De TRMK.org
Entrevista a hector sanchez:
http://youtu.be/KzzN72SD23Ma un nivel muy pro, de lo que se destaca:
Trying to make sense with a
good backing story mode.
Mini games in story mode, not just fights,
can change the fight outcome. Like lowering the health of the opponent before the fight.
"A number" of characters are yet to be revealed.
How gamers are finally figuring out that
this isn't Mortal Kombat.More talk about why they went with
"Back to block".
More on the controller options SF style
circle motions vs MK style strict inputs can be chosen (as discussed yesterday).
"Button Confirmation on Release" aka
Negative Edge can be toggled on/off now.
Help
new players learn special moves by tagging them to always be on the screen.
A really
expansive tutorial mode will walk players through a lot of things.
Practice mode can record moves and also play back on the AI. (Practice mode
is also online now as revealed in another interview)
The free
DLC compatibility packs will be required to be had to play online to avoid the desyncronizing issues from MK9.
This is what Borderlands 2 does.
Is Mortal Kombat vs Street Fighter is still "inevitable"?
The upcoming marketing efforts that is starting in "about a month" about "Who Would Win" that will tap comic celebrities like Kevin Smith and others to discuss who they think will win in a fight. It will also then feature some great gameplay. There will be some online voting too.
The game content is all complete and now they are just fine tuning and polishing the game.
Revamped tweak variable "hot fix" system detailed a bit further to evolve the game after the fact.
The Battle Edition stick "feels great".
How the studio listens to feedback and it's directly from people on Twitter and social networks.Doomsday: