoeuvres and had enough grip through tight bends.

One thing was clear though – this was an early build. Even though we were driving around one track, it showed a remarkable downgrade in quality when compared to the cars driving along them. As such, it does make me wonder about just how far the Xbox One can be pushed. Was it just because it’s an early build and the developers wanted to prioritise the quality of the car models, or is it a sign of things to come? Who knows at this point, but I’m sincerely hoping that it’s only a momentary setback.

Battlefield 4

The demo was a multiplayer one, meaning that undoubtedly I got creamed by veterans of the previous titles. The battlefield was huge, taking place at an abandoned factory surrounded by dilapidated vehicles and two bases. Our objective was to take and hold as many of the four capture points as possible in order to preserve tickets – a pretty standard Battlefield affair. Running on the Xbox One, it really did showcase the fact the brand new console can comfortably match PC gaming, with high-res environments and a constantly high/smooth FPS count. Four classes include the Assault, Engineer, Recon and Support, each acting the same as their Battlefield 3 counterpart.

Two things struck me about this game. It was incredibly tricky to shoot as the recoil felt insanely off. Even short bursts of fire had ridiculous recoil, raising your gun to the point where you need to refocus to fire. Fine tuning is most certainly required before release for all the guns. Battlefield 4 also doesn’t seem to be doing anything that Battlefield 3 isn’t doing already. Now this could be because of the choice of map, a rather bland contrast to the one we all saw in EA’s E3 conference, but we hope this isn’t a sign of things to come. What was shown at E3 was what we want, not “Battlefield 3 with better textures!”

Imagen


FIFA 14

Written by Editor-in-Chief David Howard.

This year’s footballing sim is something I’ve already regarded as “the best FIFA to date”, but I was fully aware that it felt as though the series had gone as far as it could on the current crop of hardware. New, more powerful machines were needed in order to process more physics, create a better atmosphere and provide a smoother looking game. Nothing on the current-generation FIFA 14, be that on Xbox 360 or PlayStation 3, told me that it looked poor or substandard but after playing just a solitary game on Microsoft’s new console has made it very difficult to go back.

There’s a hugely noticeable jump in the graphical smoothness, to a degree that, upon returning to the Xbox 360 version, my good friend and Editor of TheSixthAxis, Blair Inglis, exclaimed “oh wow! It looks like a PS2 game”. Although his reaction was hyperbolic he had a point. Many aren’t expecting the graphical leap to be as big as before and whilst it may not be, it is startling at the difference in quality between generations already.

Beyond the visual improvements – which included a stunning use of camera work, 3D crowds, aerial views of stadia, and advancements in animation – it’s difficult to gauge the overall improvement that EA Sports’ next-gen Ignite engine brings. It’s safe to say though that the versions of FIFA 14 that will release come the end of next month will be well worth your time.

Imagen

Ryse: Son of Rome

One of the few non-third party titles for the Xbox One, the first impressions from E3 were that this was one giant quick time event. Thankfully, the QTE sections that plagued the game were nowhere to be seen. Showcasing the fact Ryse: Son of Rome can be played cooperatively, two platers become gladiators in a gauntlet challenge, taking on captured barbarians for the entertainment of the ancient Roman populace. Objectives changed on the fly, including such tasks as “kill X enemies” or “burn these two encampments”. While you couldn’t actually see the crowds in gameplay, the opening FMV showed both combatants arriving in the arena.

Combat was a combination of God of War and Dark Souls, combining the best of these two very different franchises. Both gladiators assisted each other in real-time combat that relied heavily on deflecting attacks to counter with your own to devastating effect. A skull would appear above enemies when vulnerable, resulting in reasonably gruesome butchery that is thrilling to watch.

The graphical fidelity has been a big talking point in recent days, with Crytek themselves saying that the game we saw at E3 is not the game we saw at EGX this year. This shows, as visually the game seems to have taken a drastic hit. I didn’t mind the resolution up-scaling that has been recognised, but I had a huge issue with framerate getting no higher than 30FPS and going down to around mid-20s when the action got heated.

Imagen

Killer Instinct

If Double Helix carry on like this, add a few new game modes, etc., they might have one of the more exciting mainstream games shown at EGX. Given that I was a huge fan of Killer Instinct back in the day, reviving the series was bound to be a difficult undertaking, especially for a studio with not the greatest pedigree.

