[HO] Elden Ring

Encuesta
¿Con qué clase has comenzado tu viaje?
14%
86
30%
182
16%
99
2%
12
6%
34
8%
50
1%
9
8%
51
4%
27
10%
61
Hay 611 votos.
La seta mágica escribió:Buenas pensaba empezar a jugar ahora en las vacaciones de agosto, ¿algún consejo para empezar?

Como te dicen mas arriba,ve con el estilo que mas te guste y consejo que te doy,si ves que tirando hacia algun lado te cuesta matar a los bichos,tira por otro lado y vas subiendo de nivel,si te gusta ir a melee,lo mas roto es katana y sangrado,si te va ese rollo,sube destreza y arcano,sobretodo arcano y no te olvides de la vitalidad,la katana mas rota es Rios de sangre,pero se consigue bastante avanzado el juego,asi que con la uchigatana vas bien al principio.
adriano_99 escribió:Como que las keys de este juego siguen estando tan jodidamente caras?
Para gastarme 45-50 euros en una key lo compro directamente en steam.

23€ para xbox series eb cdkeys hace un mes
Buenas gente, a ver si alguien me puede echar una mano. He completado casi sin querer la historia de Hyetta con todo lo que eso conlleva, entonces mi pregunta es la siguiente:
¿puedo conseguir ver todos los finales incluyendo el de la llama frenetica? ¿o tengo que usar la aguja de Miquella y así perderme el final de la llama frenética?
.

Saludos!
Me habré pasado el juego unas 20 veces y sigo sin saber como diablos se coge este objeto en Nokron:

Imagen

Alguna idea?
nerzhul1994 escribió:Me habré pasado el juego unas 20 veces y sigo sin saber como diablos se coge este objeto en Nokron:

Imagen

Alguna idea?



Si no me equivoco por una ventana que hay donde se coge un cofre o nose que historia que necesita una de las llaves esas de las gargolas (espadas de piedra creo que eran).

Flipas que me acuerde de esa mierda :D
Imagen


https://en.bandainamcoent.eu/elden-ring ... -notes-106

    Major Changes Included in the Latest Update


    Additional elements

    Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.


    ※When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded

    Added the function to invade a larger area, including distant areas
    Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC


    Balance Changes

    Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
    Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
    Increased the motion speed of strong attack and charge attack (mounted attacks not included)
    Increased Guard Counter’s motion speed
    Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
    Increased rolling distance when player has a light equip load.
    Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
    Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
    Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:
     
    ・Reduced performance when used continuously

     ・Increased travel distance when on light equip load



    Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:
     
    ・Reduced performance when used continuously

     ・Increased travel distance when on light equip load


    Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
    Decreased the target tracking ability of sorcery “Stars of Ruin”

    Bug Fixes

    Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard
    Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
    Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
    Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
    Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
    Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
    Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
    Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
    Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
    Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack
    Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
    Fixed a bug which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
    Fixed a bug with the weapon skill “Zamor Ice Storm” which allowed player to more easily withstand enemy’s attack when using the skill with insufficient FP
    Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
    Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
    Fixed a bug that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
    Fixed a bug which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
    Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
    Fixed a bug which caused the “Opaline Hardtear” to not boost physical damage negation
    Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
    Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
    Fixed a bug which caused some signs to appear more than once in the Summoning Pool
    Fixed a bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
    Fixed a bug which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
    Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
    Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
    Fixed a bug which caused the multiplayer area to have different boundary than expected
    Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
    Fixed a bug that caused incorrect sounds to be played under certain circumstances.
    Fixed a bug which caused some areas to make the player unable to move which lead to death
    Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
    Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
    Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
    Other performance improvements and bug fixes.


    Other

    Added the “ERROR” text to unauthorized items


    ※In update file 1.04, we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players

    After the distribution of this update file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time.
Cada vez que hay una actualización del juego tarda una hora o más, se me pausa la descarga y va a paso de tortuga... Sólo me pasa con este juego. A alguien más le pasa y ha podido solucionarlo?
Han solucionado ya las desconexiones del online???? Deje de jugar (depues de hacermelo dos veces) porque me desesperaba que de 10 partidas coop tuviera una media de desconexiónes de 3/4 veces
sirodyn escribió:Han solucionado ya las desconexiones del online???? Deje de jugar (depues de hacermelo dos veces) porque me desesperaba que de 10 partidas coop tuviera una media de desconexiónes de 3/4 veces

Te recomiendo el mod seemless coop, le da 25 patadas al cooperativo oficial.
adriano_99 escribió:
sirodyn escribió:Han solucionado ya las desconexiones del online???? Deje de jugar (depues de hacermelo dos veces) porque me desesperaba que de 10 partidas coop tuviera una media de desconexiónes de 3/4 veces

Te recomiendo el mod seemless coop, le da 25 patadas al cooperativo oficial.


