Atencion parece ser que hay una demo en la Comic Con de San Diego que se celebra del 20 al 23 de julio, al que acude Bandai y en el que ponen una sala con varias demos.
Ha aparecido una persona que dice ser un voluntario del salón y que ha estado jugando hoy 3 horas a una demo del tenkaichi 2 en japonés y estaba como escondia porque habia muchos juegos y dice que mañana volvera con una camara pongo todo lo que dijo en IGN
Everyone, EVERYONE! Look unto me! For I bring you all good news! I have seen the top of the mountain! Alright, enough of the dramatic stuff.
Okay, I signed up to do volunteer work at Comic-Con today, and I got to go INTO the convention center in what they call "Preview Night". I got to wander around the exhibits and stuff, it was fun.
And then I found it.
THE DBZ BOOTH!!!
WITH playable disks of Super DBZ... and Tenkaichi 2.
Please note that the following was witnessed with my own two eyes and EVERY word of it is 100% true, swear it on my grandfather's grave.
And not just "you're this guy and you fight this guy and that's all you get", either. I counted more than 135 characters, and it's not even the complete list.
I was a little disappointed at the level of glitches in this demo, as they were all centered around the new characters who are as follows (to the best of my recollection):
1. They have brought back the Supreme Kai, Uub (from GT) and Majuub, PLUS Omega Shenron, both with all the Dragon Balls in his chest and the form before it.
2. Grandpa Gohan and Yajirobe. These two suffered the most glitches, and were virtually unplayable.
3. Baby Vegeta now possess his previous form, with those big things sticking out of his shoulders.
4. Hildegarn is ******* AWESOME!!! End of comment.
5. Minor henchmen like Cui and PuiPui are in, as well as Cooler's henchman (with the blond hair).
6. Pikkon is in. YES!!! Suffers from glitches, unfortunately.
7. Pan is selectable, so all you pedophiles can shut up, now. Didn't bother playing her, she was useless.
8. Broly, Bojack, and Cooler have previous forms (for Broly, just plain Super Saiyan with blond hair and blue eyes, or possible his restrained form, I can't quite remember).
Now for the controls, which kick ASS!!!
Same control scheme as Tenkaichi, with improvements.
1. No longer can you spam [][]... X anymore, as that funtion has been more or less moved to the /\ button.
2. /\ still serves as shockwave attack after [], but with alterations. ^+/\ knees your opponent in the chin, knocking them straight into the air. v+/\ trip your opponent, where two options are available. 1. You can press ^+/\ to grab your opponent by the foot and hurl em through the air or 2. Follow up with two more /\'s for a teleportation combo. Which brings me to:
3. Teleporting. After a Dragon Smash, simply pressing /\ and any direction will teleport your character in front of you opponent and smash them in that direction.
4. Combos. Various combos between the [] and /\ button are available and differ from character to character, based on their form or girth (physical size). Ex: Hildegarn can do a [][][][] for a four hit combo, followed by /\/\/\ for three bigger, more damaging blows.
5. Shin Budokai elements. Techniques like the Kamehameha can be charged before firing for maximum damage, and there is no cutscene before the attack is launched (meaning real-time), AND it can be aimed with the direction pad (track opponent if they're dashing).
*faints* *recovers* That's what I got from THREE HOURS of playing, and I STILL didn't get into what they have done of story mode or other arenas. But I will tomorrow, cuz I'm getting into Comic-Con for FREE all four days, and I intend to camp out near the DBZ booth and learn as much as I can about the game and pass it on to you. And please, no WUL's. You'd have all done the same thing.
Oh, and the game was in Japanese, so I couldn't read the names of the attacks. Which sucks becuase there's this one move that Omega Shenron does where he knocks the opponent into the air, and as they start to fall back down, he impales them on the spikes on his back, then he runs an electric current throught them to fry the opponent. It's awesome.
I'll be taking many notes so that my next update will be more detailed. I'll also have a camera with me so I can take screenshots, upload them to my comp, and post them here.
Love and peace, everyone, this is Whitey McSee-Through, signing off. If you have any questions, just ask and I'll try to clarify as much as possible.
Edit: NVM, I'm wiped. I'm heading off to bed now, so your question will have to wait until tomorrow.
2 post
Too. Much. Praise. Too. Many. Questions. *head explodes*
Again this was a demo, so characters only had a list of five attacks each, along with about 5 or more actually combos. But what I liked most about this game were the little things.
For instance, the first match I played was SSJ3 Goku vs Bojack (first form) and Frieza (first form) Tag Team. Now what they did was they broke Goku's hair down into the seperate spikes, which would not only move better than in the first Tenkaichi, but actually sways in the breeze. If he moves and comes to a stop, his hair will fall into place, and when he dashed his hair will actually rustle in the breeze.
In another match on Namek, underwater has also changed. It actually blurs the view a little bit to show that you are actually underwater, and it doesn't look like it inhibits your movements as much anymore.
That's what I saw last night that I didn't remember until now.
Now I'll try to answer your questions as best I can.
1. "Does SSJ3 Goku seem to have a better attack list, are there any indications of the Golden Oorzaru, and is SSJ4 Goku's 10x Kamehameha red and is it a finisher move or a super finisher?"
Didn't get a change to test those, sorry. I only had three hours and I was busy playing with the new characters.
2. "WhiteGuy, could you please tell me if any of the "ultimate" attacks have small little cut scenes or are those real time too?"
Yes, the cutscense are still there for Ultimates, but at least for attacks like Kamehameha it isn't there.
3. "Oh yea, another question WhiteGuy, how were the transformations? Did they slow down the gameplay at all?"
Nope. The flashing lights are kinda distracting, though, so maybe I was hynotized into thinking it didn't.
4. "When do you think you'll be able to post some screenshots?"
I'm going back at about 11:00am, so I can start then. And one of my friends asked me "Is it okay to take pics of it?" and I told him that if Atari didn't want me taking pics of the new characters, they wouldn't have put a playable version of the game in a public place where EVERYONE carries a camera. That's just asking for trouble. So I'm well within my rights.
5. “is there a way I can volunteer too.where do U live”
You’d have to go down to the San Diego Convention Center and see. That’s where I live. It’s a twenty minute trolly ride from where I live to the SDCC.
6. “whiteguy are peoples move really original “
More or less. They didn’t give everyone those generic attacks like in Tenkaichi. Ex: Cooler has a Death Beam barrage, where he launched multiple Death Beams rapid-fire. Yajirobe had an attack where he swings his sword and it shoots an energy beam.
7. “Would you tell me how Master Roshi looks when he gets buff? How big does he get? Please?”
Remember in Dragon Ball when he first did it? EXACTLY like that, minus all the nicotine patches and stuff.
8. “When is bt2 supposed to come out in America?”
What, do I WORK for Atari? I don’t know any more than you do on that point.
9. “you can track your opponent with a beam?”
Yep.
I've gotta get ready to go down to the CC to do my volunteer work, now, but keep those questions coming. Also note that the next time I play, it will be on a more playable demo (the guy who ran the booth said so) with fewer glitches and more features. Stay tuned.
y una foto de afable gordito como curiosidad (es fake claro) :