Being let in two at a time meant that this was intended to be a multiplayer demo and with four characters playable on the show floor, it was clear that each one had their own tricks. Jago and Sabrewulf were very similar to their old school counterparts, capable of massive combinations. It did seem like Jago controls perhaps a little too familiar to Ryu from Street Fighter, but this was the case back in the arcade version of the original. Thunder and Glacius are also capable of spectacular juggles, with Glacius’ ice armour proving to be quite devastating in the right hands.

The amount of detail in the character models and backgrounds are highly impressive; keeping a consistently high framerate essential for fighting games these days. It certainly looks like it wouldn’t run on an Xbox 360 as a result. While the freemium nature of this game is a worry for many seeking just to buy everything for a discounted price, this ambitious remake is certainly looking like it is on the right track so far. Hopefully it will come with plenty more additions to game modes and the revealed roster, but this is currently signalling a true return to form for the long-dormant fighting franchise.

Imagen

Dead Rising 3

If you were to look at the E3 presentation of the now Xbox One exclusive Dead Rising 3, you’d be forgiven for thinking that a lot of what made the series shine had been removed for a more serious tone. To be fair, some games work using this method, focusing on survival at all costs rather than the comical mindless slaughter of zombies. But to erase that sub-genre of games would be rather sad.

Thankfully Dead Rising 3 is not only as crazy as ever, it’s perhaps gone even further into its state of insanity. Combining weapons and items to make even crazier tools of destruction has always been silly fun, but you can now do the same with vehicles. Combining a steamroller with a motorbike creates the Roller Hawg with flamethrowers for example. There is also the Junk Car that fires green flares and can be turned into a suicide bomb, and the Shock Dozer which is a little self-explanatory.

However, while the playground we were presented with had a lot of toys to play with, it didn’t present us with a heck of a lot else to do other than kill hordes of zombies. I mean, the town itself has a lot of places to explore, with a wide variety of objects, but even Dead Rising 2‘s prologue chapter indicate at least why this is happening. Perhaps there isn’t really a reason, since the people who play Dead Rising games don’t really need one – and there’s nothing wrong with that.

Imagen
Yo por fin la probare este sábado en París en la XboxOneTour y para finales de mes en la París Games week probare también la competencia pero vamos por probar.

Bonjour WinterWarcry,

Félicitations, votre participation au #XboxOneTour a été validée !

Ce billet est valable pour la session suivante:

Ville: Paris
Lieu: Hall 1, Halle Freyssinet, 55 Boulevard Vincent Auriol, 75013 Paris
Date: 12/10/2013
Session: 10:00 - 14:00


L'équipe #XboxOneTour

Cet évènement est réservé à un public âgé de 18 ans et plus. Les mineurs de plus de 16 ans peuvent également participer s’ils sont en mesure de présenter l’autorisation parentale signée de leur responsable légal accessible à cette adresse http://www.xbox.com/fr-fr/areaoneconsent. Il leur sera également demandé de produire la photocopie d’une pièce d’identité du responsable légal ayant signé le document. Il est impératif de présenter son e-billet à l’entrée de l’évènement. Aucune entrée ne sera autorisée sans que le e-billet nominatif soit présenté.
NucelarGen escribió:Esta muy bien.

Hands-On: Xbox One Looking Strong, But Still Has Some Issues

When the Xbox One debuted at E3 in June this year, nearly everyone was up in arms about a host of controversial decisions. Most of these have been addressed, especially the important DRM issue, but up until EGX 2013 we hadn’t had any time to grab one of the controllers and start experiencing the next generation for ourselves.

My primary console this past generation was the Xbox 360, more out of necessity than anything else considering the wave of quality PlayStation 3 titles of late, so I was keen to see for my own eyes whether or not I’d like this expensive piece of machinery.

Imagen

Console Size
With the photos we’ve seen from Microsoft of their new console, it’s difficult to get a scale of just how big it is compared to the Xbox 360. My first encounter with it was in a demo where the console itself was sealed away in a windowed closet. Even through the little glass window I could see that the Xbox One is pretty large.

If I was to compare its size to anything, it would be the Phillips CD-I, but that was generations ago with not much going for it besides having a CD player. It wasn’t until I entered one of Microsoft’s big shacks they had set up that I was able to get a closer look at the hardware itself. They’ve obviously learned lessons from the debut of the Xbox 360 as the console looks well ventilated, and yet there was barely a sound coming from the console unit. Sure, it is more box-like than anything released in the last generation, but it looks tough enough to last. I’m quietly optimistic that there won’t be a repeat of the Red Ring Of Death fiasco, but we won’t know until launch…

Controller

Possibly the part of the Xbox One that I got the most contact with, and the part owners will be getting to know a lot more about post launch is the controller. The build quality of this control pad is deeply impressive, with possibly Microsoft’s most ergonomic design to date. The Gamecube controller for me is still the best controller there has ever been since the dawn of analogue sticks, but this comes narrowly close to topping it.

