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Narcyl escribió:con la informacion que se sabe de dragon age 2, alguna de eol y otra parte del foro clan dlan podemos ir pensando en Dragon mass effect Age 2, porque es lo que estan pretendiendo.
[erick] escribió:Buen trabajo cloud cato
Narcyl escribió:con la informacion que se sabe de dragon age 2, alguna de eol y otra parte del foro clan dlan podemos ir pensando en Dragon mass effect Age 2, porque es lo que estan pretendiendo.
elzoupela escribió:La primera parte ha sido el mejor juego de rol que he jugado en consolas junto al Oblivion. Pretender juzgar un juego como este por los graficos me parece una barbaridad. El mismo Baldur´s no era ninguna maravilla tecnica y es considerado por la mayoria como un referente en el genero. Compra segura.
[erick] escribió:
Eso no es algo malo, no?
capoeira1984 escribió:El primero me encanto!!! Si ulen los fallos que tenía y mantienen una historia tan inmersiva como la primera parte..... ya tienen un comprador seguro... Tendra online???
Zenpai escribió:Espero mucho de este juego, la primer parte me encanto creo que fue el juego que mas rejugue, aunque casi siempre las misma decisiones tomaba . Espero que este segunda parte tenga todos los momentos epicos que tuvo la primera.
La unica contra es que yo ,como todos creo, estabamos esperando poder continuar con nuestro personaje ya que se presentaban muchas formas de que continue la historia de nuestro protagonista. Pero igual le tengo mucha fe a Bioware y confio en que no me van a defraudar.
Estare atento al hilo y tratare de aportar lo que encuentre
El mio se sacrifico al final jajajaja
coromiba escribió:Zenpai escribió:Espero mucho de este juego, la primer parte me encanto creo que fue el juego que mas rejugue, aunque casi siempre las misma decisiones tomaba . Espero que este segunda parte tenga todos los momentos epicos que tuvo la primera.
La unica contra es que yo ,como todos creo, estabamos esperando poder continuar con nuestro personaje ya que se presentaban muchas formas de que continue la historia de nuestro protagonista. Pero igual le tengo mucha fe a Bioware y confio en que no me van a defraudar.
Estare atento al hilo y tratare de aportar lo que encuentre
Continuar la historia del personaje?El mio se sacrifico al final jajajaja
Saludos
kikegp85 escribió:No jugué el primer Dragon Age porque me echaba para atrás el aspecto gráfico, pero viendo que aquí cambiará la cosa y después de ver otros trabajos de estos chicos, me iré de cabeza a por este.
rokyle escribió:kikegp85 escribió:No jugué el primer Dragon Age porque me echaba para atrás el aspecto gráfico, pero viendo que aquí cambiará la cosa y después de ver otros trabajos de estos chicos, me iré de cabeza a por este.
Pues por esa chorradita te has perdido el mejor RPG de la generación sin contar los Mass Effects.
BioWare has whittled Dragon Age 2 conversation choices down to three.
"Good" responses will be earmarked with an olive branch, "nasty" answers by a Greek comedy mask and "badass" by a red fist, according to IGN.
Also, at key points during dialogue there will sometimes appear an option to allow a companion to handle a situation in a cinematic way. An example given was a group of orcs being literally sliced to pieces during a cut-scene by either Hawke or the female companion - whoever you opted for.
Real-time combat will also apparently catch the eye, as limbs fly and torsos are severed. And looks are a large part of what BioWare wanted to address with Dragon Age 2, particularly the console versions. IGN - seeing the game at Comic-Con - described a "subtle, comic-book look" that made the game stand out.
BioWare announced a March 2011 date for Dragon Age 2 earlier this month. With it came the promise of "introducing a more dynamic combat system, improving the graphics and telling the most important story in a world".
BioWare surprised fans at Comic-Con with a world premiere hands-on preview of Dragon Age 2, completely open to the public. A block down the street from the convention center, fans were treated to a short presentation by lead designer Mike Laidlaw, as well as a few very brief combat segments and a look at the story that kicks off the game.
