DOOM

Ya queda menos!!, los que vayais a comprarlo agregarme para echar unos vicies cuando salga! ;)
Que pintaca el trailer de lanzamiento... Por cierto habeis visto algún video del unboxing de la collectors? Toy ansioso por ver la calidad de la figura.
zero1362 escribió:Gameplay aleman [fumando]

https://www.youtube.com/watch?v=NbL56QCnDdg


Que pena dan... Parece que no hayan jugado en la vida a un shooter.
XeeSusH está baneado por "spoilerman"
xhakarr escribió:
zero1362 escribió:Gameplay aleman [fumando]

https://www.youtube.com/watch?v=NbL56QCnDdg


Que pena dan... Parece que no hayan jugado en la vida a un shooter.

Lo mismo he pensado [carcajad] [carcajad]
El-puto-amo escribió:https://m.youtube.com/watch?feature=youtu.be&v=f8aU4MYDsOQ

Divertidisimo
Es cojonudo. [Ooooo]

Aqui esta el trailer de ayer y otro nuevo con buena calidad.

http://www.gamersyde.com/hqstream_doom_ ... 04_en.html
http://www.gamersyde.com/hqstream_doom_ ... 06_en.html

Edit:

Imagen
@ÓscarSG es tuyo o que ya está circulando. Si es tuyo, espero que esta noche pongas tus impresiones.
Que poquito nos falta gente para disfrutar de la campaña!!! [beer]
Ojala fuese mio. Esta sacado de uno de NeoGAF que se ha comido 200km para recogerlo. xD

Estoy a la espera de sus impresiones.

https://twitter.com/_Mdk7_
Vaya hombre, y yo que esperaba tu primera impresión. Bueno, al menos va circulando y comenzaremos a leer que les parece a los jugadores, porque según he leído en neogaf, hay embargo hasta el día de salida.
No tenia ni idea que te regalan los DOOM al realizar el pre order en la Store.

He recibido un mensaje con un codigo para cada uno.

Ya podrian dar el 3 tambien. [+risas]
El 3 no lo pueden dar porque no existe en digital.
TIGA está baneado por "clon de usuario baneado"
Soy el único que tiene un hype de la rehostia y cuenta los dias hasta el viernes que viene??? =))))))
@TIGA nop. Estoy contigo. Me he hecho el Doom 3 bfg para hacer boca. Me falta el 1, el 2 y las expansiones del 3. Que bueno que hicieran el bfg retrocompatible.
Joder esta semana es un dolor el martes el uncharted y el viernes el doom.... No los podían sacar mas separados no....luego hay meses que nos comemos los mocos
ÓscarSG escribió:El 3 no lo pueden dar porque no existe en digital.


si que esta digital mediante la retro, lo pusieron hace unas semanas
NeOz7 escribió:
ÓscarSG escribió:El 3 no lo pueden dar porque no existe en digital.


si que esta digital mediante la retro, lo pusieron hace unas semanas
La BFG no esta para comprar en digital, solo se puede jugar si tienes el disco.

https://xbox.uservoice.com/forums/29850 ... fg-edition
ÓscarSG escribió:
NeOz7 escribió:
ÓscarSG escribió:El 3 no lo pueden dar porque no existe en digital.


si que esta digital mediante la retro, lo pusieron hace unas semanas
La BFG no esta para comprar en digital, solo se puede jugar si tienes el disco.

https://xbox.uservoice.com/forums/29850 ... fg-edition


pues no sabia que solo era con disco, pense que al verlo retro automaticamente esta en digital

Gracias por la info
Venga, primeras impresiones de uno de NeoGAF (el de la foto del juego)

So, here I am after playing quite a few hours (can't tell you how many as the game is not visible on my Xbox profile, but I guess at least 6). I'll drop some notes bullet point style, in no particular order. Feel free to ask questions, of course, and in case I'll happily try to answer.
Oh, a premise: I intentionally did NOT watch the 1hr long stream dedicated to single player, as I really wanted to experience the game directly, being genuinely surprised by the experience. So pardon me if some of the things I'll say might be obvious for you at this point.

• I think this game will be pretty divisive, as some of the base mechanics are pretty particular and not really that expected. Despite a not so memorable beginning, I'm definitely having quite some fun with it, but still I think this new iteration of Doom might not be everyone's cup of tea.... but I'll get to that.