Imagen

One part surrounded in mystery is what the replacement buttons for the Start and Back buttons do. I’d assume that one brings up open apps like your average tablet device – represented with the two squares, while the other acts like the pause button, bringing up various options – represented by the three lines. Each of the face buttons is exactly like the Xbox 360 pad in terms of position and functionality, while the Home button is now located at the top of the pad – though I was told at all booths not to push that button [Ed - Something I did my accident... Oops].

As for the control sticks, they feel like they aren’t going to wear down to a slippery surface any time soon. The d-pad makes fighting games playable with precision for the first time on an Xbox console, with certain games on show taking great advantage of the redesign. Each one feels responsive, direct, and even pushing them in gives a rather satisfactory click. Triggers vibrating when firing a gun or driving vehicles are a nice touch that may provide a little immersion when playing games.

If I have one minor complaint though, it is the bumper buttons. They feel a lot stiffer, possibly as a workaround for the fact that gamers complained when the shoulder buttons on the Xbox 360 pad came loose. As a result, it was hard to tell whether or not I had thrown a grenade in frantic multiplayer shooters like Battlefield 4.

Weight is normally an issue with control pads, such as the fervour surrounding Sony’s decision to change the classic DualShock design into the Sixaxis. Displeasure then came mostly from the fact it was too light. With the Xbox One controller, there are no such issues about it being as bulky/heavy as the original Xbox pad or as peculiar as the Sixaxis. For me, the PlayStation 4′s controller is nice, but the clever additions to the Xbox One pad make it the better gaming device.

Our Editor-in-Chief, David Howard agreed with me with regards to the controller.

“My foray with the Xbox One ceased at the playing of FIFA 14 due to time restraints,” he said, “but it was enough time to get to grips with the new controller for the first time. It feels startlingly similar to the current Xbox 360 controller with regards to form factor which means that it remains effortlessly comfortable and a satisfying weight. The buttons felt familiar whilst the d-pad was noticeably improved.”

“The rumbles on the triggers were certainly something new but a nice touch, although the analogue sticks weren’t anything to shout home about. Unfortunately, the placement of both the Xbox button and the two shoulder buttons felt just out of comfortable reach for me. It made changing player on FIFA 14 actually challenging, and although this may change with prolonged use it put a dampener on an otherwise delightful controller.”

Kinect

Expos demonstrate why Kinect just hasn’t become popular. Despite it being bundled with the Xbox One from the start, meaning that there is a guaranteed installed user-base, the new Kinect still doesn’t register gestures properly. While the only game that uses Kinect on show was Rare’s Kinect Sports Rivals, it alone demonstrated that Microsoft’s device had a few issues that needed ironing out. As for how it looks, it emulates the hard edges that its daddy unit (the console itself) has. The statistics about how it can capture specific joints in your fingers, how it can work in low-lit conditions, being able to use it a short distance from your TV, they didn’t really demonstrate any of this on the show floor. Not even voice communication was used in any of the other demos to demonstrate the voice feature – perhaps the one thing gamers might be able to use it for when sitting comfortably on their sofa/beanbag with a controller in hand.

Imagen

Games

Forza Motorsport 5

Imagen

It’s funny to realise that Project Gotham Racing 3 was the automobile poster-child for the Xbox 360, a series now usurped by Forza Motorsport. For the longest time, Sony dominated this market with Gran Turismo, whose long legacy dates back to the original PlayStation. In complete contrast, Forza is the new kid on the block by comparison spawning both the Forza Motorsport series and the less realistic but more accessible Forza Horizon.

Cars make such a great basis for seeing how far technology has come. I still remember being amazed by how the cars in Gran Turismo 3 looked on the PlayStation 2. Forza Motorsport 5 doesn’t buck this trend as not only are the cars themselves gorgeous, but the interiors look really amazing too. Driving around the track is a boy racer’s dream come true, as the vehicle being driven was responsive for quick manoeuvres and had enough grip through tight bends.

One thing was clear though – this was an early build. Even though we were driving around one track, it showed a remarkable downgrade in quality when compared to the cars driving along them. As such, it does make me wonder about just how far the Xbox One can be pushed. Was it just because it’s an early build and the developers wanted to prioritise the quality of the car models, or is it a sign of things to come? Who knows at this point, but I’m sincerely hoping that it’s only a momentary setback.

