Datos conocidos , por ahora ...More details have emerged regarding today’s announcement of Deus Ex: Human Revolution Director’s Cut for the Wii U by Square Enix. The latest information from Eurogamer focusses on gameplay changes, visual improvements, and much more. You can read all about the changes to the game below.
- More than a port.
- Eidos Montreal says it’s the “ultimate edition of the game”.
- Eidos is working with Straight Right on the game.
- Deus Ex’s boss battles were originally outsourced.
- The three bosses have had their map layouts reworked to provide players with alternative potential strategies.
- New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth.
- Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him.
- Energy system is more forgiving on Wii U.
- Can have two energy cell recharge by default on all but the hardest difficulty.
- Players can now use Jensen’s augmentation powers more freely.
- Improved AI for enemies to include the tweaks made for The Missing Link downloadable expansion.
- Enemy cone of vision has been retrofitted into the entire game for the Wii U version.
- Missing Link DLC originally looked better than the main game since the developers were more comfortable with their tools when they came to create them.
- Missing Link’s improved visuals have now been applied to Director’s Cut full game.
- Includes better shaders and revamped lighting system.
- New fog system that “makes the atmosphere really stand out”.
- Choppy shadows are now smoothed.
- Visual improvements not possible on the Xbox 360 since there’s not enough disc space available.
- Anti-aliasing also wouldn’t work on the console but is in for Wii U.
- GamePad ued for new augmentation called Neural Hub.
- The game’s Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub.
- Use the GamePad to see enemy health, armor type (heavy, medium, or light) and loot.
- Can use the GamePad to navigate menus, display the map, augmentation system, inventory, etc.
- Swipe controls.
- Grenade throwback: equip a proximity detector that alerts him to a nearby grenade.
If an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back.
- Touch screen shows Jensen’s radar by default, which is a sort of hybrid between the main radar and the 2D map.
- Can open the 2D map on the GamePad and use the stylus to write notes that will appear on the main radar screen.
- Use the touch screen for the hacking mini-game.
- Weapons that have a scope (ex: sniper rifle) will let you use your TV to center your target, then enter a precision mode using the touch-screen, which displays the cross-hair.
- Around 8 hours of commentary from Eidos Montreal.
- Icons dotted around the world can activate this voice over, and you’re free to continue playing as you listen.
Saludos !!