• The graphics on Xbox One are really, really good. The world is detailed, rich and with lots of great effects all around, and thanks to the absolutely solid art direction the overall effect is honestly truly impressive. Even more considering that the game runs at 60 FPS, with no apparent slowdowns whatsoever (except for maybe one or two minor occasions while loading a new area, but absolutely never in combat). Unfortunately though the tearing is back (as it was in the Alpha), and it's definitely visible. I also experienced a weird problem during a mission, with one particular kind of enemy looking completely gray - as if the textures weren't properly loaded - and the ambient voices suddendly going silent: I had to quit the game and start it up again to make things right, weird. But again, apart from those flaws, the visual impact is pretty fucking amazing.

• I dig the art direction, a lot. At first it felt a bit too sci-fi and less satanical (even if the sci-fi was surely fascinating with its emphasis on heavy machinery and industrial settings, with some elements that reminded me of both Halo 4 and Warhammer 40k), but once you get to Hell... woah, you will not be disappointed. The character designs is equally great, I personally adore the designs of the various demons: they look menacing and grotesque, and it's super fun to tear them apart. And also, something that is a big plus in my book: the game is not afraid to use colors. Of course the palette will be mainly red and brownish, but the tones are super saturated, and here and there you will see some inspiring and jaw-dropping panoramas of damnation.

• The music is ACE. It's not always there, as when you are exploring it's mostly ambient effects and noises in the background, but when you start fighting and the soundtrack kicks in, it's fucking BADASS. Seriously, it's empowering as fuck, and it's another element that pushes you to be even more aggressive, more brutal and more lethal. Mick Gordon is really a beast (not that I had any doubt after the awesomeness heard in Killer Instinct!), and expect something beyond the crazy good industrial tunes. Gregorian chants in hell anyone?

• There is a lot of exploration: the levels are frankly pretty huge, elaborate and absolutely full of secrets. Lots of collectibles, data and power ups to find, and once per mission even some vey well hidden sections taken straight from the original Doom, with the graphics suddenly changing and becoming like the dream section seen in Wolfenstein TNO, to give you that sweet retro feeling (even if the enemy models will stay the same).

• To my surprise, there is quite some plot. Nothing that really gets in the way of the action, but I wasn't even expecting so many dialogues, little cutscenes and that amount of info regarding the lore. It's no The Last of Us of course (the main character is really just a dull shell, pretty much), but it's still entertaining... and it reminded me of Dead Space a couple of times (the tone is similar, and also some of the events, with basically hell unleashed on the surface of Mars)

• The RPG like progression of the main character is another element that took me by surprise: you are expected to explore the levels and fight with style (I'll get to that...) in order to become more powerful. By doing so, you will improve your personal abilities - i.e. more grenades, quicker weapon swap, better defense - but also your weapons (each of them has two secondary fire modes activated with LT, plus some other abilities like quicker cooldowns, more shells etc etc). It's nothing mindblowing, but it's a nice touch that adds depth to the experience (also because to fully max out a weapon you need to complete final special task like "kill 5 Mancubi with a Charged Rifle Shots" or stuff like that).

• The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell. Basically, enemies start spawning around you almost in waves, and you have to survive and kill them all to move on. Mind that you are not constrained in a small area (like a single room), yet the fight happens in a particular (and usually not so small) place, so you will definitely experience a bit of an arena-like feel. In that sense, the E3 demo with the Hell setting is really representative of the whole experience: the level is there at your disposal, and you have to be smart to use it at your advantage: some of the creatures will chase you, other will wait for you, others will keep jumping here and there... And you will have to simply bring mayhem all around, traversing the level at full speed, double jumping all over, hiding for just a couple of seconds inside a grotto, finding power ups and shells that are there to assist you in your massacre. The soundtrack will pump straight through your veins, adrenaline will rush, you will have to act smart and sometimes even improvise, judging what to do in a split second (which will result in either a beautiful victory or a shameful game over!) and there will definitely be blood. Like A LOT of it.
Once you've killed everyone, the enemies will stop spawning, so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).