Cuidado con seemless, aun no es compatible con la version 1.06
El mod de la cooperacion es brutal, es mas solo me he comprado el juego por ese mod, lo que pasa que hoy he tenido que downgradear el juego a la 1.05 por que con la 1.06 no funcionaba.
D0NV1T0 escribió:El mod de la cooperacion es brutal, es mas solo me he comprado el juego por ese mod, lo que pasa que hoy he tenido que downgradear el juego a la 1.05 por que con la 1.06 no funcionaba.

Pero te banean por ponerselo?
pdriko31 escribió:
D0NV1T0 escribió:El mod de la cooperacion es brutal, es mas solo me he comprado el juego por ese mod, lo que pasa que hoy he tenido que downgradear el juego a la 1.05 por que con la 1.06 no funcionaba.

Pero te banean por ponerselo?

Pues no lo se, no he jugado sin el, se que el mod no te conecta con los servidores de from software, vamos que te queda sin los invades y creo que sin los textos de otros jugadores, pero puedes jugar al juego con varios colegas ( si se puede jugar mas de 2) desde el principio, da igual que mueras, mates al jefe o pase lo que pase tu y tu colega vais a estar en la misma sesion.

Pongo por aqui el link por si a alguien le interesa.
https://www.nexusmods.com/eldenring/mods/510



Ahora mismo esta el creador actualizandolo para que sea compatible con la 1.06
No te banean, el mod te crea un save independiente, aparte que se conecta a los servidores de steam, no a los del juego.
Yo también lo recomiendo, lo estoy jugando con la mujer y las risas que me echo cada vez que se cae por un precipicio son pocas
Yo lo estoy jugando con un amigo con el mod y pese a que tiene un par de bugs la experiencia es alucinante.
Eso si, a la mínima que los dos sepáis un poco jugar es super fácil.
¿que es lo que te dan cuando mueres?
Siempre que me matan sale un mensaje en ingles que pone Rot Decay con el icono de un objeto encontrado, o Rot no se que.
¿que significa?
compañeros una pregunta donde pillo una key barata que funcione para Latinoamérica (ROW)
Estoy en el castillo de la melena roja, acabo de matar caballero del crisol y guerrero bastardo e iba a por radahn y no me aparece, me sale un npc sentado diciendo que no tiene nada mas que ofrecerme (me dijo previamente algo de un festin pero no desarrollo)

Creo que se me buggeo pues según vei en guias, donde el combate que tuve deberia haber habido npcs para el festin y post derrota de radahn, aparecer esos bosses… en mi caso no fue asi

Que hago ahora? Alguna solucion?? Gracias
Nightmare_0 escribió:Estoy en el castillo de la melena roja, acabo de matar caballero del crisol y guerrero bastardo e iba a por radahn y no me aparece, me sale un npc sentado diciendo que no tiene nada mas que ofrecerme (me dijo previamente algo de un festin pero no desarrollo)

Creo que se me buggeo pues según vei en guias, donde el combate que tuve deberia haber habido npcs para el festin y post derrota de radahn, aparecer esos bosses… en mi caso no fue asi

Que hago ahora? Alguna solucion?? Gracias


Llega a la Meseta Altus y tras descansar en un sitio de gracia deberia desbloquearse el evento, si no me equivoco.
Night Terror escribió:
Nightmare_0 escribió:Estoy en el castillo de la melena roja, acabo de matar caballero del crisol y guerrero bastardo e iba a por radahn y no me aparece, me sale un npc sentado diciendo que no tiene nada mas que ofrecerme (me dijo previamente algo de un festin pero no desarrollo)

Creo que se me buggeo pues según vei en guias, donde el combate que tuve deberia haber habido npcs para el festin y post derrota de radahn, aparecer esos bosses… en mi caso no fue asi

Que hago ahora? Alguna solucion?? Gracias


Llega a la Meseta Altus y tras descansar en un sitio de gracia deberia desbloquearse el evento, si no me equivoco.


Solucionado asi

https://youtu.be/EyhCUksQg30
Al poner una ceniza de guerra en mi escudo, se ha sustituido la habilidad de mi espada por las cenizas del escudo.

¿No puedo tener las dos cosas disponibles a la vez?
Es decir, cenizas en escudo y cenizas/habilidad en arma.

Un saludo.
Arkziel escribió:Al poner una ceniza de guerra en mi escudo, se ha sustituido la habilidad de mi espada por las cenizas del escudo.

¿No puedo tener las dos cosas disponibles a la vez?
Es decir, cenizas en escudo y cenizas/habilidad en arma.

