foresst escribió:Disponible la versión 1.6.3. Aún no la pruebo, pero ya saben que está disponible.
Gracias por avisar, esta tarde la pruebo. No son muchas las MEJORAS, pero por lo menos actualizan constantemente.
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# CEMU detailed changelog for 1.6.3
# Patreon release date: 2016-10-20
coreinit: Added support for 'wb' modifier flag in FSOpenFile()/SAVEOpenFile()
AX: Rewrote a majority of AX API and internal mixing code, aiming for almost a 1:1 reimplementation where possible
AX: Adjusted memory layout of some internal sample data buffers (some games calculate addresses on their own instead of relying on the values provided by the API)
SWKBD: Fixed a bug that caused the software keyboard overlay to not display on AMD GPUs
GX2: Added support for D24_S8_FLOAT depth buffer format
GX2: Shaders will now correctly use shadow samplers instead of imitating them by manually comparing shadow depth in shader logic
GX2: Added support for dynamically detecting and adjusting the number of mip levels of a texture during usage (information about the mip level count isn't always available at texture creation)
GX2: Better support for rendering to individual mip levels of a texture
GX2: Added support for binding the same texture multiple times with different mip or slice views during a drawcall
GX2: Fixed order of elements returned by FETCH4 shader instruction
GX2: Fixed a bug in polygon offset slope scale calculation
GX2: Handle texture LOD parameter correctly in vertex shader