Processors:The Saturn was a powerful machine for the time, but its design, with two CPUs and six other processors
Two Hitachi SuperH-2 7604 32-bit RISC processors at 28.63 MHz (25 MIPS)—each has 4 kB on-chip cache (4-way associative), of which 2 kB can alternatively be used as directly addressable Scratchpad RAM
Custom VDP 1 32-bit video display processor (running at 28.63 MHz on NTSC and PAL Systems) for sprites/polygons
Custom VDP 2 32-bit video display processor (running at 28.63 MHz on NTSC and PAL Systems) for backgrounds/video out
Custom System Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)
Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS)
Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz
SH-1 32-bit RISC microcontroller (for the CD-ROM and CD security checks; uses preprogrammed embedded ROM, not programmable by software)
Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)
Quiza se referian al poder de procesamiento completo pensando tambien en el procesador grafico... quien sabe... Pero yo recuerdo uno que salia algo de Sony y dos niños jugando con mandos de la cube o algo asi, lo pusieron por clasicas, eso si que era hardcore...
EDITO: quiza se referian a esto:
Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)+Two Hitachi SuperH-2 7604 32-bit RISC processors at 28.63 MHz (25 MIPS)—each has 4 kB on-chip cache (4-way associative), of which 2 kB can alternatively be used as directly addressable Scratchpad RAM o quiza era una maldita estratagema para vendernos una consola destinada al fracaso...