Algunas partes de la previa, si alguien quiere treducir...
Historia:
The premise is straightforward: zombies have sprung up in a city and its up to four heroes to put an end to the madness. How? By driving a ticking nuclear bomb into the heart of downtown and then getting out before the whole town turns to toast. This is no Sunday drive, as endless hordes of zombies lie in the wait to stop the heroes. In addition, an even more formidable challenge lies in the game’s timer: the players only have a limited amount of time to drop the bomb off downtown and get out before they are themselves obliterated.
Cooperativo:
The game allows for 1-4 players, but uses four characters at all times. This means that possible playing combinations range from one player and three CPU-controlled allies to four human players. One player drives the vehicle -- a vintage 1950s convertible -- while the other three are responsible for mowing down any undead standing in their way. (The driver, incidentally, can also use weapons while driving, but has the additional responsibility of the steering wheel.) Players can switch positions on the fly, allowing different players to take on different roles over the course of the game. The game’s life bar consists of bottles of anti-mutagen, which are lost whenever a player is attacked by a zombie.
Armas:
Along those lines, we all know that a zombie game wouldn’t be complete without lots and lots of weapons, and Zombie Massacre promises to deliver an arsenal of them. Some weapons will be dropped by dead enemies during the course of the game, while others can only be acquired by rescuing specific civilians. Standard weapons in the game require ammo (which can be picked up during the run) but pack a lot of ranged punch, whether they be machine guns or shotguns. Special weapons are designed to wipe out large numbers of zombies at once and include such favorites as the flamethrower and the shoulder-fired rocket launcher. When ammo runs low, however, Zombie Massacre allows players to fend off their mutated foes with a wide range of melee weapons, including bats and lead pipes. Finally, Zombie Massacre also allows players to pick up up some truly bizarre weapons, such as holy water, a lawn mower, and -- no, we’re not kidding -- even a kitchen sink.
Controles:
Controls are no small part of any Wii game, and Zombie Massacre mixes in some Wii conventions with a few unique twists. All weapon controls are mapped to the Wii Remote, while all steering is mapped to the Nunchuck -- this enables the driver to both shoot and steer at the same time, should he or she so desire. Shooting is handled with the Wii remote’s IR functionality, with players shooting or swiping at everything in sight. Weapon cycling is handled with the D-pad, while shooting is handled with the B-button. The A-button is reserved for the air strike -- a limited-use, mass damage attack on all the enemies onscreen. Steering is effected by holding the nunchuck sideways and tilting it in an arc pattern. Acceleration and braking are tied to pushing the control stick left (or up, accounting for the 90 degree turn) or right, respectively. The Z button allows the player to jump the car over obstacles, while the C-button engages a limited-use Nitro boost.
Compatibilidad con zapper/volante - Sin juego online:
There are a couple of other game features worth noting. One, 1988 Games is promising compatibility with both the Wii Zapper (via a special gunner only mode) and the Wii Wheel (via a special driver only mode). Two, although the game will likely not support online gampeplay, the developer is looking into cultivating an online community through online best time rankings via the Wii Internet Browser and through sponsoring Wii parties.