Battlefield 4

The demo was a multiplayer one, meaning that undoubtedly I got creamed by veterans of the previous titles. The battlefield was huge, taking place at an abandoned factory surrounded by dilapidated vehicles and two bases. Our objective was to take and hold as many of the four capture points as possible in order to preserve tickets – a pretty standard Battlefield affair. Running on the Xbox One, it really did showcase the fact the brand new console can comfortably match PC gaming, with high-res environments and a constantly high/smooth FPS count. Four classes include the Assault, Engineer, Recon and Support, each acting the same as their Battlefield 3 counterpart.

Two things struck me about this game. It was incredibly tricky to shoot as the recoil felt insanely off. Even short bursts of fire had ridiculous recoil, raising your gun to the point where you need to refocus to fire. Fine tuning is most certainly required before release for all the guns. Battlefield 4 also doesn’t seem to be doing anything that Battlefield 3 isn’t doing already. Now this could be because of the choice of map, a rather bland contrast to the one we all saw in EA’s E3 conference, but we hope this isn’t a sign of things to come. What was shown at E3 was what we want, not “Battlefield 3 with better textures!”

Imagen


FIFA 14

Written by Editor-in-Chief David Howard.

This year’s footballing sim is something I’ve already regarded as “the best FIFA to date”, but I was fully aware that it felt as though the series had gone as far as it could on the current crop of hardware. New, more powerful machines were needed in order to process more physics, create a better atmosphere and provide a smoother looking game. Nothing on the current-generation FIFA 14, be that on Xbox 360 or PlayStation 3, told me that it looked poor or substandard but after playing just a solitary game on Microsoft’s new console has made it very difficult to go back.

There’s a hugely noticeable jump in the graphical smoothness, to a degree that, upon returning to the Xbox 360 version, my good friend and Editor of TheSixthAxis, Blair Inglis, exclaimed “oh wow! It looks like a PS2 game”. Although his reaction was hyperbolic he had a point. Many aren’t expecting the graphical leap to be as big as before and whilst it may not be, it is startling at the difference in quality between generations already.

Beyond the visual improvements – which included a stunning use of camera work, 3D crowds, aerial views of stadia, and advancements in animation – it’s difficult to gauge the overall improvement that EA Sports’ next-gen Ignite engine brings. It’s safe to say though that the versions of FIFA 14 that will release come the end of next month will be well worth your time.

Imagen

Ryse: Son of Rome

One of the few non-third party titles for the Xbox One, the first impressions from E3 were that this was one giant quick time event. Thankfully, the QTE sections that plagued the game were nowhere to be seen. Showcasing the fact Ryse: Son of Rome can be played cooperatively, two platers become gladiators in a gauntlet challenge, taking on captured barbarians for the entertainment of the ancient Roman populace. Objectives changed on the fly, including such tasks as “kill X enemies” or “burn these two encampments”. While you couldn’t actually see the crowds in gameplay, the opening FMV showed both combatants arriving in the arena.

Combat was a combination of God of War and Dark Souls, combining the best of these two very different franchises. Both gladiators assisted each other in real-time combat that relied heavily on deflecting attacks to counter with your own to devastating effect. A skull would appear above enemies when vulnerable, resulting in reasonably gruesome butchery that is thrilling to watch.

The graphical fidelity has been a big talking point in recent days, with Crytek themselves saying that the game we saw at E3 is not the game we saw at EGX this year. This shows, as visually the game seems to have taken a drastic hit. I didn’t mind the resolution up-scaling that has been recognised, but I had a huge issue with framerate getting no higher than 30FPS and going down to around mid-20s when the action got heated.

Imagen

Killer Instinct

If Double Helix carry on like this, add a few new game modes, etc., they might have one of the more exciting mainstream games shown at EGX. Given that I was a huge fan of Killer Instinct back in the day, reviving the series was bound to be a difficult undertaking, especially for a studio with not the greatest pedigree.

Being let in two at a time meant that this was intended to be a multiplayer demo and with four characters playable on the show floor, it was clear that each one had their own tricks. Jago and Sabrewulf were very similar to their old school counterparts, capable of massive combinations. It did seem like Jago controls perhaps a little too familiar to Ryu from Street Fighter, but this was the case back in the arcade version of the original. Thunder and Glacius are also capable of spectacular juggles, with Glacius’ ice armour proving to be quite devastating in the right hands.