• Let's get real: as it was evident since the E3 presentation, there is a ton of emphasis on finishers. It's not just a matter of being spectacular per se (also because they kinda become the norm at the 27th Glory Kill agains an Imp), but it's also something that's deeply rooted in the game design itself. And, of course, that won't please everyone. Let me explain a bit how it works: when a demon is hurt enough, he will glow blue - with a very distinctive and honestly kinda annoying visual signal. That means you can perform a Glory Kill on him: if you are close enough by pressing R3 you will fuck him up for good with a quick and super gory finisher à la Mortal Kombat (the animation depends on the enemy type and on your position, and they are of course nasty and gruesome). A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points. Yes, because the game features - surprisingly, at least for me - a system that rewards you for killing your foes with style. Imagine something not too different from the one seen in Bulletstorm, even if a bit simpler: you can get up to 5 UAC shields per mission, and each one of them is used to improve your weapons as discussed before. So, willing or not, if you want to play well and become more powerful, you need to (ab)use the Glory Kills as much as possible. How much will you enjoy this, will depend solely on you: it's certainly a particular mechanic that pretty much defines this new chapter of Doom. Consider this: at times I found myself attacking purposely from a distance, in order not to hurt a demon too much, just to get the change to trigger the Glory Kill... Which is kind of a paradox, but still.

• The AI could be better. I'm playing at Ultra Violence and I think it's a bit on the easy side: opponents could be a lot more aggressive, more cunning, more vicious. At times they do feel like simple meat there to be slaughtered, frankly. Which is of course nice in a way, as you feel powerful as fuck... yet I wouldn't mind more challenge.

• Weapons are really good. Some are better than others (i.e. the standard gun and the heavy machine gun are not that useful, at least for my playstyle), but overall you get an absolutely rewarding sense of inflicted pain when shooting some evilish creature in the face. It's brutal, it's squishy, it's cruel, it's Doom.

That's it, at least for now... if something else comes to my mind, I will add more.


Hay cosas que comenta que no me gustan, y a eso sumale el pase de temporada.
ÓscarSG escribió:Venga, primeras impresiones de uno de NeoGAF (el de la foto del juego)

So, here I am after playing quite a few hours (can't tell you how many as the game is not visible on my Xbox profile, but I guess at least 6). I'll drop some notes bullet point style, in no particular order. Feel free to ask questions, of course, and in case I'll happily try to answer.
Oh, a premise: I intentionally did NOT watch the 1hr long stream dedicated to single player, as I really wanted to experience the game directly, being genuinely surprised by the experience. So pardon me if some of the things I'll say might be obvious for you at this point.

• I think this game will be pretty divisive, as some of the base mechanics are pretty particular and not really that expected. Despite a not so memorable beginning, I'm definitely having quite some fun with it, but still I think this new iteration of Doom might not be everyone's cup of tea.... but I'll get to that.

• The graphics on Xbox One are really, really good. The world is detailed, rich and with lots of great effects all around, and thanks to the absolutely solid art direction the overall effect is honestly truly impressive. Even more considering that the game runs at 60 FPS, with no apparent slowdowns whatsoever (except for maybe one or two minor occasions while loading a new area, but absolutely never in combat). Unfortunately though the tearing is back (as it was in the Alpha), and it's definitely visible. I also experienced a weird problem during a mission, with one particular kind of enemy looking completely gray - as if the textures weren't properly loaded - and the ambient voices suddendly going silent: I had to quit the game and start it up again to make things right, weird. But again, apart from those flaws, the visual impact is pretty fucking amazing.

• I dig the art direction, a lot. At first it felt a bit too sci-fi and less satanical (even if the sci-fi was surely fascinating with its emphasis on heavy machinery and industrial settings, with some elements that reminded me of both Halo 4 and Warhammer 40k), but once you get to Hell... woah, you will not be disappointed. The character designs is equally great, I personally adore the designs of the various demons: they look menacing and grotesque, and it's super fun to tear them apart. And also, something that is a big plus in my book: the game is not afraid to use colors. Of course the palette will be mainly red and brownish, but the tones are super saturated, and here and there you will see some inspiring and jaw-dropping panoramas of damnation.

• The music is ACE. It's not always there, as when you are exploring it's mostly ambient effects and noises in the background, but when you start fighting and the soundtrack kicks in, it's fucking BADASS. Seriously, it's empowering as fuck, and it's another element that pushes you to be even more aggressive, more brutal and more lethal. Mick Gordon is really a beast (not that I had any doubt after the awesomeness heard in Killer Instinct!), and expect something beyond the crazy good industrial tunes. Gregorian chants in hell anyone?

• There is a lot of exploration: the levels are frankly pretty huge, elaborate and absolutely full of secrets. Lots of collectibles, data and power ups to find, and once per mission even some vey well hidden sections taken straight from the original Doom, with the graphics suddenly changing and becoming like the dream section seen in Wolfenstein TNO, to give you that sweet retro feeling (even if the enemy models will stay the same).

