Bueno, pues si meten ese gorro imagino que mañana habrá parche
Edit: Ya ha salido
Team Fortress 2
* Added a Parasite hat to celebrate the release of Alien Swarm (
http://www.alienswarm.com/)
* Fixed a client crash when opening the backpack while running in a language other than English.
* Fixed not being able to pick-up buildings in Arena mode.
* Fixed an exploit that allowed team kills with Wrangled sentries.
* Fixed a bug where teleporters could be given more than their normal amount of health.
* Fixed old demos with different data tables thinking the SourceTV player entity was burning.
* TF Bot Changes
o Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
o Fixed Engineer bot infinite build-destroy behavior loop regression
o Fixed Medic bots losing their charge if they touch a resupply cabinet
o Fixed a crash due to having multiple types of bot systems running in-game simultaneously
o Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
o Bots no longer consider sapped sentries a dangerous threat
o Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
o Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
o Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.