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The Xbox One and PS4 are out, and the dust is starting to settle at the start of a new console cycle. As a result, now is a good time for us to start talking to you, our fans, more about where Dragon Age: Inquisition is at.
What have we been working on? Dragon Age: Inquisition has come a long way in the last three months. Today, I’m going to share with you some of what we have been up to since PAX. That way, when we dig in deeper a little later on, you will be up to speed.
You may have heard some talk about a “Holiday Build” for Dragon Age: Inquisition. So, what is this? These types of builds go way back in BioWare’s history. Effectively, they are builds we create around the holiday break that are packaged in a way that allows the team, and other parts of BioWare, to play the game in as complete of a state as we can get it.
In this case, our Holiday build is focused on these areas:: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right. This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.(More on this later). (More on this later).: Making sure that the party is a necessary and exciting part of combat (More on this later).: For example, here is a tarnish shader going in.