HILO OFICIAL: Tokyo Game Show 2005

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Nada lo mas claro es high

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Lo demmás se pierde o será un mero reflejo
Snake asi es una porquería.... [lapota]
Creo que voy a intentar por todos los medios grabar la conferencia a vídeo, va a valer la pena.

¡Si no consigo grabar el stream por mplayer capturare la pantalla con xvidcap pero lo tengo que grabar! ¡por tutatis!
bartews3 está baneado por "Clones"
Creo que mañana va a ser un dia muuuuy largo. La putada es que el viernes por la tarde me voy hasta el domingo y no voy a poder participar en los debates cawento
Una cosa GumShu en japonés no es Gumshoe?

Y mirar lo que me ha mostrado Google:

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Se me ha ocurrido buscar info del juego y:

One of the few Nintendo franchises that never came out in Japan. Gumshoe features the gruff private detective, Mr. Stevenson, as he sets off on a mission to find the Black Tiger diamonds and rescue his daughter. However, he is a bit stupid, and runs blindly out into the world... you control his jumps by shooting him, and you can also shoot the enemies to save him. A peculiar way to control a game, but given Nintendo's current attitude towards innovative control techniques, perhaps not a surprising move. Gumshoe was one of the more popular Zapper games, perhaps thanks in part to its excellent and catchy game music.

http://www.planetnintendo.com/nindb/stars/mrstevenson.shtml

Y en la imagen que pone?



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GOTCHA!!!
Joer karakol! :P eso es investigación lúdica y lo demas tonterías! XD

Y en esa caratula aparece el Zapper Gun... ¿alguna indicación? Gyroscopic targeting?


GOOD CATCH!
Un buen momento para que Pablo Belmonte vuelva a colar otro video.

Y los ataques al corazón están servidos :p
Oooh Eres la leche tío!.Estás hecho todo un detective GumShoe.
Yo no me hubiese fijado en esos detalles la vida.
¿Podría ser uno de esos juegos que Nintendo tiene pensado sacar remodelado?

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bartews3 está baneado por "Clones"
Bueno y a todo esto ¿que os parece el mando? aunque no se ve mucho no parece que tenga un diseño demasiado atractivo, a mi parecer, esperaba algo mas currado. Y bueno, si el de gamecube ya me queda pequeño, y este va a ser mas pequeño (por eso de que dijeron que algunos niños tenian problemas pa jugar...) no se yo si me resultara muy comodo.
bartews3 escribió:Bueno y a todo esto ¿que os parece el mando? aunque no se ve mucho no parece que tenga un diseño demasiado atractivo, a mi parecer, esperaba algo mas currado. Y bueno, si el de gamecube ya me queda pequeño, y este va a ser mas pequeño (por eso de que dijeron que algunos niños tenian problemas pa jugar...) no se yo si me resultara muy comodo.


De una imagen borrosa vas a sacar todas esas conclusiones?, esperate a ver como es y sobre todo, lo más importante como funciona. Para mi todos los mandos de Nintendo han sido los mejores de cada generación, asi que dudo mucho que este me decepcione más teniendo el cuenta el bombo que se le ha dado.
Si el mando incorpora varios motores de vibración será tocho.

Así a primera vista no parece muy en línea con las formas adoptadas por Nintendo, pero quien sabe.
Respecto a la imagen inicial si os habeis fijado la imagen esta "Letter Box" en un proyector a 4:3 puede esto significar que Revo tendrá HD osease 16:9.... mmmm
bartews3 está baneado por "Clones"
Yo lo del mando lo digo por la impresion que da enesa imagen. Me recuerda en cierto modo al de la xbox.

Respecto a la imagen inicial si os habeis fijado la imagen esta "Letter Box" en un proyector a 4:3 puede esto significar que Revo tendrá HD osease 16:9.... mmmm


Pero si ya dijeron y redijeron y volvieron a redecir que no lo pondrian (aunque si cambian de opoinion a mi me la trae floja)
Será entonces la configuración del proyector.... pero bueno.

Sobre el high, parece que sea "High Scores"
Juraria que la primera letra debajo de HIGH es una S

Yo votaria por : HIGH
SCORES
ermmm... la figura del mando que aparece en esa imagen va a ser el mando de revo?? ein? a primera vista no me parece muy comodo.

a estas alturas ya no quiero pensar, solo esperar hasta el jueves madrugá

de todas formas, si ese es el mando de revo, no parece tan revolucionario, jeje, parece un mando mas, sin nada del otro mundo, espero equivocarme, que yo soy de los que se imaginaban el mando con cosas rarisimas que no hubiesemos visto nunca

abajo tambien pone algo de wifi conection y.... lo mas raro de todo.... que significaran las flechas esas circulares que hay sobre el mando?? [looco]
Trailer del nuevo metal gear: [qmparto]
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Saludos
Metal_Nazgul escribió:Trailer del nuevo metal gear:
[qmparto]

Saludos


X-D X-D

¿No sera Revolver Ocelot? :-p
que quereis q os diga, no me he podido resistir [poraki]

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salu2! :Ð
fake maker!