I'll get impressions out of the way first: It's faster and more brutal, less cerebral and more exaggerated. You might think that's because BioWare wants to make the game a little flashier and more accessible, and you'd be right in part. But Dragon Age 2's dark secret is that even if the action is a little more over-the-top and a lot darker, there's a real, solid, story-based justification for it.
As you know if you've been paying attention to the game, the sequel's story revolves around a character named Hawke, not the customized, silent Gray Warden protagonist of the first game. While you're still able to customize your appearance and your class, Dragon Age 2 consists of Hawke's story, not just one you're making up.
And here's the catch: Someone else is actually making it up. The main characters of Dragon Age 2 are actually Cassandra and Verik, two people ten years down the line from the first game, that have to save a world on the brink of war not by fighting their own battles, but by finding out just what Hawke's been up to since Dragon Age: Origins. In other words, the game is told in flashback, by a not-always reliable third party. Which means that if Hawke's story is flashier, grittier, or more fanciful than the first game, that's okay -- anything that might be a lie probably is. "We wanted to see what happened if a legend is exaggerated," said Laidlaw during the demonstration.
That doesn't mean that Dragon Age has lost its core RPG combat mechanic -- you can still pause the game and assign orders to your characters. But it does mean that Hawke can mow down baddies with just one whirlwhind ability, or that his mage cohort can summon a magic meteor storm with just the press of a button. Moves are gory and flashy, with limbs and blood flying everywhere after a big slash or a devastating spell.
It means that the pressure to tell a story moves from the dialogue tree to the narrative itself -- while there are still choices to be made, dialogue works much more like Mass Effect's dialogue wheel, and BioWare has even put icons in to match up with each dialogue choice. If you consider choosing a line that is more diplomatic, you'll see an olive branch icon before you choose it. But going with a line that will lead to a big fight will have a clenched fist icon instead.
And it means that after just a few minutes into the game, you can see a dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.
Not much was revealed about the characters fighting with Hawke. He (or she) starts out with a human mage sidekick, and while there are some new tricks (mages can now get the "finishing move" cutscenes that are sometimes possible when downing a larger boss, and one dialog option allows you to send your companion in first, allowing them to direct the battle for once), characters control about the same. They do feel faster -- BioWare has decided to lose the "move queue" idea in favor of more responsive controls, so when you press a button, it feels like you're actually swinging a sword instead of just telling a character to swing the sword as soon as they can.
It's worth mentioning that Ferelden seems to have changed, too -- while the first game could be quite lush at times, this one is much more stark and barren. The enemies are darker in shade and slimmer than the first title, and the heroes are less shiny and more rugged. Of course, the demo only consisted of about ten minutes of gameplay (which, in Dragon Age time, is as good as nothing), but especially if it's representative of the larger game, we're in for a rougher ride.
That framed narrative is the key, however -- BioWare isn't just turning the sequel into "Dragon Effect," it's actually baking a story into the game that allows the developers to go bigger cinematically and thematically. We don't yet know how Hawke's story will play out -- Laidlaw promised that players would make decisions that show how "the Chantry's fallen to pieces" and the world is brought to war. But however it's done, we'll be hearing about it from an NPC as we play.
goldenaxeband escribió:Por fin un video con un poco de gameplay (aunque en su fase inicial) de Dragon Age 2:
http://gameinformer.com/b/news/archive/ ... gress.aspx
Podéis saltar directamente al minuto 3:25, que es donde se muestra el gameplay. También se enseña algunos aspectos de los fx de audio, dirección artística, etc.
Derhelm escribió:Supongo que no se sabra nada de si vendra doblado no? Es que el 1 no lo quiero ni ver por este motivo (si, sera una gilipollez pero es personal)
vamega escribió:Derhelm escribió:Supongo que no se sabra nada de si vendra doblado no? Es que el 1 no lo quiero ni ver por este motivo (si, sera una gilipollez pero es personal)
Hombre si no viniese con subtitulos lo entenderia, pero por no estar doblado...no veas la joya que te estas perdiendo, es impresionante, y lógico que no lo doblen con lo ratas que son para esos temas, porque el juego tiene mas dialogos que tres peliculas juntas. Que lo doblasen seria lo mas, un puntazo, pero vamos, que no me importa en absoluto el juego es una compra asegurada, llevo ya 30 horas en el dragon age y la aventura sigue y sigue y sigue.
