mira Kamainae despues de mucho tocar y mirar por ahy no he podido configurar todavia el media x menu (mxm).
lo he trasteado pero siempre ponga lo que ponga me va a leer a la d: y se queda pillado, me he leidao el readme (mi ingles no es muy bueno)y lo que he podido pillar son dos cosas pero no me aclaro.te lo posteo a ver si me puedes ayudar a configuralo.
no hay ningun tutorial de esta herramienta pero es muy buena para tener tus emuladores con su menu de carga y que te quede muy curado.ahy va
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=== A Note about XML ===
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For those not familiar with XML, it's basically a method of tagging information in a text file.
Configuration XML files in MXM, for example take on the following structure:
My Collection
MAME
1
The entire config is surrounded by the tags, and each section has their own group.
Complex skins will get much more sophisticated, due to the nature of what needs to be done...
When these are implimented, there will be a very detailed description of how these XML
files must be built.
In the meantime, all INI files can be converted into MXM XML files using the INItoXML
converter for Windows in this binary release.
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=== Auto-Config Items ===
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To make things a bit more bulletproof, MXM now supports "Auto-config" I would
encourage those who make software releases for the Xbox to include a game/logo
screenshot and an MXM_Entry.ini file as part of the release.
Auto-config loading sequence:
1. First MXM loads all the entries in the MXM.ini file
2. MXM then searches the IMMEDIATE subdirectories for MXM_Entry.ini
files. If found it will attempt to load those values... missing values
or non-existant files will cause MXM to fall back to the following steps.
3. If an executable has not been assigned by the MXM_Entry.ini file, MXM will
look for "default.xbe", failing to find default.xbe, it will search for the
FIRST *.xbe file it finds in the directory and use that.
4. If an executable has been found, but no title has been assigned, it will
use the title stored as part of the XBE's built-in certificate.
5. Lastly, if there is no game/logo screenshot assigned at this point, the system
will look for the first MXM_SS.* file that is a JPG, BMP, TGA, PNG or GIF and use
that file.
So the easiest thing to do, for each game, is to simply through a screenshot in the
directory named "MXM_SS.jpg" (or whatever the extension is for the chosen format).
Next easiest thing is the above screenshot file, with an MXM_Entry.ini file including
the following:
----------
[Item]
Title=Mame Vol#3
Description=CAPCOM collection!
----------
The [Item] Section may also include the following:
Media=
The image file, relative to the location of this entry ini file.
Exe=
The filename only, of the XBE to use in this directory.
Ex: "Exe=XMarbles.xbe"
2º
Directories:
===================================================================
On a DVD disc, it will look much like this:
D:\default.xbe <-MXM.xbe renamed
D:\MXM.xml
D:\DefaultSkin
D:\DefaultSkin\*.* <-Default Skin files, including MXM_Skin.xml
D:\LCARS\ <-Another Skin, LCARS
D:\LCARS\*.* <-LCARS skin files, including MXM_Skin.xml
D:\Media
D:\Media\font16.xpr
D:\Media\SkyTile.jpg
D:\Media\LargeLogo.png
D:\GAME1 <-Directory of a game
D:\GAME1\default.xbe
D:\GAME1\MXM_Entry.xml <-Game Entry configuration
D:\GAME1\MXM_SS.jpg <-Screenshot (could also be a WMV, for example)
D:\GAME1\*.* <-Remaining files and directories
D:\GAME2 <-Directory of a game
D:\GAME2\default.xbe
D:\GAME2\MXM_Entry.xml <-Game Entry configuration
D:\GAME2\MXM_SS.bmp <-Screenshot (could also be a TGA, for example)
D:\GAME2\*.* <-Remaining files and directories
On a hard disk, it will look similar, except you may specify the game entries
in the MXM.xml file, instead of relying on auto-config, for games not located
immediately below MXM.
espero que me puedas ayudar ,muchas gracias