XD

PD: Joer, mirandolo así parece como un ojo que te mira Oooh ¡gulp!
La revolucion es de microsoft!

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Joder na mas verlo me a venido a la cabeza el sidewinder de m$, esa es la revolucion! :P

PD: Karakol, kudos pati, te los as ganao ;)
2 Fotos nuevas del Resident Evil 5

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No enseñan mucho pero menos da una piedra, no? Bueno, que las disfruteis

PD: Si molestan por el tamaño, las pongo mas pequeñas

1 saludo [bye]
EDIT: UPS!!! le di 2 veces y me salio doble el mensaje, jejeje

venga 1 saludo [bye]
RE5 :o

Viendo esa segunda screen, realmente se ve q es el motor del juego, y no un video :P
Yo no se porque la gente se come la cabeza con el tema del contro de la Revolution, si la cosa esta clara, da igual lo que muestren, la inmensa mayoria de los usuarios diran que tanta espera para al final ser esa mierda y los usuarios seguidores de Nintendo diran que es el Santo Grial y cambiara la industria para siempre, y estos discursos no van a cambiar de ninguna forma, independientemente de la calidad que tenga el dichoso mando en cuestion.


Eso si, cuando en un año MS y Sony copien el mando ya veremos como cambian de opinion medio mundo [sati]
Gaiden, date prisa que tengo sueño y mañana tengo que madrugar ZzzZZ

Como sea para algo chorra te damos eh? [toctoc]

1 saludo [bye]
emifer2 escribió:Gaiden, date prisa que tengo sueño y mañana tengo que madrugar ZzzZZ

Como sea para algo chorra te damos eh? [toctoc]

1 saludo [bye]

Anda, acuestate hombre, que el aburrimiento me podía [+risas]
[snif] cawen, yo tb taba esperando.. q gañan xD

Aver si pa mañana ya posteaisteis algo interesante xD, byep!
Gaiden escribió:Anda, acuestate hombre, que el aburrimiento me podía [+risas]


Perra, ya me ha picado la curiosidad :-p asi que aguantare un rato mas [ginyo]

Para que luego digan que los videojuegos atrofian el cerebro....jejejeje

1 saludo [bye]
Bidule, tu que llevas mas este tema.. esto esta sacado de la web de TGS version ingles

10:00-10:50
Mr. Robert J. Bach, Chief Xbox Officer and Senior Vice President, Home and Entertainment Division, Microsoft Corp.

11:00-11:50
Speaker: Mr. Satoru Iwata, President of Nintendo Co., Ltd

Esos son horas locales, aqui en España que horas serian¿?

Saludos
pR0gR4m3R escribió:Bidule, tu que llevas mas este tema.. esto esta sacado de la web de TGS version ingles

10:00-10:50
Mr. Robert J. Bach, Chief Xbox Officer and Senior Vice President, Home and Entertainment Division, Microsoft Corp.

11:00-11:50
Speaker: Mr. Satoru Iwata, President of Nintendo Co., Ltd

Esos son horas locales, aqui en España que horas serian¿?

Saludos

Tu calcula 8 (o 7 no lo se exactamente) horas menos en España.

Saludos!!
si no me equivoco, tienes q restar 8 horas para tener la hora de españa peninsular. Osea q la conferencia de Iwata es a las 3:00 de la madrugada del jueves al viernes

salu2
parh escribió:si no me equivoco, tienes q restar 8 horas para tener la hora de españa peninsular. Osea q la conferencia de Iwata es a las 3:00 de la madrugada del jueves al viernes

salu2


Gracias a ambos por la info.. esta madrugada no.. la siguiente..
Vuelve a la carga Osoko Tanaka ratataaaa

The N-Day
HI guys,

You've been waiting for this moment. You've been waitig to see the Revolution
So...You won't be expecting anymore. It's the Big-N-show. It is almost here(...)

IGN is ready too. Uh Matt?

Well,
Like I said, You'll know all specs such as Broadway or Hollywood.
Broadway and Hollywood are the perfect combination. But, let's talk more about
"perfect".