• To my surprise, there is quite some plot. Nothing that really gets in the way of the action, but I wasn't even expecting so many dialogues, little cutscenes and that amount of info regarding the lore. It's no The Last of Us of course (the main character is really just a dull shell, pretty much), but it's still entertaining... and it reminded me of Dead Space a couple of times (the tone is similar, and also some of the events, with basically hell unleashed on the surface of Mars)

• The RPG like progression of the main character is another element that took me by surprise: you are expected to explore the levels and fight with style (I'll get to that...) in order to become more powerful. By doing so, you will improve your personal abilities - i.e. more grenades, quicker weapon swap, better defense - but also your weapons (each of them has two secondary fire modes activated with LT, plus some other abilities like quicker cooldowns, more shells etc etc). It's nothing mindblowing, but it's a nice touch that adds depth to the experience (also because to fully max out a weapon you need to complete final special task like "kill 5 Mancubi with a Charged Rifle Shots" or stuff like that).

• The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell. Basically, enemies start spawning around you almost in waves, and you have to survive and kill them all to move on. Mind that you are not constrained in a small area (like a single room), yet the fight happens in a particular (and usually not so small) place, so you will definitely experience a bit of an arena-like feel. In that sense, the E3 demo with the Hell setting is really representative of the whole experience: the level is there at your disposal, and you have to be smart to use it at your advantage: some of the creatures will chase you, other will wait for you, others will keep jumping here and there... And you will have to simply bring mayhem all around, traversing the level at full speed, double jumping all over, hiding for just a couple of seconds inside a grotto, finding power ups and shells that are there to assist you in your massacre. The soundtrack will pump straight through your veins, adrenaline will rush, you will have to act smart and sometimes even improvise, judging what to do in a split second (which will result in either a beautiful victory or a shameful game over!) and there will definitely be blood. Like A LOT of it.
Once you've killed everyone, the enemies will stop spawning, so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).

• Let's get real: as it was evident since the E3 presentation, there is a ton of emphasis on finishers. It's not just a matter of being spectacular per se (also because they kinda become the norm at the 27th Glory Kill agains an Imp), but it's also something that's deeply rooted in the game design itself. And, of course, that won't please everyone. Let me explain a bit how it works: when a demon is hurt enough, he will glow blue - with a very distinctive and honestly kinda annoying visual signal. That means you can perform a Glory Kill on him: if you are close enough by pressing R3 you will fuck him up for good with a quick and super gory finisher à la Mortal Kombat (the animation depends on the enemy type and on your position, and they are of course nasty and gruesome). A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points. Yes, because the game features - surprisingly, at least for me - a system that rewards you for killing your foes with style. Imagine something not too different from the one seen in Bulletstorm, even if a bit simpler: you can get up to 5 UAC shields per mission, and each one of them is used to improve your weapons as discussed before. So, willing or not, if you want to play well and become more powerful, you need to (ab)use the Glory Kills as much as possible. How much will you enjoy this, will depend solely on you: it's certainly a particular mechanic that pretty much defines this new chapter of Doom. Consider this: at times I found myself attacking purposely from a distance, in order not to hurt a demon too much, just to get the change to trigger the Glory Kill... Which is kind of a paradox, but still.

• The AI could be better. I'm playing at Ultra Violence and I think it's a bit on the easy side: opponents could be a lot more aggressive, more cunning, more vicious. At times they do feel like simple meat there to be slaughtered, frankly. Which is of course nice in a way, as you feel powerful as fuck... yet I wouldn't mind more challenge.

• Weapons are really good. Some are better than others (i.e. the standard gun and the heavy machine gun are not that useful, at least for my playstyle), but overall you get an absolutely rewarding sense of inflicted pain when shooting some evilish creature in the face. It's brutal, it's squishy, it's cruel, it's Doom.

That's it, at least for now... if something else comes to my mind, I will add more.


Pinta bien mas o menos lo que me esperaba, a ver que lo de las ejecuciones si no es demasiado pesado tenerlas que usar tanto y/o buscarlas.

Sigo sin ver en youtube ningún unboxing de la coleccionista, que raro no?
Me han mandado el correo desde game para confirmar la reserva de la coleccionista, parece que se va a adelantar. Un vídeo mostrando el contenido: https://www.youtube.com/watch?v=OgBEd_mt58A
XeeSusH está baneado por "spoilerman"
Tengo ganas del juego, sin duda, pero que haya embargo hasta el día de salida no suele ser buena señal casi nunca...

Esas impresiones de neogaf en general me gustan, pero no me ha gustado ni que haya que abusar de las ejecuciones ni que los combates suelan ser siempre en zonas más o menos abiertas y el resto del nivel este más o menos vacío.