The amount of detail in the character models and backgrounds are highly impressive; keeping a consistently high framerate essential for fighting games these days. It certainly looks like it wouldn’t run on an Xbox 360 as a result. While the freemium nature of this game is a worry for many seeking just to buy everything for a discounted price, this ambitious remake is certainly looking like it is on the right track so far. Hopefully it will come with plenty more additions to game modes and the revealed roster, but this is currently signalling a true return to form for the long-dormant fighting franchise.

Imagen

Dead Rising 3

If you were to look at the E3 presentation of the now Xbox One exclusive Dead Rising 3, you’d be forgiven for thinking that a lot of what made the series shine had been removed for a more serious tone. To be fair, some games work using this method, focusing on survival at all costs rather than the comical mindless slaughter of zombies. But to erase that sub-genre of games would be rather sad.

Thankfully Dead Rising 3 is not only as crazy as ever, it’s perhaps gone even further into its state of insanity. Combining weapons and items to make even crazier tools of destruction has always been silly fun, but you can now do the same with vehicles. Combining a steamroller with a motorbike creates the Roller Hawg with flamethrowers for example. There is also the Junk Car that fires green flares and can be turned into a suicide bomb, and the Shock Dozer which is a little self-explanatory.

However, while the playground we were presented with had a lot of toys to play with, it didn’t present us with a heck of a lot else to do other than kill hordes of zombies. I mean, the town itself has a lot of places to explore, with a wide variety of objects, but even Dead Rising 2‘s prologue chapter indicate at least why this is happening. Perhaps there isn’t really a reason, since the people who play Dead Rising games don’t really need one – and there’s nothing wrong with that.

Imagen

Estoy aprendiendo mas ingles contigo que con mi estudios semanales de este idioma xD
dicanio1 escribió:
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?



ves otra buena noticio hoy.. [+risas]

enserio impaciente estoy esperando tus impresiones,del mando,juegos,fluidez del interfaz o como se llame....

sobre las discusiones,reportad todoos los mensajes donde entrar a trolear,desinformar,flamear y ya......

enserio no os esperabais esto,pues esperaros a que quede menos de 1 mes y ya veréis como entran los comerciales a mentir sobre la xone,y nuevos usuarios con 4 mensajes,,,es una practica muy habitual de las empresas meter gente en foros grandes a intentar vender un producto,malmetiendo sobre la competencia..

lo que nos espera n unas semanas y espero que el moderador vea ese cambio en el hilo...

nucelargen,enserio muchos estaremos esperando tus impresiones que ya hay ganas que alguien habitual del hilo pruebe la consola y nos de sus impresiones..


Confirmo que me ire a las glories el sábado a probarla , así me ahorro el viaje al mgw que no había pasta para tanto .
Un saludo people .
Grinch escribió:
NucelarGen escribió:Esta muy bien.

Hands-On: Xbox One Looking Strong, But Still Has Some Issues

When the Xbox One debuted at E3 in June this year, nearly everyone was up in arms about a host of controversial decisions. Most of these have been addressed, especially the important DRM issue, but up until EGX 2013 we hadn’t had any time to grab one of the controllers and start experiencing the next generation for ourselves.

My primary console this past generation was the Xbox 360, more out of necessity than anything else considering the wave of quality PlayStation 3 titles of late, so I was keen to see for my own eyes whether or not I’d like this expensive piece of machinery.

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Console Size
With the photos we’ve seen from Microsoft of their new console, it’s difficult to get a scale of just how big it is compared to the Xbox 360. My first encounter with it was in a demo where the console itself was sealed away in a windowed closet. Even through the little glass window I could see that the Xbox One is pretty large.

If I was to compare its size to anything, it would be the Phillips CD-I, but that was generations ago with not much going for it besides having a CD player. It wasn’t until I entered one of Microsoft’s big shacks they had set up that I was able to get a closer look at the hardware itself. They’ve obviously learned lessons from the debut of the Xbox 360 as the console looks well ventilated, and yet there was barely a sound coming from the console unit. Sure, it is more box-like than anything released in the last generation, but it looks tough enough to last. I’m quietly optimistic that there won’t be a repeat of the Red Ring Of Death fiasco, but we won’t know until launch…

Controller

Possibly the part of the Xbox One that I got the most contact with, and the part owners will be getting to know a lot more about post launch is the controller. The build quality of this control pad is deeply impressive, with possibly Microsoft’s most ergonomic design to date. The Gamecube controller for me is still the best controller there has ever been since the dawn of analogue sticks, but this comes narrowly close to topping it.

