Mmm en un principió me decepcionó un montón pero ahora que voy conociendo me está gustando mas. Leeros esto:
You're absolutely right -- you're not playing "Legend of Zelda" on that. You are BEING Link with that controller. Imagine controlling Link with the analog stick in one hand, and directing the Master Sword with the other. Or aiming the Hookshot with it, then pulling the trigger to fire it exactly where you want it to go. Of course, these are speculations, not facts from a demo of "Zelda Revolution" (or whatever the system will be called). But it's an example of the kind of immersion that a controller set-up like this makes possible.
Honestly, at first look, I laughed. Out loud. I didn't get it at all. But as soon as you understand what the wand does in relation to the television -- how it can detect not only where it is being held, but how close to the television you are, things start to fall into place. Nintendo wanted to change the way to interact with games -- that was their biggest goal. Not everybody wants to play with a regular video game controller. I use "SEGA Bass Fishing" as an example. My old man had no interest in video games, but he was all over that fishing controller because he "got it." I think that's what could happen with the Revolution controller. More people "getting it."
I am 100-percent behind Nintendo's drive for innovation. I like the DS far more than my PSP, mainly because it offers something different. I've been playing games since the Atari 2600. While controllers have become more complex and graphics have gotten better, the core concept of playing a video game hasn't really changed. The DS was a step in the direction of change, and I think this Revolution controller really completes Nintendo's efforts to blow open video games to people that have been "left behind." (Incidentally, that's also one of the things I like about mobile gaming -- cell phone game can be played by anybody, especially the more casual ones. Video game companies have left tens of millions of dollars on the table to by catering to a select audience with "Tomb Raider" and "Metal Gear Solid," and to some extent, "Super Mario Bros.")
However, one thing I'd like to hear more about is HDTV support. If Nintendo is going for total immersion, then I think the best possible display is essential. If I'm in a duel to the death with Ganondorf, I want him to look like he's standing right in front of me. I don't want to see where his polygons meet and be reminded that I am just playing a video game. Some of those HD-ready XB360 screens we've seen in the last 24 hours have knocked me on my ass with their realism. I want the Revolution to have this level of visual polish. Whether or not I am waving my sword at a fantasy enemy or I am aiming my rifle in the middle of a war zone. I think this controller demands HD.
I've been called a Nintendo fanboy for years. Hell, I'll confess that I actually worked for them for a year writing for Nintendo Power. But I really think this has enormous potential. Does it make Nintendo wildly different from the rest of the video game world, the one that pulled in $11 billion last year? Yes. But if this brings in new people, Nintendo could be part of the video game world that pulls in $20 billion.
Y voy a dormir que no aguanto
dentro de unas horas ya me leeré todo con mas calma