Un saludo.


Hace ya un apr de meses que no juego, pero no, no puedes, lo que si que puedes hacer es ponerte el arma a dos manos para que vuelva su ceniza, y no se si intercambiando las manos tambien perderias la del escudo y cogerias la del arma
@Rock_Arm vale gracias por responder.

¿Y hay alguna manera de lanzar hechizos sin tener que quitarme el escudo?

Tengo que estar cambiando la mano del escudo al objeto ese que deja tirar hechizos…
Arkziel escribió:@Rock_Arm vale gracias por responder.

¿Y hay alguna manera de lanzar hechizos sin tener que quitarme el escudo?

Tengo que estar cambiando la mano del escudo al objeto ese que deja tirar hechizos…


Tienes que estar cambiando si, es la gracia [jaja]
Arkziel escribió:@Rock_Arm vale gracias por responder.

¿Y hay alguna manera de lanzar hechizos sin tener que quitarme el escudo?

Tengo que estar cambiando la mano del escudo al objeto ese que deja tirar hechizos…


Para lanzar hechizos siempre tendrás que tener equipado el bastón o lo que utilices para lanzarlos, si no quieres quitarte el escudo lo que puedes hacer es ponerte el bastón en la otra mano.
Una duda.

Los sellos se suben de nivel para que tus encantamientos hagan más daño escalando con las estadísticas de tu personaje.

¿Pasa lo mismo con los bastones/armas de lanzar hechizos? ¿Subirlos de nivel hacen que tus hechizos hagan más daño? ¿O solo mejora el daño cuando pegas cuerpo a cuerpo?

Es para saber si merece la pena mejorar de nivel un bastón para lanzar hechizos con él.
Arkziel escribió:Una duda.

Los sellos se suben de nivel para que tus encantamientos hagan más daño escalando con las estadísticas de tu personaje.

¿Pasa lo mismo con los bastones/armas de lanzar hechizos? ¿Subirlos de nivel hacen que tus hechizos hagan más daño? ¿O solo mejora el daño cuando pegas cuerpo a cuerpo?

Es para saber si merece la pena mejorar de nivel un bastón para lanzar hechizos con él.

Si hacen mas daños los encantamientos/ hechizos. Normalmente nadie pega cuerpo a cuerpo con un bastón.
¿Madre mía Malenia no?

De los jefes más difíciles de la historia :Ð
Tengo una duda respecto a los libros. A final de mes sale uno de los libros del juego, pero he visto que en Amazon salen los mismos libros a final de año pero en castellano ¿eso es cierto o Amazon se ha colado?
Neorude escribió:Tengo una duda respecto a los libros. A final de mes sale uno de los libros del juego, pero he visto que en Amazon salen los mismos libros a final de año pero en castellano ¿eso es cierto o Amazon se ha colado?


Buenas! Si te refieres a las guías o Libros del saber, que yo sepa ya van a salir directamente en español. Igual estoy entendiendo mal tu duda...
Se pueden reservar hace tiempo en Game: https://www.game.es/LIBRO/LIBRO/LIBROS/ ... N-I/205616
Yan of Cintra escribió:
Neorude escribió:Tengo una duda respecto a los libros. A final de mes sale uno de los libros del juego, pero he visto que en Amazon salen los mismos libros a final de año pero en castellano ¿eso es cierto o Amazon se ha colado?


Buenas! Si te refieres a las guías o Libros del saber, que yo sepa ya van a salir directamente en español. Igual estoy entendiendo mal tu duda...
Se pueden reservar hace tiempo en Game: https://www.game.es/LIBRO/LIBRO/LIBROS/ ... N-I/205616

Sí sí, me refería a esos. Esos son los de Future Press ¿verdad? Es que me sorprende que salgan en castellano, no tenía ni idea y lo he visto de casualidad.
Tenía reservados los ingleses pero saliendo traducidos los anulo.

Gracias por la aclaración.
Me he topado con Malenia...
¿Algún consejo para derrotarla?

Voy con build de doble katana y sangrado.

Invocando gente consigo llegar a la 2ª fase pero es realmente jodida, tiene razón la gente, su fama le precede. ratataaaa

No me ha salido la marca de innovación de let me solo her [+risas]
pere_292 escribió:Me he topado con Malenia...
¿Algún consejo para derrotarla?

Voy con build de doble katana y sangrado.

