Aquí lo tienes, en inglés pero de la página oficial
https://tomclancy-thedivision.ubisoft.c ... gins-todayEdito:Es lo que están probando en el servidor de pruebas de PC, no es seguro estos cambios, pero si al final son así cambia todo.
Talents
Gear Talents
Berserk
Increased required max armor depleted from 10% to 20%.
Now requires 7 Offense Attributes.
Blacksmith
Increased Armor repair from 25% to 50%.
Can now occur every 15 seconds. (was 10 seconds)
Now requires 7 Defense Attributes.
Bloodlust
PvE
Increased granted Weapon Damage from 25% to 35%.
Decreased duration from 10 seconds to 5 seconds.
PvP
Decreased granted Weapon Damage from 25% to 20%.
Decreased duration from 10 seconds to 5 seconds.
Now requires 9 Offense Attributes.
Bloodsucker
PvE
Depleting an enemy's armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
PvP
Depleting an enemy's armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped.
Critical
Reduced Critical Hit Damage bonus from 8% to 5%.
Clutch
Increased Health gained per Critical Hit from 15% to 20%.
Reduced Armor gained per Critical Hit from 2% to 1%.
Entrench
Increased Armor repair for Headshots from cover from 5% to 10%.
Knee Cap
Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%.
Patience
After being in cover for 5s, armor repairs by 5% every 1s. (was 3s).
Now requires 6 Defense Attributes
Safeguard
Reduced Duration to 5 seconds.
Can only occur once every 20 seconds.
This was already the case but is now reflected in the tooltip.
Now requires 4 or less Offense Attributes.
Spotter
Increased Weapon Damage to Pulsed enemies from 10% to 20%.
Now requires 5 Utility Attributes.
Surgical
Reduced Critical Hit Chance bonus from 8% to 5%.
Unbreakable
PvE
Increased amount of Max Armor repaired when armor is depleted from 25% to 70%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
PvP
Increased Max Armor repaired when armor is depleted from 15% to 25%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
Now requires 11 Defense Attributes and no other Talents affecting Armor Kits.
Weapon Talents
Frenzy
PvE
For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.
PvP
For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty.
Killer
Now grants 30% critical damage for 5s.
Preservation
PvE
Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%)
PvP
Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%.
Now requires 7 Defense Attributes.
Reformation
Increased Headshot kill skill repair and healing to 50% from 25%.
Duration decreased from 25 seconds to 20 seconds.
Now requires 9 Utility Attributes.
Spike
Increased skill damage from 25% to 35%.
Increased duration from 10 seconds to 20 seconds.
Now requires 5 Utility Attributes.
Strained
Increased missing Armor requirement from 5% to 10%.
Unhinged
Reduced Damage Bonus from 25% to 20%.
Reduced Handling negative from 35% to 25%.
Unstoppable Force
PvE
Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor.
PvP
Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor.
Vendors