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One part surrounded in mystery is what the replacement buttons for the Start and Back buttons do. I’d assume that one brings up open apps like your average tablet device – represented with the two squares, while the other acts like the pause button, bringing up various options – represented by the three lines. Each of the face buttons is exactly like the Xbox 360 pad in terms of position and functionality, while the Home button is now located at the top of the pad – though I was told at all booths not to push that button [Ed - Something I did my accident... Oops].

As for the control sticks, they feel like they aren’t going to wear down to a slippery surface any time soon. The d-pad makes fighting games playable with precision for the first time on an Xbox console, with certain games on show taking great advantage of the redesign. Each one feels responsive, direct, and even pushing them in gives a rather satisfactory click. Triggers vibrating when firing a gun or driving vehicles are a nice touch that may provide a little immersion when playing games.

If I have one minor complaint though, it is the bumper buttons. They feel a lot stiffer, possibly as a workaround for the fact that gamers complained when the shoulder buttons on the Xbox 360 pad came loose. As a result, it was hard to tell whether or not I had thrown a grenade in frantic multiplayer shooters like Battlefield 4.

Weight is normally an issue with control pads, such as the fervour surrounding Sony’s decision to change the classic DualShock design into the Sixaxis. Displeasure then came mostly from the fact it was too light. With the Xbox One controller, there are no such issues about it being as bulky/heavy as the original Xbox pad or as peculiar as the Sixaxis. For me, the PlayStation 4′s controller is nice, but the clever additions to the Xbox One pad make it the better gaming device.

Our Editor-in-Chief, David Howard agreed with me with regards to the controller.

“My foray with the Xbox One ceased at the playing of FIFA 14 due to time restraints,” he said, “but it was enough time to get to grips with the new controller for the first time. It feels startlingly similar to the current Xbox 360 controller with regards to form factor which means that it remains effortlessly comfortable and a satisfying weight. The buttons felt familiar whilst the d-pad was noticeably improved.”

“The rumbles on the triggers were certainly something new but a nice touch, although the analogue sticks weren’t anything to shout home about. Unfortunately, the placement of both the Xbox button and the two shoulder buttons felt just out of comfortable reach for me. It made changing player on FIFA 14 actually challenging, and although this may change with prolonged use it put a dampener on an otherwise delightful controller.”

Kinect

Expos demonstrate why Kinect just hasn’t become popular. Despite it being bundled with the Xbox One from the start, meaning that there is a guaranteed installed user-base, the new Kinect still doesn’t register gestures properly. While the only game that uses Kinect on show was Rare’s Kinect Sports Rivals, it alone demonstrated that Microsoft’s device had a few issues that needed ironing out. As for how it looks, it emulates the hard edges that its daddy unit (the console itself) has. The statistics about how it can capture specific joints in your fingers, how it can work in low-lit conditions, being able to use it a short distance from your TV, they didn’t really demonstrate any of this on the show floor. Not even voice communication was used in any of the other demos to demonstrate the voice feature – perhaps the one thing gamers might be able to use it for when sitting comfortably on their sofa/beanbag with a controller in hand.

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Games

Forza Motorsport 5

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It’s funny to realise that Project Gotham Racing 3 was the automobile poster-child for the Xbox 360, a series now usurped by Forza Motorsport. For the longest time, Sony dominated this market with Gran Turismo, whose long legacy dates back to the original PlayStation. In complete contrast, Forza is the new kid on the block by comparison spawning both the Forza Motorsport series and the less realistic but more accessible Forza Horizon.

Cars make such a great basis for seeing how far technology has come. I still remember being amazed by how the cars in Gran Turismo 3 looked on the PlayStation 2. Forza Motorsport 5 doesn’t buck this trend as not only are the cars themselves gorgeous, but the interiors look really amazing too. Driving around the track is a boy racer’s dream come true, as the vehicle being driven was responsive for quick manoeuvres and had enough grip through tight bends.

One thing was clear though – this was an early build. Even though we were driving around one track, it showed a remarkable downgrade in quality when compared to the cars driving along them. As such, it does make me wonder about just how far the Xbox One can be pushed. Was it just because it’s an early build and the developers wanted to prioritise the quality of the car models, or is it a sign of things to come? Who knows at this point, but I’m sincerely hoping that it’s only a momentary setback.

Battlefield 4

The demo was a multiplayer one, meaning that undoubtedly I got creamed by veterans of the previous titles. The battlefield was huge, taking place at an abandoned factory surrounded by dilapidated vehicles and two bases. Our objective was to take and hold as many of the four capture points as possible in order to preserve tickets – a pretty standard Battlefield affair. Running on the Xbox One, it really did showcase the fact the brand new console can comfortably match PC gaming, with high-res environments and a constantly high/smooth FPS count. Four classes include the Assault, Engineer, Recon and Support, each acting the same as their Battlefield 3 counterpart.