Un abrazo.
cloud_cato escribió:Es cierto q Origins se dobló a muchos idiomas, pero no al castellano, y eso ha hecho q algunas personas se indignaran, pero yo no lo valoro tanto, ya q tengo muchos juegos q sólo están traducidos y tb los disfruto.
Derhelm escribió:cloud_cato escribió:Es cierto q Origins se dobló a muchos idiomas, pero no al castellano, y eso ha hecho q algunas personas se indignaran, pero yo no lo valoro tanto, ya q tengo muchos juegos q sólo están traducidos y tb los disfruto.
Ya, ya, si me parece estupendo, yo respeto a todo el mundo, por eso especifique que era algo "personal"
alfon1995 escribió:Derhelm escribió:cloud_cato escribió:Es cierto q Origins se dobló a muchos idiomas, pero no al castellano, y eso ha hecho q algunas personas se indignaran, pero yo no lo valoro tanto, ya q tengo muchos juegos q sólo están traducidos y tb los disfruto.
Ya, ya, si me parece estupendo, yo respeto a todo el mundo, por eso especifique que era algo "personal"
Pues cómpralo de segunda mano y jódeles, así no recibirán ningún beneficio
El juego está muy bien, y es una pena que no lo juegues por eso, al final solo sales perdiendo tú.
Looks like some wires got crossed during IGN’s preview of Dragon Age 2 last week, when it was reported the game would only have three dialogue choices – good, nasty and badass.
According to a forum post by the game’s lead designer Mike Laidlaw, there are a lot more options than just three.
“I’m not really sure where the ‘there are only three options for dialogue’ impression they got came from,” wrote Laidlaw. “Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options.
“Also probably worth noting that we’re not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We’re like gymnasts.”
Developer Craig Graff piped in, and said there are five different “choice” options and five “investigate” options “per dialogue node”, providing the player with different choices between making decision and trying to convey opinion or expression.
“I imagine that’s the only dialogue he saw?” added lead writer David Gaider. “The demo is pretty action-packed and there’s only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that’s not all we’re limited to.
“The personality options (which the article mis-characterizes, I’m afraid – they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That’s probably part of a larger conversation, however, so we’ll talk about it at length later.”
Glad that’s settled, then
BioWare has revealed that Dragon Age 2 will not contain the tactical view option from the first game, or have any new tools for modding - as the console community does not value them.
In an interview with French magazine Joystick, lead designer Mike Laidlaw revealed that development of the sequel to BioWare's hit RPG would be more console-focused.
"To be short, DAO 2 will not have a toolset. I think that DAO I toolset is very powerful but very complicated" said Laidlaw.
He later clarified on the BioWare forum that the feature was omitted because the tools for 'Dragon Age 2 are very, very close to the tools' used in the first game.
Laidlaw also confirmed that the game wouldn't have the overhead tactical view, a feature that PC players were particularly fond of.
While the tactical view was outright dismissed for the console, the PC version would be getting a modified version that has the 'key elements' of the view.
"As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy."
"On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there" said Laidlaw.
According to the translation of the magazine, the changes were inspired by the game's success on consoles.
It reads: "For budgetary reasons, we focused our work on a third person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view," he said. "With an aerial view [isometric] we should cover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience."
Bioware co-founder Dr. Greg Zeschuk recently said that 'consoles are the past', and encouraged studios to branch out, these changes indicate a conflicting attitude.
[erick] escribió:El bicho se llama Strider
wiki/Archivo:Criaturas_01.jpg
Listo para enlazar por si sirve
La madre
This news is going to be a short one – as BioWare is being cheap on the details, but they are going to be giving away downloadable codes for an “epic in-game weapon” in Dragon Age 2 this month. They will be giving away 50,000 codes randomly to those who hit the Like button for Dragon Age on Facebook via the official site as well as sign their name in blood and drink a good ol’ goblet of darkspawn blood. Well, maybe it’s a little easier than that. Just sign up for the Dragon Age newsletter after you do that whole Facebook thing. And if you’ve already done both then consider yourself already entered. According to the news update from BioWare, codes will be delivered via e-mail by the end of September.