A ver las primeras impresiones cuando salga...
Coño, pues mola bastante la figura, y el conducto de aire en moviemto es un puntazo.
manuleto escribió:Me han mandado el correo desde game para confirmar la reserva de la coleccionista, parece que se va a adelantar. Un vídeo mostrando el contenido: https://www.youtube.com/watch?v=OgBEd_mt58A


Joder no encontraba ningún video con el unboxing... Tiene buena pinta la figura!
Yo ya lo he descargado..... ahora a esperar que lo desbloqueen para jugar XD hay ganas ya jejeje.

La figura esta muy bien, pero no se porque no me termino de enamorar....debe de ser de los pocos juegos que me gustan que no tengo la coleccionista.
dani_rs escribió:Yo ya lo he descargado..... ahora a esperar que lo desbloqueen para jugar XD hay ganas ya jejeje.

La figura esta muy bien, pero no se porque no me termino de enamorar....debe de ser de los pocos juegos que me gustan que no tengo la coleccionista.


Yo hubiera preferido una figura del marine, pero la verdad es que es muy original, tengo ganas de verla en directo en casita aunque me he quedado sin espacio en casa ya xD
A mí el poco hype que tenía se me fue tras probar la beta. Aún así lo alquilaré para probar la campaña y darle otra oportunidad al online.
XeeSusH está baneado por "spoilerman"
Yo el online no creo que ni lo pruebe, si me lo compro sera por la campa;a, asi que espero que sea rejugable al maximo. Por ejemplo en el Destiny tengo mas de 400h registradas y no llego ni a 3 horas en el Crisol. A mi los PvP hace mucho tiempo que me aburren...

Con que tenga un ritmo de juego y de frenetismo parecido a Vanquish (para mi el mejor juego de accion de la pasada generacion) me conformo.
No sé si se posteo antes, aquí os dejo una galería de arte de DOOM:

http://www.guaridadeljugon.com/2016/05/ ... -demonios/
JOder, y yo que creia que salia para Octubre XD.

Pues nada esperando los comentarios de la peña para ver si pillarlo.
Me tiene jodio lo del tearing que dice el tio de neogaf pero luego veo los vídeos de gameplay y no lo aprecio por ningún lado.
Puede que lo hayan corregido el tearing con algún patch day one
Nuevo trailer, DOOM – Armas, demonios y velocidad

https://www.youtube.com/watch?v=4IhXEJ5eBrA
Menos mal que tengo el Uncharted4 para paliar la espera....pero que ganas de que lo desbloqueen!!! [boing]
TIGA está baneado por "clon de usuario baneado"
Pillado en Argentina a 42€ ;) que ganas joder!
TIGA escribió:Pillado en Argentina a 42€ ;) que ganas joder!


como as conseguido pillarlo? llevo dos dias intentandolo con el vpyr ese y no hay manera, y e comprado los ultimos juegos ahi de la misma forma en los ultimos meses y sin problema pero ahora no me deja.
TIGA está baneado por "clon de usuario baneado"
arkadia3 escribió:
TIGA escribió:Pillado en Argentina a 42€ ;) que ganas joder!


como as conseguido pillarlo? llevo dos dias intentandolo con el vpyr ese y no hay manera, y e comprado los ultimos juegos ahi de la misma forma en los ultimos meses y sin problema pero ahora no me deja.

Copio y pego del compi @J_Belmont

Es el mismo procedimiento que utilizas al usar el VypVPN, es decir, haces todo el procedimiento y te quedas en el paso de confirmar la compra. En ese momento abres otra pestaña en tu navegador y haces lo siguiente:

Primero, miras a través de esta lista: http://www.proxynova.com/proxy-server-list/country-ar/ el proxy que tenga una buena velocidad y cuyo puerto sea el 8080.

Luego, con esos datos, te vas a la pesataña de configuración de Chrome, ahí le das a mostrar configuración avanzada, y en el apartado RED le das a cambiar configuración de proxy.

En el nuevo desplegable, pinchas en configuración de LAN, destildas (quitas) la casilla de detectar la configuración automáticamente, y tildas (le das) la casilla de usar un servidor proxy para LAN. Ahí ya pones la IP y el puerto 8080 que has buscado previamente en proxynova, y le das a aceptar.

Una vez hecho esto, vuelves a la pestaña inicial de confirmar la compra del juego, y la confirmas. Tardará un rato en procesar la petición, pero pasado ese tiempo te debería aceptar la compra y aparecerte el mensaje de confirmación de dicha compra.

