While interviewing Capcom Producer Ben Judd for our Bionic Commando: Rearmed preview today, we learned that not all versions of this hearty downloadable remake of the NES classic are being created equal. When the game hits this spring, the PlayStation Network version (as well as the PC incarnation) will have higher-res textures than the Xbox Live Arcade version. Blame Live Arcade's 150MB limit on file sizes, Judd explained.
"That's surprising to hear," says John Schappert, Microsoft's corporate VP of Xbox Live, Software, and Services, when we asked him about Capcom's issues later in the day. "Last I checked it was Capcom that had an exception to our file size with Street Fighter II [Hyper Fighting].... We raised our limit to 150 megs, which seems pretty darn great.... I don't think it has limited our games in any way. Look at Rez HD. Look at Poker Smash. Look at Undertow. These are very, very, very good games."
Microsoft doesn't have any plans to raise the limit, which Aaron Greenberg, group marketing manager for Xbox Live, sees as something tied into the whole Live Arcade mission statement. "We still want Arcade to stand more for quick pick-up-and-play games that are easy to download," he says. "They're still uniquely different than the retail games. We have to draw a line in the sand somewhere."
Both Schappert and Greenberg say they'd be surprised if Capcom's upcoming downloadable Super Street Fighter II Turbo HD Remix also suffers from textures that aren't as sharp as those in the PS3 version.
ese juego que ha pusto triki mola bastante, ya lo probaremos cuando salga la demo.
Megateto, lo del parche de Lair estaba en IGN, via Maxconsole... de todas formas era algo que ya se rumoreaba desde hace un par de semanas.
Yo personalmente prefiero la PSN, mas cosas nuevas no basadas siempre en clasicos, parece que en el XBLA se estan poniendo las pilas, eso es bueno. Tb estaria bien que en la PSN hubiera arcades de antaño, alguno podria caer sin duda, como MK2 ke esta en el bote
un poco de humor, de un post de un hilo de portada
Si, yo pienso algo parecido a Maximo, posiblemente cada jugador pueda tener algun tipo de contrato con una consola o simplemente que no le gusta una consola y si otra. Imagina que yo soy fanboy de Playstation (Rafa Nadal es un chaval joven, asi que es muy posible) y quieren hacer un juego de consola con mi persona pero digo "vale, pero solo salgo en la versión PS3, aunque me pagueis menos, solo por joder a Microsoft" y hala, dicho y hecho. Cada uno de los jugadores podria verse influenciado por algo parecido y para eso lo que hicieron fue meter un personaje diferente en cada consola de igual forma que el Soul Calibur.