Recordar que los emuladores de las Minis (kachikachi para la NES y canoe para la SNES) también son oficiales Nintendo, pero no tienen compatibilidad 100%; de hecho, unos cuantos juegos famosos no funcionan bien o directamente no funcionan en esos emuladores. E incluso Yoshi's Island (que estaba en la SNES Mini) tenía glitches gráficos con canoe.
Aprovecho para copiar y pegar la info que he puesto en el hilo del juego.
Fuente:
https://twitter.com/OatmealDome/status/ ... 16640?s=20Galaxy and Sunshine run under a Wii and GameCube emulator named "hagi"(?) possibly made by NERD (Nintendo of Europe division).
Mario 64 is running under an N64 emulator. Dunno which.
Atención a esta parte:
Galaxy in particular is really interesting. It appears they recompiled the original code to run natively on the Switch CPU, but everything else (GPU/Audio) is running in the emulator.
Interesting trick!
Es decir, Galaxy es, digamos, un "semi-port". Lo que explicaría los problemas con Galaxy 2, y hace con que las expectativas por un emulador de Wii bajen algo.
The project codename might be "Stardust". There also might be a sub-codename for Galaxy - "Shigeru".
The menu that lets you choose games is made with LunchPack (engine used by Splatoon / Mario Maker / Animal Crossing).
About the All Stars N64 emulator:
- Shindou Pack ROM is used (no BLJ for you).
- Texture, code, and text translation patches are applied on the fly (interestingly, first person camera has inverted controls vs original).
- Oddly, also uses Vulkan API?
BLJ, para quien no sepa, es "backwards long jump". Es decir, han patcheado el truco favorito de 11 entre cada 10 speedrunners.
Interestingly, the code patches are done through Lua. The emulator takes over execution upon/after reaching a certain PC address and transfers control to a Lua script.
Also, whoever made the emulator configuration file made a typo. They spelled the word cannon as "canoe".