So guys,
as mentioned above I ported WUP installer to HBL. It went pretty quick which is why I also took the time and changed the way wup installer works by a bit to to make it work on any firmware HBL works on and I also "pimped" it a bit.
I made two versions. The first version shows the install progress on the console during the installation and you always know how far you are with it which is pretty cool but there is a side effect by that though. After the installation is finished, it shows that it is completed successfully and it tries to go back to the WUP installer selection menu and hangs on that. You have to turn off the console then. The install is finished by that point though and it is safe to turn off the console. This does not happen if I don't try to get the progress of the installation. I didnt have much time to figure out what is causing this side effect but probably is something i overseen. I will look at it some other time again. That is why I will release the source code later when its complete. So until then I made a 2nd version which does not show the install progress but a message that install is started and then a transition screen from system menu to mii maker while the install is running. After the installation is finished it enters the WUP installer menu again and tells you it finished successfully. In that menu you can swap the SD card (if wanted) and do another title installation or return back to HBL. It would also be possible to list all titles on the SD card and make a menu to choose which title to install but for now its only this.
Both versions should run on any firmware that HBL runs on and have the same security as the original WUP installer by crediar. Since it is possible to damage your console with that software (for example by installing wrong region system titles spoofing) I have to say that I am not responsible for any damage done to your console by this software.
Have fun with it.
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Imágenes:
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Descarga versión Con Progreso.
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Dimok escribió:You are wrong on that point. It is not some arbitrary aoc check in our code and there is also no hint to how this works in there. It is quite a bit more work than to just comment something out. That is all that I will be saying to this. For now let's continue to live with the lie that a custom IOS firmware is necessary for free DLC, online playing and whatever else the gold goose is said to bring to us .
I made a Gameboy emulator using GX2 graphics. Thanks to the 145 people that downloaded the initial version. The emulator has now been updated from Version 1337 to Version 9000. Here's the readme -
gacubeboy emulator with IOSU hack Version 9000 by brienj
I created this emulator in less than 8 hours of actual programming. The Gameboy ROM compatibility isn't the best and it has no sound, but was made to prove that even if you half-heartedly attempt homebrew, you CAN make something. IOSU IS NOT REQUIRED TO MAKE OR USE HOMEBREW!!!
Setup:
Put the gacubeboy.elf file in the sd:/wiiu/apps/gacubeboy/ folder of your SD card. Put all of your Gameboy roms in the sd:/roms/gb/ folder of the SD card with the .gb extension. Sub-folders are acceptable, but not needed. Keep the number of ROM files less than 200 for best results.
Instructions:
Load a ROM and press the Play button. If you select the play button with a WiiMote, that WiiMote will be used as the controller, with sideways orientation. The A and B buttons will be swapped with the 1 and 2 buttons if you play with a WiiMote. Once a game is started the Play button becomes a Pause button. If the game stops playing, that means it crashed, and either the ROM isn't supported or something crazy just happened. Just load a different ROM and try again. Not every game is supported. Plus button is the Start button and Minus button is the Select button.
New in Version 9000, press L on the Gamepad, or A on the WiiMote, to toggle Full Screen.
Planned to be added:
Nothing, the engine is going to be a port next time. I don't have time to build a Gameboy engine from scratch and want to get a better version out soon with better ROM support and sound.
Credits:
-dimok for all of his HBL code which makes it simple to build homebrew
Changelog:
Version 1337 - Basic ROM support, no sound
Version 9000 - Added Full Screen key press
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GrimFregando escribió:La verdad es que parece que no avanzará más la scene en WiiU, ni IOSU ni nada más para la última versión, así que podemos ir despidiéndonos de ellos por lo menos hasta dentro de unos años que alguien le de por acabar cosas a media como suele pasar en muchas consolas
Instructions:
Setting Up SD Card:
1) Insert SD Card into computer
2) Download Hombrew Launcher from here
3) Extract the contents of the zip to the root of your SD Card
4) Add any other apps you may want, such as Loadiine
5) Insert SD Card into Wii U
Setting Up the App:
1) Download the apk below
2) Install apk using ES File Explorer or whatever
3) Run application
4a) Click Offliine button to start exploit hosting
4b) Click Cafiine button to start Cafiine server
NOTE: Mobile network may give you the wrong IP
Wii U:
1) Launch Wii U Browser
2) Enter the IP Address shown by the app into the browser
3) A web page will pop up allowing you to select what payload to load
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Con esa aplicación puedo sacar el loadiine sin internet.egarrote escribió:Sencilla app para Android que actua como servidor local de Loadiine, Cafiine, HBL, etc:Instructions:
Setting Up SD Card:
1) Insert SD Card into computer
2) Download Hombrew Launcher from here
3) Extract the contents of the zip to the root of your SD Card
4) Add any other apps you may want, such as Loadiine
5) Insert SD Card into Wii U
Setting Up the App:
1) Download the apk below
2) Install apk using ES File Explorer or whatever
3) Run application
4a) Click Offliine button to start exploit hosting
4b) Click Cafiine button to start Cafiine server
NOTE: Mobile network may give you the wrong IP
Wii U:
1) Launch Wii U Browser
2) Enter the IP Address shown by the app into the browser
3) A web page will pop up allowing you to select what payload to load
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Se trata de Offliine, una app desarrollada por skettios que hará mas sencillo el uso de Loadiine como servidor local desde un móvil con android.
Salu2!
Hi , i have created a very basic region free disk loader for Wii U called OurLoader.
My Wii U disk reader is broken so i need testers.
Download link : https://github.com/OurBrew/OurLoader/releases/ or download via HBAS.
Launch the ELF file from the homebrew launcher.
Thanks to @pwsincd for creating an icon , a meta.xml file and hosted OurLoader in default HBAS repository.
When you test a game , please do this form
Thanks to @wj44 and @QuarkTheAwesome
Can anyone test online mode ?
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Preliminary work on RetroArch Wii U has begun!
https://github.com/libretro/RetroArch/pull/3869
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Gracias a @supneo por el aviso.
dastan escribió:Un nuevo avance, smea libera haxchi para cargar coldboothax, pero con muchas posibilidades de brickear la wiiu y se necesita un juego de DS.
https://twitter.com/smealum/status/795441951294095360
El usuario de gbatemp FIX94 ha portado haxchi para su uso con el juego de la Consola Virtual Brain Training de DS y cargar automáticamente Homebrew Launcher sin necesidad de utilizar una conexión a internet.
En principio funciona para la versión europea del juego, aunque hace unos minutos el autor comentó que algunos usuarios están reportando que la última build (la 1.1 en el momento de escribir esto) funciona en consolas americanas.
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Source
Releases
Swap DRC for TV-Only Wii U Games
Introducing Swap DRC, a homebrew application that allows you to play TV-only Wii U games on your GamePad screen.
Swap DRC works by switching the display buffers for the TV and the GamePad with a press of a button. This app also includes the TCPGecko and Cafiine installers for other mods or hacks. The GamePad sensor bar can also be turned on when the TV image is on the GamePad screen, so playing with Wiimotes with just the GamePad is possible.
Note that this mod has no audio swapping support, so you should use headphones to listen to the game audio if the software requires it. (Bug Maschell to contribute to our GitHub repo!)
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