It's easy develop for Revolution, this is an important factor.
Revolution will have too many second parties because it allows to developers
do anything they want. With an extraordinary technology, they will be able to create
a great 3D models with a few polygons(...) That's impressive. Revolution interface is impressive.
With no high costs(...) And little power...with high results(...)
Imagine when the Revolution's power is 100%...amazing

OTHERWISE...

"Imagine a World...where..."
Do you remember when I talked about "World"?
With Revolution any developer will be able to do it. Yeah!, It will be impressive
for RPG games. And for play online (...) A BIG world(...) With spectaculars graphics.

Let's talk about controller pad

PlayStation 3, XBOX360...What's? Same control, same concept...no change.
I think Sony or Microsoft need Nintendo ideas. They've been waiting for Revolution.
And that's why they want to see the controller pad too(...)
But, It's too late, late...They can't...

A new technology has been developed for the pad. This technology allows to anyone
feel inside the game. FEEL inside the game(...). FEEL
Your hands...your eyes...your fur...No more.

I've been impressed with Nintendo Revolution. You need see it to be it too.
A nintendo employee will be there(...) on Nintendo's conference...

...And Hideo Kojima too(...)
------------------------------------------------------------------------------------

Mucho incide este en lo de Kojima en su blog... :?
eggs_toucher, ¿cómo de fiable es ese texto? ¿es un típico blog de esos con fakes o ya puedo empezar a chorrear aguita[babas]?

X-D
Me quedo con esto:

JapoLoco escribió:A new technology has been developed for the pad. This technology allows to anyone
feel inside the game. FEEL inside the game. FEEL
Your hands...your eyes...your fur...No more.


La verdad es que el muchacho le pone entusiasmo. Si...

See ya!!! [bye]
Si... entusiasmo... ahora a ver si pega alguna. ¿Que precedentes tiene el tal Tanaka?

Un saludo
ya ha empezado la conferencia de MS, que sueño [Ooooo]
Link2No escribió:ya ha empezado la conferencia de MS, que sueño [Ooooo]

en donde lo estas viendo?
algun link por favor..yo no tengo sueño aun..XD
Saludos.
[boing]


TGS 2005: Blue Dragon Impressions - Characters, Environments, and More

TOKYO--Hironobu Sakaguchi may have departed the shores of Square Enix, the role-playing-game giant he helped bring to prominence with the Final Fantasy series, but he hasn't gotten out of the RPG game entirely. Sakaguchi affirmed his commitment to the genre today during a visit to his new company, Mistwalker Studios, at which time he gave us an early look at his upcoming Xbox 360 RPG, Blue Dragon. In production at Blinx developer Artoon and featuring character designs by hallowed manga artist Akira Toriyama, Blue Dragon looks as though it'll nicely help fill the need for Japanese-style role playing on Microsoft's forthcoming console.

Blue Dragon revolves around a group of adventurers from whom have inexplicably sprung gigantic, monstrous, tangible shadows. That may be hard to wrap your head around without actually seeing it in action, but just imagine a big bluish monster rising up behind each character, and you'll be on the right track. The main character, a spunky kid named Shu, will journey along with his companions to discover where exactly these shadows came from and how the group can be rid of them--if it turns out that they actually want to lose the shadows at all, considering they're pretty useful in a fight.

Of course, this being an RPG, there's also some important world-saving business that needs to be addressed. Shu's world is full of ancient machinery, remnants of a lost civilization that nobody alive knows how to use. A villain has appeared to take control of these engines of war to gain complete dominion over the world, so it'll be up to Shu's group and its shadows to stop the menace and restore order.

Sakaguchi began the presentation with a demonstration of Blue Dragon's environments, which are whimsically designed to fit with the game's brightly colored, cartoonlike art style. One area featured a row of quaint houses alongside a river, while another was set in a canyon village built right up the face of a rock wall, with houses connected by a network of walkways. The environment demo wrapped up with a fly-through of a dank cave setting that contained a subterranean lake, complete with small islands covered by a waving, luminescent green grass.

The level design in Blue Dragon will obviously showcase a higher level of detail than what we've seen on current-generation consoles. We saw close-up views of trees with individual leaves, a house front with extremely high-res textures, and some of the most realistic-looking water in recent memory, with ample specular highlights reflecting the sunlight overhead. A Mistwalker rep showed off how the designers can influence the motion of the water, including the direction of the current and the speed of the waves, by tweaking a few variables. Sakaguchi also said more-filmlike effects, such as depth of field, will be added as development continues. Our glimpse at Blue Dragon's world was brief, but it looks as though the game's fanciful environs will sport a good deal of liveliness.

