“Our biggest motivation in determining our new player-count was the fun times that we and the community had on maps like [Resistance: Fall of Man]‘s Busyard and Rooftops, as well as the Bayou House and San Francisco maps in [Resistance 2],” Insomniac community manager James Stevenson wrote of the dramatic change on the EU PS Blog.
Previous Resistance titles sported multiplayer battles of up to forty and sixty players.
Resistance 3 will sport Human vs Chimera deathmatches as well as various objective-based modes on a variety of settings worldwide.
Stevenson described the game’s character upgrade system as “very deep and customizable”, catering to player’s “unique play style”.
“For instance – each player can choose and level different support abilities – such as a Bubble Shield, Ammo Beacon (give ammo to teammates) or Radar Beacon (enhance your team’s radar),” he wrote.
“There are also tactical abilities you can use against your enemies, such as the Doppelganger (projects an image of you nearby to distract enemies) or Dash (an explosive burst of speed to evade enemy attacks).”
In addition to abilities, players will have the chance to upgrade both a personal and combat “attribute”, including booby-trapping your corpse with leapers.
Stevenson said Insomniac aimed to bring across “the best of both Resistance: Fall of Man and Resistance 2‘s MP and co-op modes”.
A multiplayer beta will begin later this year, with Insomniac urging fans to sign up for the company’s newsletters to be among the first to know the details.
Resistance 3 releases exclusive for PlayStation 3 in early September. See a couple of new images below.
"Heroic survival in a brutal world." That's how Resistance 3 was described to me when I attended today's multiplayer reveal for Insomniac's upcoming first-person shooter. Last month, Resistance 3's single-player campaign was shown-off for the first time, but for Resistance 3's GDC premiere, multiplayer took center stage. And now that I've had a sampling of both the single-player and multiplayer modes of Resistance 3, I can verify that Insomniac isn't relying only on a buzz-worthy catchphrase. Resistance 3 really is all about surviving in a brutal world, and it showed in my multiplayer experience.
Representatives from Insomniac premised today's demo with something that, at first glance, might startle the Resistance faithful. Resistance: Fall of Man and Resistance 2 had multiplayer features that were at times able to accommodate dozens of players. Resistance 3 is attempting to usher in a new era of multiplayer in the series by removing some of that scope. The key word here is "focus," and that's exactly what Insomniac is attempting to bring to the table with Resistance 3.
The Chimera here is using the doppleganger skill.
While you could have somewhere around 60 players on a single map in Resistance 2, Resistance 3 will only allow 16 players. But don't be startled, as the reasoning behind this decision is sound in premise. Instead of butchering a plethora of nameless players on the Resistance 3 servers, Insomniac wants you to get to know the people you're playing with. Limiting maps to 16 players means that you'll be tuned-in to how other gamers are going about their business. How did that player just kill you? What does this player do when you're firing at him from afar? What strategy does that player seem to be operating under? If all goes according to plan, having a more focused multiplayer experience will actually bring out a depth that didn't exist with the first two games.
My sampling of Resistance 3's multiplayer limited me to a single map and a single mode. I got to take part in an old-fashioned Human-versus-Chimera 8-on-8 deathmatch with other journalists, and it took place on a map designed after a fictional prison in Chad, a country in the interior of Africa. It's worth noting that while the entirety of the single-player campaign takes place in the United States, all of the multiplayer maps are located elsewhere in the world. This struck me as unusual, since many first-person shooters rely on multiplayer maps derived from the single-player experience. If what we were told is really true, however, you can expect that all of the maps you encounter in multiplayer were made solely for the multiplayer experience.
The map of the prison in Chad sprawled over a lot of territory. It was half-destroyed, with crumbling walls and floors revealing new areas all around it, and cover was scarce. Because of the map's seemingly large size, and because of the fact that only 16 players were dueling with one another, the map never felt too cluttered. At times, you could sneak around tactically and try to get a jump on your adversaries. Yet, I never went too long without enemy contact. If anything, the map itself portrayed the telltale hopeless, dark vibe of the Resistance series, and worked well in a multiplayer-centric setting.
Lots and lots of explosions.
The controls of Resistance 3 felt fluid. While the looseness of the controls may turn some gamers off, I really enjoyed how responsive everything felt. Your character moves quickly and with purpose, and better yet, the control scheme will be familiar to veterans of the series. R1 shoots and L1 aims, while R2 fires your weapon's secondary rounds and L2 lobs grenades. Pressing L3 will force your character to dash, while pressing R3 will allow you to brutally melee an unsuspecting enemy.
Multiplayer mode's emphasis on developing skillsets means that you can customize your characters beyond what weapons you want to use. So while you can use a Bullseye and chuck Hedgehogs -- just like in Resistance 2 -- you can also customize active and passive skills that will assist your character. Skills range from the mundane (but useful), like allowing you to more accurately shoot from the hip as you're running, to the more devious, like spawning a doppleganger of your character that will trick your enemies into firing at the wrong target. This feature should add an extra layer of depth to Resistance 3's multiplayer modes, and moreover, if you play well, you're rewarded with even cooler skills. By slaying three characters in a row and executing a kill-streak, for instance, I was able to activate a cloak that partially obscured me from my enemies. In other words, by playing at a high level, you'll be given the opportunity to play at an even higher level.
While my time with Resistance 3's multiplayer was limited, I'm excited to see more. It seems that Insomniac has taken a calculated risk by cutting back on the amount of players accommodated by Resistance 3's multiplayer modes. Yet, I think the premise for a more focused multiplayer experience has a lot of promise, especially in the desolate alternate history universe that Resistance is based off of. The furious multiplayer combat of Resistance is still here, it's just a little more refined than you may remember.