Hello everyone.
So just as the name says this will be a text only update. Read on and find out why soon.
The first thing I'd like to report is on the definitive completion of the directors cut. I've just finished uploading the entire script to the translation database. 6070 lines of text, from an original ~5500 lines that existed on the Mega Drive game, that is, we have a 10% increase in game text for the director's cut. You all know what that mean: Hours of new gameplay that builds on top of the Mega Drive version and tie a few loose ends that were left behind back then. Now multiply that number (6000) by the count of languages (6) and you get the the final count of lines that the game will have after all translations are input... 36 thousand... quite massive.
The good news is, now I can focus my time on other tasks ahead... many of them are administrative like preparing the Trophies/Achievements, but many others are regarding the update of the original game assets that will be in the game, such as music. Most people know this but it's worth to repeat that the game will have both versions of the soundtrack: Original MD (16bit) and HQ (Similar to the one found on the OST).
Now I know many of you are upset about the interval of updates since last year... it's my fault. I made the classic mistake of waiting to have some substantial material to show, rather than just dropping a line. Sorry for that.
Now a bit of insight on why we have delays on the game release (and delays on the updates as well). I'll be very candid so bear with me: The fact is that we've been building graphics since day one of this project, but in the beginning there was a lot of back and forth trying to find the right artistic style as well as the right artists. Fonzie, the mustache mascot of WaterMelon is a very hard man to please, and it was very, very hard to get things aligned the way he wanted... in the end they didn't, but by then we had lost over 3 months in experiments and mockups. I decided to take matters to my own hands and worked with the graphic designers by myself since then (so if you don't like the way the game looks, blame me, not Fonzie). We worked hard to catch up with the delays, but in the end it was impossible without compromising the quality, therefore I decided that it was better to delay and getting a "full product" rather than cutting the quality and delivered something less than acceptable. In my personal opinion, it was worth it, because the designers are doing an excellent job (you'll see it in the next update).
Anyway, my disagreement with Fonzie over the art style pushed him away from PSHD project (and from our office in USA), which had a serious impact on the engine development, after all, we are basing it on the Mega Drive version, and nobody understands the MD engine better than Fonzie. With with him being absent on the engine development I was forced to drop the entire engine work on Chui (whom I will be forever thankful to. Chui is a great person and a very smart programmer), so we had a setback of Chui not only having to develop the drivers for the game platforms but also the game engine itself, which was in a very obfuscated (to use a polite word) code. Slowly but surely he got the grasp of the code and the game is now very, very close to the beta test stage. But for those fans of the mustache man, don't worry. He didn't quit the project, but he's focusing on what he does best, which is designing the packages, collectors edition items and other backer rewards.
Finally, about what comes next: Well all the wait for the graphics wasn't in vain. Very soon (possibly this week, or early next week the latest) I'll post another update, this time to show all the new graphics, since I'm sure that you're all tired of seeing the same things: City, Forest and Caves, hehe. I know I'm tired of that too. But this update will also cover something very important... and the main reason for this long long wait for the graphics: We'll start the Steam Greenlight process for Pier Solar and for that, we needed to have a good video showing the diversity of environments in PSHD as well as some battle scenes, which have been missing from the reports since the beginning.
So there you have it. I hope it was a good read, and sorry for the lack of pictures. They'll come on the next public update, very soon. I'll also open beta test enrolling season so stay tuned.
Best to all of you, let's finish this game!
-Tulio