Rondando por ign me he encontrado esto. Me extraña que no haya trascendido algo más (y no he encontrado ningun hilo), porque la noticia tiene un par de dias, pero ahí lo dejo:
El texto viene a ser algo como esto. Lo siento, pero no me apetece ponerme a traducir ese tochaco (entrevista incluida).
June 3, 2008 - D3Publisher and TOMY announced today that Naruto: Clash of Ninja Revolution will be heading to Nintendo Wii this year, and while many of us saw that one coming after the Japanese announcement just a few days ago, it turns out the companies have a few more surprises in store for the American audience. Rather than taking a direct port of the Japanese offering, Clash of Ninja Revolution will be an original title here in the states, this time incorporating gameplay based on feedback from the fans of the previous games and tournament players, an all-new story experience, and new game modes not previously seen in Clash of Ninja. Team that with over 30 fighters this time around, and you've got a Wii fighter that looks to dominate in the US specifically this year, and keep the Clash of Ninja series momentum rolling.
Working again with developer Eighting – known not only for previous Clash of Ninja games, but also work on the Bloody Roar fighting series – D3 and TOMY are looking to create a more polished, balanced, and focused tournament fighter, whether you're planning on kicking butt with the Wii remote, classic controller, or GameCube pads.
16:9 and 480p are both confirmed for US.
In addition to a few new tidbits of information, D3 has also provided IGN with first screens (in both 4:3 and 16:9 resolution) of the latest Clash of Ninja Revolution in action. We've also had a brief chance to pick the brains of the folks responsible for Clash of Ninja Revolution 2 with a short Q&A about the new game. The following Q&A is answered by Glenn Stotz Jr., product specialist at TOMY Corporation.
Enjoy.
IGN: This will be the first Clash of Ninja game that is US-specific. What type of work is going into that? Are we going to see new locales, new animation, and a new engine, or is it still the main Clash of Ninja innards from previous games?
Stotz: The innards of the game have remained intact because we feel like the tightness in the fighting system is always growing and improving and it's becoming so much better with every game (this time around it's a big leap). What makes this game US specific is the content: the Story mode is completely original and focuses on aspects of the Naruto world we feel like American audiences want to see a lot more of, while still staying true to and involving aspects of the television series. This leads to a lot more unique content, but more about that will be revealed soon.
IGN: Clash of Ninja Revolution is said to have new modes and new characters. Can you give us details as to any specifics on gameplay modes? Are you adding to the list, or will some new ones replace the originals?
Stotz: As far as the character roster goes, players will not be disappointed. We've gone from 20 characters in Revolution to 30+ in Revolution 2, and the roster is something we took a lot of time deliberating over. We of course considered the new Story mode, as well as choosing characters who will simply make this a much stronger fighting game roster (with varying play styles, strengths/weaknesses, etc.)
Choji.
Kiba.
IGN: One of the biggest aspects of Clash of Ninja is the multiplayer. You've confirmed four player multiplayer, but what about online? Nintendo's Wi-Fi Connection is growing by the month in popularity.
Stotz: As most people are aware, developers are still trying to hammer out some of the last messy details of maintaining a smooth experience for online play. So as Clash of Ninja Revolution 2 and its engine are really based on lightning fast reflexes and attention to split second detail, that's what we decided to focus on. We are always exploring Wi-Fi options and will continue to do so in the future, but instead of suffering over a game mode that might not be quite up to par because of the internet, we invested all that time into the rest of the game, making it that much better.
IGN: You've mentioned that this game takes a lot of feedback from fans, and focuses on stronger tournament play and balancing. What types of comments did you originally get from fans? Was it mostly character tweaking, or is that where some of the new modes and options are coming from?
Stotz: From fans of Naruto who have played CON Revolution we sometimes get: "Why weren't Choji and Kiba in the game!?" or "The roster is too small!" They will not rest until every single character makes it! We're big fans ourselves and as I mentioned already, we spent a lot of time deliberating over characters for this game and content that appeals to the North American audience but we also got email from tournament players who focused on the game play exclusively. We scoured forums for technical details like: "These Y cancels make this character's combination too powerful," or "The chakra use/gain needs to be tweaked for these moves," or "We don't like the stage transitions screwing with the pace of our fight!" etc (Y cancels refers to cancelling your combo by using the throw button, which is Y on the GameCube controller). So all of this was taken into consideration for tweaks and adjustments where possible.
IGN: We're excited to see Clash of Ninja already confirmed for 480p and 16:9 support this time around. How will the game top the original's graphical offering? The first game was more of a GameCube+ title than a full-blown "from the ground up" experience on Wii like this one.
Stotz: There's the innate improvement being in widescreen that the fields of play are larger. This makes the background images look really terrific with a set of component cables. Also, the new additions to the roster have all sorts of new special effects that happen when they perform a jutsu. We will always strive for the best Wii graphics we can get, but gameplay is where it's at on the Wii especially with 4P multiplayer and that's what the Clash of Ninja series brings to the table. Gameplay and imagination have been championed by our producer from the very start and Revolution 2 will be a ton of fun for both Naruto and fighting game fans alike.
We'll have more on Naruto: Clash of Ninja Revolution 2 as development continues. Until then, check out the latest screens of Naruto in action in our image gallery below.