..
Por si ayuda:
Interesante ver el impacto en el rendimiento de cada elemento.
Fuente: Foros Fallout 4 oficiales y Nvidia.
Actor Fade - governs the distance at which NPCs, animals and enemies can be seen; recommended value: 50% (~ 5 FPS hit)
Ambient Occlusion - adds contact shadows where two surfaces or objects meet; recommended value: SSAO (~ 7 FPS hit)
Anisotropic Filtering - affects the sharpness of textures, especially those in the distance or on the sides of the screen; recommended value: 16x (~ 3 FPS hit)
Anti-Aliasing - removes the aliased or jaggy appearance of models and textures; recommended value: TAA (~ 2 FPS hit)
Decal Quantity - governs the number of bullet holes, blood spatter and other incidental details visible on surfaces; recommended value: High (~ 5 FPS hit)
Depth of Field - adds a screen blurring effect that emphasizes the action, characters, and certain game elements; recommended value: Bokeh (~ 5 FPS hit)
Distant Object Detail - controls the quality of buildings and other large objects and their visibility at a distance; recommended value: Ultra (~ 4 FPS hit)
Godrays Quality - governs the appearance of crepuscular sun rays, as well as volumetric lighting; recommended value: Low (~ 6.5 FPS hit)
Grass Fade - adjusts the spawn distance of grass and its visibility at a distance; recommended value: 50% (~ 7 FPS hit)
Item Fade - adjusts the view distance of movable game elements, such as buckets, bottlecaps, bones, etc.; recommended value: 50% (~ 3 FPS hit)
Lens Flare - adds halos and highlights when the camera is pointed in the direction of a bright light; recommended value: On (less than 1 FPS hit)
Lighting Quality - adjusts the fidelity of lighting, the quality of shaders, and the quality of light-material interaction; recommended value: Medium
Object Fade - adjusts the view distance of immutable game elements, such as trees, fences, cars, etc.; recommended value: 50% (~ 3 FPS hit)
Object Detail Fade - has a very, very, very minor impact on the fidelity of objects rendered by Object Fade; recommended value: Ultra (~ 1.6 FPS hit)
Rain Occlusion - rain won't be rendered around your character if you're beneath an elevated highway, for instance; recommended value: On (~ 5 FPS hit)
Screen Space Reflections - adds reflections of environmental objects to reflective surfaces, such as bodies of water; recommended value: On (~ 5 FPS hit)
Shadow Distance - controls the view distance of shadows, adding some much-needed depth to distant detail; recommended value: High (~ 8 FPS hit)
Shadow Quality - adjusts the visibility, detail level, and fidelity of shadows throughout the game; recommended value: Medium ( ~ 7 FPS hit)
Texture Quality - governs texture detail, but in reality has no discernible visual impact; recommended value: Ultra (less than 1 FPS hit)
Wetness - makes surfaces appear wet when it rains and adds shine to illuminated surfaces and character clothing; recommended value: On (~ 5 FPS hit)