Two things struck me about this game. It was incredibly tricky to shoot as the recoil felt insanely off. Even short bursts of fire had ridiculous recoil, raising your gun to the point where you need to refocus to fire. Fine tuning is most certainly required before release for all the guns. Battlefield 4 also doesn’t seem to be doing anything that Battlefield 3 isn’t doing already. Now this could be because of the choice of map, a rather bland contrast to the one we all saw in EA’s E3 conference, but we hope this isn’t a sign of things to come. What was shown at E3 was what we want, not “Battlefield 3 with better textures!”

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FIFA 14

Written by Editor-in-Chief David Howard.

This year’s footballing sim is something I’ve already regarded as “the best FIFA to date”, but I was fully aware that it felt as though the series had gone as far as it could on the current crop of hardware. New, more powerful machines were needed in order to process more physics, create a better atmosphere and provide a smoother looking game. Nothing on the current-generation FIFA 14, be that on Xbox 360 or PlayStation 3, told me that it looked poor or substandard but after playing just a solitary game on Microsoft’s new console has made it very difficult to go back.

There’s a hugely noticeable jump in the graphical smoothness, to a degree that, upon returning to the Xbox 360 version, my good friend and Editor of TheSixthAxis, Blair Inglis, exclaimed “oh wow! It looks like a PS2 game”. Although his reaction was hyperbolic he had a point. Many aren’t expecting the graphical leap to be as big as before and whilst it may not be, it is startling at the difference in quality between generations already.

Beyond the visual improvements – which included a stunning use of camera work, 3D crowds, aerial views of stadia, and advancements in animation – it’s difficult to gauge the overall improvement that EA Sports’ next-gen Ignite engine brings. It’s safe to say though that the versions of FIFA 14 that will release come the end of next month will be well worth your time.

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Ryse: Son of Rome

One of the few non-third party titles for the Xbox One, the first impressions from E3 were that this was one giant quick time event. Thankfully, the QTE sections that plagued the game were nowhere to be seen. Showcasing the fact Ryse: Son of Rome can be played cooperatively, two platers become gladiators in a gauntlet challenge, taking on captured barbarians for the entertainment of the ancient Roman populace. Objectives changed on the fly, including such tasks as “kill X enemies” or “burn these two encampments”. While you couldn’t actually see the crowds in gameplay, the opening FMV showed both combatants arriving in the arena.

Combat was a combination of God of War and Dark Souls, combining the best of these two very different franchises. Both gladiators assisted each other in real-time combat that relied heavily on deflecting attacks to counter with your own to devastating effect. A skull would appear above enemies when vulnerable, resulting in reasonably gruesome butchery that is thrilling to watch.

The graphical fidelity has been a big talking point in recent days, with Crytek themselves saying that the game we saw at E3 is not the game we saw at EGX this year. This shows, as visually the game seems to have taken a drastic hit. I didn’t mind the resolution up-scaling that has been recognised, but I had a huge issue with framerate getting no higher than 30FPS and going down to around mid-20s when the action got heated.

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Killer Instinct

If Double Helix carry on like this, add a few new game modes, etc., they might have one of the more exciting mainstream games shown at EGX. Given that I was a huge fan of Killer Instinct back in the day, reviving the series was bound to be a difficult undertaking, especially for a studio with not the greatest pedigree.

Being let in two at a time meant that this was intended to be a multiplayer demo and with four characters playable on the show floor, it was clear that each one had their own tricks. Jago and Sabrewulf were very similar to their old school counterparts, capable of massive combinations. It did seem like Jago controls perhaps a little too familiar to Ryu from Street Fighter, but this was the case back in the arcade version of the original. Thunder and Glacius are also capable of spectacular juggles, with Glacius’ ice armour proving to be quite devastating in the right hands.

The amount of detail in the character models and backgrounds are highly impressive; keeping a consistently high framerate essential for fighting games these days. It certainly looks like it wouldn’t run on an Xbox 360 as a result. While the freemium nature of this game is a worry for many seeking just to buy everything for a discounted price, this ambitious remake is certainly looking like it is on the right track so far. Hopefully it will come with plenty more additions to game modes and the revealed roster, but this is currently signalling a true return to form for the long-dormant fighting franchise.

