• "Time will sometimes pass when you switch, allowing Rockstar to subtly nudge the story forward"
• The camera is "grainy" when pulling up into the Google Earth style view, during switches.
• "They'l each stick, broadley speaking, to one area of the map"
• The descent when Franklin drops from the Helicopter, that opens the demo, took 3 minutes.
• "We're in Red Dead country, then, with the soporific rhythm of hooves on dirt replaced by the whistle of wind through silk, and a new, dynamic score". [The hooves are probably referring to Red Dead, and not confirmation of horses.]
• The hotel Michael is leaving during the demo is called Von Crastenburg (I couldn't remember if the name has mentioned before, though the hotel part has, so I included it).
• The ambient score when Franklin descends has a soft synth reminiscent of something out of the Drive OST.
• The view of the land is flatter in the Radar (whatever that means), and three colour meters for health, armour and Special are below it (mentioned before as green, blue and yellow respectively).
• Michael looks like a tough guy, in his walk, but his sprint shows his age.
• "80's Soul" heard from one car.
• Handling is more forgiving, but not "dumbed down".
• You'll only be able to switch characters, when a menu overlay appears in the bottom corner. A lot of the switches in mission are made autmatically. There are also text prompts suggesting character switches.
• During the demo of the Blitz Party mission, Michael, Trevor and Franklin were donning the hockey mask, skull mask and monkey mask (respectively). [Whereas in Michaels trailer they were wearing gas masks; perhaps a development change, and idea on the choice we have?]
• The characters' turning circle is more like Max Payne's, and less like Niko's (so smoother movement).