Next up was a look at the characters of Blue Dragon, along with the interesting new technology that will drive them. Shu is clearly a Toriyama-designed character, with his wild hair and martial arts-style clothing reminiscent of the artist's Dragon Ball property. He and the other characters in the game will move using an algorithmic animation system that will interpolate movements based on the way you control them. For instance, when you're running Shu around and you begin to turn, his eyes and head will be the first things to move, before he actually shifts his body and posture to change direction. Changing between walking and running will occur smoothly thanks to the engine's blending of the animation. The character animation even features a localized 3D motion-blur such that only the character, not the entire screen, blurs just a little bit when he or she is moving at high speed. The subtle yet significant effect of all this is that the characters animation looks much more realistic and natural than we've seen in RPGs on lesser systems.

We also got a glimpse of some of Shu's companions, as well as their shadow familiars. Among Shu's allies will be a silver-haired girl who seems to be dressed as a pirate (what with her skull-emblazoned bandana and big hoop earrings) and a squat, goblinlike creature with green skin and a pointy-eared hat of some sort. Each of the characters will feature his or her own unique shadow: Shu will naturally command a giant dragon, while the goblinlike character (named Maromaru in the Japanese version) will wield a great shadow tiger. We saw an animation test depicting the shadows' attacks. They'll stretch out to great lengths to strike at enemies, and, again, this animation will be generated dynamically by the engine based on the positioning of your character and his or her target.

The enemy designs in the game look unmistakably Toriyama, too, as Sakaguchi showed off a giant blue rat and a comical robot with a spherical body, clownlike face, and long, spindly limbs. Even these early enemy models featured some nice effects that RPG fans should find pretty striking (we did, anyway). The rat, for instance, was covered in bristly, dynamically applied fur, the kind you've mostly seen in feature computer-generated films. The robot was similarly impressive, with environment and specular maps making its surface look highly reflective and realistic. Of course, these enemies will take advantage of the same advanced animation system that drives the playable characters.

Mistwalker isn't really talking specifics about Blue Dragon's gameplay at this point, but Sakaguchi did let slip that some sort of job system will be available that will let you choose what kind of attacks your shadows specialize in. The two classes mentioned were monk (likely a fighter of some kind) and wizard, which will obviously focus more on magical attacks. As you fight, your shadow will level up and gain new abilities associated with the job it's currently using, and any learned abilities will remain available if you want to change your shadow's job later on. It was mentioned that your choice of job will even affect the appearance of your shadow. So a monk shadow will be big and burly, while a wizard shadow will understandably be a lot thinner and more fragile-looking.

Though no actual gameplay of Blue Dragon was shown, what we saw during the technical demonstration certainly indicates a positive direction for the project. The game will also feature a soundtrack by RPG composing legend Nobuo Uematsu (and if we'd gotten to hear any of his new music, we'd have told you about it already). In fact, Blue Dragon represents a reunion of sorts, since Sakaguchi, Uematsu, and Toriyama all worked together previously on the Super NES RPG Chrono Trigger. And if memory serves, that one was pretty good. Blue Dragon's release date is as yet unannounced, but now we're certainly eager to see if it can live up to its prestigious pedigree.

For more on the games of Tokyo Game Show 2005, check out GameSpot's coverage direct from Japan.



Fuente
toruzz escribió:que quereis q os diga, no me he podido resistir [poraki]

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salu2! :Ð



Parece un mando con giroscopio y pad digital¡¡¡
Acaba de aparecer esto en la red...

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¿Posible mando de Revolution?

¿Un trackball? un mando gris? Mm..

EDITO: BULO.

Es una modificación del prototípo Wavebird:

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Bidule escribió:Acaba de aparecer esto en la red...

Imagen

¿Posible mando de Revolution?

¿Un trackball? un mando gris? Mm..


Digo lo mismo que en el otro post (menudo lio!) es un fake como una catedral de grande, se nota en las formas del select y el start y el trackball que estan superpuestas sobre el mando real.
Bidule escribió:Acaba de aparecer esto en la red...

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¿Posible mando de Revolution?

¿Un trackball? un mando gris? Mm..


Un poco tocho, no? 1 saludo [bye]
Igual ke el de la gamecube y con trackball :o

Y ese cambio de color por donde se coje el mando?? Es como si estuviera echo de otro material ein? Notaremos sensaciones a traves de ahi?? :cool:
Pero es que no sabeis leer coño?

Despues dice:

-------------------

EDITO: BULO.

Es una modificación del prototípo Wavebird.
Lo siento pero es que las fotos salen y se desmienten en cuestión de minutos :P
501 respuestas
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