Dicho por el propio lantus:
Re: networking ive tested it on a couple of different configurations.
XBOX <-> Deathmatch Internet server - working ok
XBOX <-> PC Lan deathmatch - ok
XBOX <-> PC Co-op - ok
XBOX <-> PC <-> Amiga Quake - ok !
theres a few more scenarios i want to test out, especially xbox to xbox on a lan and over XLink but so far its looking quite good
finally im definetly going to be working on a hardware accelerated version, most likely by providing a D3D wrapper around OpenGL in SDL.
good news all round for Quake fans eh?
Un saludo.