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Dead Rising 3

If you were to look at the E3 presentation of the now Xbox One exclusive Dead Rising 3, you’d be forgiven for thinking that a lot of what made the series shine had been removed for a more serious tone. To be fair, some games work using this method, focusing on survival at all costs rather than the comical mindless slaughter of zombies. But to erase that sub-genre of games would be rather sad.

Thankfully Dead Rising 3 is not only as crazy as ever, it’s perhaps gone even further into its state of insanity. Combining weapons and items to make even crazier tools of destruction has always been silly fun, but you can now do the same with vehicles. Combining a steamroller with a motorbike creates the Roller Hawg with flamethrowers for example. There is also the Junk Car that fires green flares and can be turned into a suicide bomb, and the Shock Dozer which is a little self-explanatory.

However, while the playground we were presented with had a lot of toys to play with, it didn’t present us with a heck of a lot else to do other than kill hordes of zombies. I mean, the town itself has a lot of places to explore, with a wide variety of objects, but even Dead Rising 2‘s prologue chapter indicate at least why this is happening. Perhaps there isn’t really a reason, since the people who play Dead Rising games don’t really need one – and there’s nothing wrong with that.

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Estoy aprendiendo mas ingles contigo que con mi estudios semanales de este idioma xD


pero sabes porque ?

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keevviiiinn escribió:
dicanio1 escribió:
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?



ves otra buena noticio hoy.. [+risas]

enserio impaciente estoy esperando tus impresiones,del mando,juegos,fluidez del interfaz o como se llame....

sobre las discusiones,reportad todoos los mensajes donde entrar a trolear,desinformar,flamear y ya......

enserio no os esperabais esto,pues esperaros a que quede menos de 1 mes y ya veréis como entran los comerciales a mentir sobre la xone,y nuevos usuarios con 4 mensajes,,,es una practica muy habitual de las empresas meter gente en foros grandes a intentar vender un producto,malmetiendo sobre la competencia..

lo que nos espera n unas semanas y espero que el moderador vea ese cambio en el hilo...

nucelargen,enserio muchos estaremos esperando tus impresiones que ya hay ganas que alguien habitual del hilo pruebe la consola y nos de sus impresiones..


Confirmo que me ire a las glories el sábado a probarla , así me ahorro el viaje al mgw que no había pasta para tanto .
Un saludo people .



Kevin vas a probar el sábado la Xone?...pues si es así cojonudo,ya sabes que quiero todos los detalles por el chat...

PD...ahora me viene a la cabeza el tema del chat en la Xbox...también era una mierda,no era para tanto,que eso era secundario,ect...y resulta que a sido de lo mejor que a tenido la xbox360..jugar online hablando con los amigos,no tiene precio.todo lo que se a hablado del online hoy,es como un dejavu [+risas]
Wenas

Preparad las plumas y las espadas los que vais a catarla ehh, que queremos mucha info y opiniones de primera mano.

A ver si pasa el Mod y pone orden, que da vergüenza cada vez que salen tres noticias buenas de One entran los tres mismos de siempre con el dolor de barriga a enmierdar el hilo.

No les quoteéis, reportad y listo que el mod no se chupa el dedo y ya los conoce de sobras, si son siempre los mismos.

Salu2
Iré con una camiseta irreconocible para la ocasión

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No, el casco no XD
hadock0 escribió:
hadock0 escribió:
Nuhar escribió:Me han regalado unos puntazos en una web y he añadido otro juego para mi coleccion de salida, asi que ya cuento con el Ryse, Fifa y el Killer Instinct, menudos vicios me voy a pegar!!!



¿Sabes si para tener el Killer Instinct (con un jugador solo), hay que tener el Live Gold obligatoriamente "Edicion OneDay Gold"? ¿ O puedo comprar sencillamente una tarjetita de 3 meses sin prisas, y bajarme el K.I. sin problema?


Me autocito. Gracias si podeis confirmar, ya que me compraria el gold ahora o esperaría a más adelante.

No. Para jugar el killer instict con un personaje como dices vale con el live gold "de siempre". La edicción esa de oneday gold lo que trae es un personaje extra y una caja muy guapa eso si pero claro por esa pasta ya puede ser guapa.
Vamos que te puedes pillar el live ahora que vas a poder jugar al kI tranquilamente.
Por lo que vale esa gold te pillas casi live para 2 años madre mia :O . Saludos. [oki]
NucelarGen escribió:E sábado iré a Barna a probarla. Yo os contaré y intentaré hacer unas fotos y vídeos en condiciones.

Espero que se pueda. Alguien más irá?


Ahí estare yo ^^
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