y algunos datos de el multijugador, si alguien lo quiere traducir.
by Chris Roper
October 19, 2006 - The Grand Theft Auto series is about to take its second bow on the PlayStation Portable with Grand Theft Auto: Vice City Stories shipping at the end of this month. The game takes everything that Rockstar established in the first PSP incarnation, Liberty City Stories, and turn it up to 11. We had a chance to sit down and try out some of the game's multiplayer modes recently to get a taste of what's in store for us all.
All of the multiplayer game types that we saw in Liberty City Stories are back in Vice City Stories, though some have been tweaked or updated a bit. For example, some of the street races are now classified as "Quadathlon" races, wherein you'll change vehicles multiple times per race. So while you may start in a car, you may then need to switch to a boat, then a chopper and then perhaps back to a car before the race is done.
The one new multiplayer mode (there are four new game types) that we had a chance to get our hands on is entitled Might of the Hunter. If you know your way around GTA's history and vehicles, you may recognize that this name refers to Vice City's high-powered helicopter, replete with dual rocket launchers.
In Might of the Hunter, it's an every man for himself game with each "round" opening with a race towards the lone Hunter helicopter on the map. Whoever reaches the chopper is then free to rain down hellfire on their opponents and score a point for everyone he or she kills. Everyone begins the game with a rocket launcher, so once someone is airborne the others are all gunning for him.
The catch here is that you only ever earn points for either taking down the chopper or killing others while in it. That is, you can't roam about the city and take out other grounded players and hope to rack up on points. This means that one strategy you'll want to use is to always have an accessible vehicle nearby before you start gunning for the chopper so that you're able to speed towards the next spawn point quickly.
This mode was pretty fun, though as all of us were relative newbies with regards to flying choppers on the PSP, we had a hard time gunning down the other players as they ran between buildings and down alleyways. This made the session go on for quite a while, though it was pretty obvious that matches would become much faster and more intense as we got used to the controls and better at piloting the Hunter. Regardless, it's a fun mode that plays something like a cat and mouse game, except that in this case the mice have RPGs.
The returning game type Survivor has team play where your teammates can now enter cars with you and perform drive-bys, making it easier for teams to assault or move to a single destination. Of course, it'll be easier for your entire team to be taken out with a single rocket, but it's also somewhat stealthier on some level.
As was the case with Liberty City Stories, Vice City Stories will support anywhere between two and six players via Ad-Hoc. Infrastructure mode still isn't supported, but given the game's immense amount of data that has to transfer between players at all times, what with the number of civilians and random cars about, this makes perfect sense.
We were only able to play two of Grand Theft Auto: Vice City Stories' multiplayer modes, and with four new modes and all of modes from Liberty City Stories returning, there's a whole lot more for us to play. The game is set to ship in mere weeks, so check back for our full review right around its release.
saludos, selim podrias crear ya un hilo oficial para ya ir teniendo todo en su sitio si no te importa?, que son muy poquitos dias ya lo que faltan para la salida de este juegazo, si lo podeis ir creando ya mejor que mejor no? saludos
edit, finalmente como ya se temia y logicamente es lo mas normal, y es que no tendra infrastructure, una pena pero es lo mas logico, como comentan toda la gente todas esas IA y amplitud, la gran cantidad de texturas coches iluminacion efectos climaticos etc etc etc. es algo demasiado todavia. pero bueno con el tiempo algun dia sonara la flauta.
Infrastructure mode still isn't supported, but given the game's immense amount of data that has to transfer between players at all times, what with the number of civilians and random cars about, this makes perfect sense.