[HO] Baldur's Gate 3

Encuesta
¿Con qué clase comenzarás?
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Hay 566 votos.
Buena actualización le han metido, lo quiero jugar de nuevo, me lo he pasado 2 veces asi que no es prioridad pasarmelo de nuevo aunque me lo pasaré.

Normalmente cada 3 años me paso la saga baldurs aunque este lo considero independiente a los otros 2+exp ya que estos tienen historia cerrada.

Me alegro que sigan actualizandolo así, una pena que no sacaran más contenido sobretodo para personajes de niveles altos.

@Gringo Alpha Dentro de 10 años cuando eRiKaXPiReNCe decida empezar bg3 ya se sabrá el juego entero [qmparto].

Owlcat hace algo similar pero sus juegos pasan más desapercibidos aunque es normal son mucho más complicados.
Se agradecen los añadidos. A mi lo que me encantaría es que le dieran una buena trama que evolucione a los personajes reclutables sin origen, como Minthara, lo digo por redondear ya un juego que es ya una joya, pero entiendo que es demasiada tela para actualizaciones gratuitas.
@Caos1 sería la caña. [angelito] Así llevarla en el equipo molaría tela. De la forma actual es como un recluta random con una skin chula.
Aunque bueno, el simple hecho de conseguir reclutarlos ya les da trasfondo e historia.

En mi próxima run quiero liarme con Mizora [qmparto]
NicOtE escribió: El verdadero malvado, *joput* de verdad me cuesta rolearlo.
igual para la siguiente. Alguien sanguinario y loco de remate [poraki]

Ansia Oscura será mi siguiente run.
Yo nunca me he terminado de creer que no vayan a sacar expansión. Con la base que tienen y estando el acto 3 sin acabar sería ilógico que no sacaran mas contenido.

Lo que si creo que es lógico y es lo que harán es dejar la expansion para dentro de un tiempo y centrarse ahora en otros proyectos, similar a lo que ha hecho from software con shadow of the erdtree.
Me lo pillé en steam ayer porque tengo vacas la semana que viene y he acertado, me ha enganchado desde el principio y llevo unas 4 horas. Ahora tengo la partida guardada antes de un enfrentamiento y voy a probar cosas distintas para pillarle el truco.
Alguien que sepa de DnD5 puede hacer un mini resumen de que podemos esperar de estas nuevas subclases?
Davimaru escribió:Alguien que sepa de DnD5 puede hacer un mini resumen de que podemos esperar de estas nuevas subclases?

Te lo especifican:

Bard: College of Glamour – As a College of Glamour Bard, you’ll find you have the power to heal friends and command enemies in equal measure. Cast Mantle of Inspiration to bestow your allies with 5 temporary hit points. And should an enemy attack while it is cast, they’ll find themselves Charmed. Play your hand correctly and you’ll be able to use this to your advantage with Mantle of Majesty. Target Charmed enemies and you can command them to flee, move closer, freeze, drop to the ground, or drop their weapon.

Barbarian: Path of Giants – Opt for the Path of Giants, and your newfound giant strength will make it easier for you to yeet friend and foe alike. Forget chugging potions to pump those muscles, these Barbarians benefit from the Giant’s Rage passive that grants both strength and size – allowing you to deal additional damage with Throw attacks. Pockets weighing you down? Not for you and your increased carry capacity!

Cleric: Death Domain – As a cleric of death, you’ll find a few dark new tricks up your sleeves—from spells that specialize in necrotic damage to three new necromancy cantrips. This includes Toll The Dead, a cantrip that causes 1 to 8 damage when your cleric rings the bell of impending doom—a number that scales if your target has already been damaged. We’ve also added the homebrewed ability to explode nearby corpses, damaging enemies.

Druid: Circle of Stars – These Druids look to the stars for answers, accessing powers beyond those offered through the classic wildshapes. Taking on one of three Starry Forms for their power—the constellations of the Archer, Chalice, and Dragon. Each one favors a different play style and strategy—the Archer dealing radiant damage with astral arrows, the life-giving Chalice restoring hitpoints to you and others nearby, and the wise Dragon, allowing you to deal damage with an added bonus to constitution rolls. The Starry Forms offer not just a celestial aesthetic, but practical, powerful options to enhance your role as a healer, fighter, or strategist.

Paladin: Oath of the Crown – You’ve been sworn to uphold the principles of law. Stay true to your oath and you’ll be rewarded with the power to aid your allies and disrupt your foes. Guide your companions in battle with Righteous Clarity, taunt enemies with strategic interrupts, and keep your party standing strong with Divine Allegiance, absorbing their damage while restoring their health.

Fighter: Arcane Archer – Mastering the dual arts of magic and marksmanship, the Arcane Archer subclass offers unique skills on top of new shooting animations. Banish foes to the Feywild, removing them from the battlefield for a turn, or unleash Psychic damage that forces enemies to make a Wisdom saving throw or be blinded until the start of their next turn.

Monk: Drunken Master – Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armor Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters’ other abilities, like Sobering Realisation—which sobers up drunk targets, dealing physical and Psychic damage.

Ranger: Swarmkeeper – The Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage—potentially shocking your enemy. The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The Legion of Bees deals piercing damage and forces the enemy to make a strength-saving throw or be knocked back 15 feet. Each swarm also has the ability to provide you with teleportation capabilities!

Rogue: Swashbuckler – This Rogue subclass introduces a range of new actions fit for the piratical life. Play dirty by tossing sand at enemies to Blind them. Flick your weapon at a target to Disarm them. Or use your new Fancy Footwork passive while meleeing your enemy to ensure they can’t make opportunity attacks against you for the rest of your turn.

Sorcerer: Shadow Magic – As a Shadow Magic Sorcerer, you deal in a form of magic that makes you deadliest in darkness. This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed—ideal for those attempting Honor Mode runs.

Warlock: Hexblade – Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding. Slay any enemy that isn’t generally an element of nature, construct, giant blob, or already dead, and you’ll be able to raise their spirit from their corpse for ten turns. This new summon can deal necrotic damage and will rip away a chunk of your enemy’s soul to provide your Hexblade Warlock with healing.

Wizard: Bladesinging – The Bladesinging subclass merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.
Joder, es hora de volver a ponerse la coraza de Paladin.
Se me dio por jugar hoy una partida y se me congela el juego totalmente y tengo que apagar por las bravas el ordenador. Solo funciona si capo los fps a 60 y pongo el vsync en doble y no en triple. ¿Alguien sabe algo? Cuando me pase el juego el año pasado no tuve problemas. [facepalm]
Lorena99 escribió:Yo nunca me he terminado de creer que no vayan a sacar expansión. Con la base que tienen y estando el acto 3 sin acabar sería ilógico que no sacaran mas contenido.

Lo que si creo que es lógico y es lo que harán es dejar la expansion para dentro de un tiempo y centrarse ahora en otros proyectos, similar a lo que ha hecho from software con shadow of the erdtree.


No van a sacar expansion, ya lo confirmaron. Se suponía que iba a salir 1 expansion pero la cancelaron.

Aun así ten fe en la gente que sacará mods incluso campañas nuevas.


Aquí más pormenorizado y en español.
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