Onimusha and Dino Crisis were recently ranked the #6 and #7 best-selling Capcom franchises to date. Since 2006, however, fans haven't seen a major release from these two series, and there's a good reason for that.
In a recent interview with IGN, Capcom VP of Strategic Planning and Business Development Christian Svensson says the company hasn't given up on these two franchises yet, saying they're evaluating how to bring them back for modern day gamers.
"Onimusha is tricky in particular given how Japanese-focused the franchise has been," Svensson said. "When you look at the timing and sales trend of how Onimusha has gone each outing – I won't give you the exact numbers, but let's just say every outing subsequently has been about 60% of the prior - the brand doesn't right now have quite the resilience that you might think."
"While Onimusha 1 and Onimusha 2 are among our more successful titles, Onimusha 3 and Onimusha Dawn of Dreams, not so much," he added.
Svensson later says the Onimusha franchise is 'percolating' at the company, and in traditional Capcom fashion, even hinted something might be coming in the future.
"I don't know that internally there's, on the creative side, massive fire to say, 'Ah, I know have to fix that and reboot that and make that huge again,'" he added. "For the time being I think it's in percolate mode, that is to say, it's not forgotten internally, there are discussions that go on, but I don't think anyone has sort has come up with the 'that's it' idea of how to get the game back up to 3 or 4 million units."
"You may see some things of the brand pop up in the future, I can't say what, but there are certainly discussions about it."
Dino Crisis saw its last major release on the original Xbox back in 2003 with Dino Crisis 3. Svensson said that while the franchise comes up in discussions, no one to date has thought of an interesting way to resurrect the title.
"Dino Crisis 3 I think is where it went off the rails if I recall. Dino Crisis' success really was an out cropping of Resident Evil 1 and 2," Svensson explained. "There are discussions, Dino Crisis comes up from time to time, but there isn't any burning desire from R&D or the business side to light that franchise back up again."
"Until there's an internal champion with something incredible, things just sort of sit there."
Svensson later said Dino Crisis' design of pre-rendered backgrounds and tank controls wouldn't work today.
"You'd be amazed how many franchises where we're like 'oh that was great, that was amazing,' but the question is how we make that a compelling and contemporary game experience," he said.
"As much as I love Dino Crisis, I don't think pre-rendered backgrounds; tank-controlled dinos are going to sell to the level that's going to cover the budgets that it takes to make something competitive in that space.
"Someone internally may cook up an idea, but we haven't seen the fire from R&D yet and no one's come up with the idea yet."
For more from our interview with Christian Svensson, including his thoughts on what went wrong with Lost Planet 2, the future of third-party exclusives, and his response to Inafune's controversial comments from TGS, check back with IGN later this week.
If you have any idea for Capcom for what to do with Onimusha and Dino Crisis, sound off in the comments below!
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