Y una vez que veas ese mensaje, te vas a la pestaña de configuración de proxy, borras la IP y el puerto que has puesto, destildas esa casilla y vuelves a tildar la casilla de detectar la configuración automáticamente.
DaviGol escribió:Me tiene jodio lo del tearing que dice el tio de neogaf pero luego veo los vídeos de gameplay y no lo aprecio por ningún lado.


En la beta cerrada había bastante pero en la abierta ya no había tearing
Si alguien quiere pillarlo a pachas que me avise.
TIGA escribió:
arkadia3 escribió:
TIGA escribió:Pillado en Argentina a 42€ ;) que ganas joder!


como as conseguido pillarlo? llevo dos dias intentandolo con el vpyr ese y no hay manera, y e comprado los ultimos juegos ahi de la misma forma en los ultimos meses y sin problema pero ahora no me deja.

Copio y pego del compi @J_Belmont

Es el mismo procedimiento que utilizas al usar el VypVPN, es decir, haces todo el procedimiento y te quedas en el paso de confirmar la compra. En ese momento abres otra pestaña en tu navegador y haces lo siguiente:

Primero, miras a través de esta lista: http://www.proxynova.com/proxy-server-list/country-ar/ el proxy que tenga una buena velocidad y cuyo puerto sea el 8080.

Luego, con esos datos, te vas a la pesataña de configuración de Chrome, ahí le das a mostrar configuración avanzada, y en el apartado RED le das a cambiar configuración de proxy.

En el nuevo desplegable, pinchas en configuración de LAN, destildas (quitas) la casilla de detectar la configuración automáticamente, y tildas (le das) la casilla de usar un servidor proxy para LAN. Ahí ya pones la IP y el puerto 8080 que has buscado previamente en proxynova, y le das a aceptar.

Una vez hecho esto, vuelves a la pestaña inicial de confirmar la compra del juego, y la confirmas. Tardará un rato en procesar la petición, pero pasado ese tiempo te debería aceptar la compra y aparecerte el mensaje de confirmación de dicha compra.

Y una vez que veas ese mensaje, te vas a la pestaña de configuración de proxy, borras la IP y el puerto que has puesto, destildas esa casilla y vuelves a tildar la casilla de detectar la configuración automáticamente.


Gracias tiga, luego lo probare
PoderGorrino escribió:
DaviGol escribió:Me tiene jodio lo del tearing que dice el tio de neogaf pero luego veo los vídeos de gameplay y no lo aprecio por ningún lado.


En la beta cerrada había bastante pero en la abierta ya no había tearing


The tearing was fixed in 1.01 which was 6.7 or 5.7gb iirc. The 1.02 didn't change anything noticeable for me. Yea 2 patches out already before release.

Si, además como ha puesto un compañero en el hilo de ps4 lo corrigen con un parche día uno.
se supone que los que lo tenemos digital esta noche ya estara el parche dia 1 instalado no?
A que hora lo "liberan"? He leido que a partir de las 00:00, vamos, siendo día 13 ya no? Podían enrollarse un poco y haberlo liberado ya.... [mad]
tengo varias dudas..

- se sabe algo de un modo supervivencia o horda? si es que si, se puede jugar en coop?
- el modo snap nose que puedes jugarlo en coop o solamente en solitario? estara disponible hoy mismo o sale mas tarde?

Gracias
NeOz7 escribió:tengo varias dudas..

- se sabe algo de un modo supervivencia o horda? si es que si, se puede jugar en coop?
- el modo snap nose que puedes jugarlo en coop o solamente en solitario? estara disponible hoy mismo o sale mas tarde?

Gracias


- Modo horda o supervivencia como tal no hay, pero con el SnapMap no creo que tardemos mucho en ver mapas de horda currados por la comunidad. Si, se puede en coop.

- Si, en el Snap tienes opciones de todo tipo, incluido coop a 4, o 2 vs 2, 3vs1 haciendo uno de demonio acompañado de monstruos...mirate algun video del editor, tiene de todo!
TIGA está baneado por "clon de usuario baneado"
dani_rs escribió:A que hora lo "liberan"? He leido que a partir de las 00:00, vamos, siendo día 13 ya no? Podían enrollarse un poco y haberlo liberado ya.... [mad]

Peor lo tenemos los que lo hemos pillado en Argentina... Con la diferencia horaria, hasta mañana x la mañana nada [+risas]
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