Cositas:
Cog classes:Baird-engineer=Weapons: gnasher and blowtorch,Special abilities: sentry turret, tip: blowtorch repairs damaged fortifications
Cole-soldier= lancer and boomshot, deploy ammo crates, toss amo to engineer to give him infinite blowtorch ammo
Sofia-medic= lancer and snub pistol, stim gas gernade, toss gernade at downed allies to revive them
Garron-scout= longshot and snub, beacon gernade, climb perches for better sniping leverage
Characters bio:Damon Baird:
Before this sarcastic, genius mechanic went on to help Marcus Fenix save the world, Baird worked his way through the Gears ranks. He’s always quick to joke, but Judgment suggests there’s more to his character than being a comedian.
Augustus Cole:
A former Thrash Ball player turned soldier the "Cole Train" became famous in Sera for his on-feild performance and boisterous demeanour. Cole met Baird soon after enlisting, and the two quickly became best friends.
Garron Paduk:
A miltia refuge from the Union of Independent Republics. Garron comes from the other side of The Pendulum Wars. He brings a new perspective and brush personality to Kilo. Garron is the devil on Baird's shoulder that say's "Let's blow stuff up."
Sophia Hendricks:
A cadet from the onyx guard academy, she is more in line with colonel loomis by the book approach to combat. E-day halted her path to graduation from the academy, but she is still worth the soldier. She is the opposite of Garron, ready to suggest informing superior officers of every deviation from protocol.
Locusts in OverRun mode:Wretch
Role: Leap over hazards, clim perches.
Special Ability: Stunning scream.
Tip: Travel in packs and stagger screams for maximum stunnig power.
Ticker
Role: Eat fortifications, eat grenades, detonate.
Special Ability: Speed boost.
Tip: Can be kicked over barriers by grenadiers.
Kantus
Role: Hammerburst rifle, heal friendly units, ride bloodmounts.
Special Ability: Chain heal.
Tip: Support valuable units like Corpser and Mauler with healing.
Grenadier
Role: Lancer rifle, ride Bloodmounts.
Special Ability: Frag Grenade.
Tip: Throw grenade at COG turret to cause deadly explosion near enemies.
Bloodmount
Role: Melee enemies/fortifications, be ridden by Grenadier and Kantus.
Special Ability: Halve the cooldown time on rider's special ability (passive)
Tip: Carry a mounted Kantus behind cover while his heal recharges.
Mauler
Role: Devastate fortifications and COG soldiers with flail and shield.
Special Ability: Spinning spike shield.
Tip: Aim the reticle at enemies while shield spins to deflect bullets back at COGs.
Serapede
Role: Eat through barriers, destory COGs, ranged support.
Special Ability: Spit poison.
Tip: Have two Serapedes overlap to protect one another's vulnerable rears.
Corpser
Role: Demolish fortifications and COGs with heavy melee.
Special Ability: Burrow and move underground.
Tip: Armored legs reduce damage from the front.
Fuente:
Epic forums--------------------------------------------------
Gears of War: Judgement - Leaked Story Details, Set 15 Years Before Original Gears of WarThe full GameInformer article for Gears of War: Judgement has been released online in a number of different areas, but instead of just sharing the link with you, we figured we’d break it down so you get just the juiciest parts, and not all the extra details. These details are the real deal, so lets get started.
Gears of War: Judgement is set 15 years before the original Gears of War. The characters we mentioned yesterday are in fact the four playable characters in Judgement, Baird, Cole, Sofia and Garron, all of Kilo Squad, and are standing trail for desertion, cowardice, trespassing, theft of experimental military technology, and treason. Thus, Kilo Squad is formed and their missions begin, take down the Locust Horde.
Considering how early the game takes place during the Locust invasion, you’ll be facing more Locust than ever before, making the small scales battles from the original trilogy, feel like a skirmish compared to what will occur in Judgement. The characters of Kilo Squad will narrate their version of the story, while you relive their flashbacks. While the game will still put a focus on story, cinematics won’t be used as often in Judgement as they were in Gears of War 3, as the characters will narrate the story on the fly, so the action never has to stop. Remember the walking sections where the characters would hold their fingers to their ears for a radio chat? Yeah, you can say goodbye to those.
Environmental storytelling will play a major role in Judgement, The invasion occurs just after the Pendulum Wars ended, so the citizens of Sera were enjoying their celebrations, only to be interrupted by the Locust invasion. During the segment that GameInformer was shown, Kilo Squad is traveling through an area where a parade was occurring, celebrating the end of the war. Confetti and banners litter the streets and buildings, along with destroyed floats lining the streets. We won’t spoil the extra details for you in case you’ll be reading the GameInformer article when it reaches your doorstep/email inbox.
You’ll be happy to know that even though People Can Fly has taken the reigns of development, the game will not be all that different from previous Gears of War games. One of the biggest changes mentioned in the article, is that the controls have been streamlined to a FPS style. The ‘Y’ button will be used to switch weapons and the left trigger will be used to throw grenades. Along with the controls being streamlined, the combat is returning back to where it started. Emergence Holes will spring up out of the ground, unleashing Locust hordes and can be closed by chucking a grenade inside. The AI will also be a heck of a lot smarter this time around as well, they will recognize your movements, positions and the difficulty level will not only increase enemy health, but change the amount of Locust that will take part in each battle.
Fuente:
OnlySP.com