Invocando gente consigo llegar a la 2ª fase pero es realmente jodida, tiene razón la gente, su fama le precede. ratataaaa

No me ha salido la marca de innovación de let me solo her [+risas]

Rios de sangre es tu salvacion.
DavET está baneado por "Saltarse el ban con un clon"
Para qué sirven los bustos parlantes ??? ein?
Güenos días tengan vuesas mercedes. Venía yo aquí a preguntar algo y si ustedes tienen bien responderme de ayuda en demasía sería:

Quería pillarme algún día el elden ring pero como siempre ando sin tiempo quería saber si al salir de la partida el juego me deja justo donde estaba. Me refiero a que cuando vuelva el muñeco siga "físicamente" en la zona en la que andaba. Sí así fuera me lo pillo ahora mismo que tengo el día libre y ocioso.
frosfros escribió:Güenos días tengan vuesas mercedes. Venía yo aquí a preguntar algo y si ustedes tienen bien responderme de ayuda en demasía sería:

Quería pillarme algún día el elden ring pero como siempre ando sin tiempo quería saber si al salir de la partida el juego me deja justo donde estaba. Me refiero a que cuando vuelva el muñeco siga "físicamente" en la zona en la que andaba. Sí así fuera me lo pillo ahora mismo que tengo el día libre y ocioso.


Si, ya estas tardando en comprartelo.
El_andorrano escribió:
frosfros escribió:Güenos días tengan vuesas mercedes. Venía yo aquí a preguntar algo y si ustedes tienen bien responderme de ayuda en demasía sería:

Quería pillarme algún día el elden ring pero como siempre ando sin tiempo quería saber si al salir de la partida el juego me deja justo donde estaba. Me refiero a que cuando vuelva el muñeco siga "físicamente" en la zona en la que andaba. Sí así fuera me lo pillo ahora mismo que tengo el día libre y ocioso.


Si, ya estas tardando en comprartelo.


Mierda. Salí a tomar café. A la vuelta juasjuasjuas. Gracias

Edit: Ya volví del café y me lo compré!
frosfros escribió:
El_andorrano escribió:
frosfros escribió:Güenos días tengan vuesas mercedes. Venía yo aquí a preguntar algo y si ustedes tienen bien responderme de ayuda en demasía sería:

Quería pillarme algún día el elden ring pero como siempre ando sin tiempo quería saber si al salir de la partida el juego me deja justo donde estaba. Me refiero a que cuando vuelva el muñeco siga "físicamente" en la zona en la que andaba. Sí así fuera me lo pillo ahora mismo que tengo el día libre y ocioso.


Si, ya estas tardando en comprartelo.


Mierda. Salí a tomar café. A la vuelta juasjuasjuas. Gracias

Edit: Ya volví del café y me lo compré!


Ahora a darle a tope, tienes juegazo para una temporada!! [beer] [plas]
El_andorrano escribió:
frosfros escribió:
El_andorrano escribió:
Si, ya estas tardando en comprartelo.


Mierda. Salí a tomar café. A la vuelta juasjuasjuas. Gracias

Edit: Ya volví del café y me lo compré!


Ahora a darle a tope, tienes juegazo para una temporada!! [beer] [plas]


Yeah!

Edit: Uyyyyy este juego va como el ojal. En una rtx 3070 con disco NVMe y ordenador moderno y en el trozo del campo abierto tiene caidas de fps y parones y mierdas de esas que te joden el rollo.

Edit2: También va mal en las mazmorras. Pfffffff
1.07

https://en.bandainamcoent.eu/elden-ring ... -notes-107

    Summary

    1. Additional features

    2. PvP Exclusive balance adjustments

    3. General balance adjustments

    4. Balance adjustments for Magic and Incantations

    5. Balance adjustment of Skills

    6. Bug Fixes


    Additional features

    Added separate damage scaling for PvP.

    This feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players.

    In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode.

    Balance adjustments made within this feature will not impact single-player and cooperative play.

    PvP Exclusive balance adjustments
    The adjustments in this section do not affect single-player or cooperative play.

    Increased stamina attack power in PvP for all attacks against guarded foes, except for long-ranged weapons.
    Improved poise damage in PvP for every weapon’s normal attack, except for Skills and long-ranged weapons.
    With a few exceptions, the power of Ashes of War in PvP has been lowered across the board.
    The power of the following incantations in PvP has been decreased:
    Dragonfire / Agheel's Flame / Glintstone Breath / Smarag's Glintstone Breath / Rotten Breath / Ekzykes's Decay / Dragonice / Borealis's Mist / Unendurable Frenzy

    General balance adjustments
    The adjustments in this section affect both PvE and PvP aspects of the game.

    Increased poise damage when using two-handed normal attacks.
    Increased the speed of some Colossal Sword attacks.
    The speed and hit detection of Colossal Sword crouching and rolling attacks have been decreased.
    Increased the speed of some Colossal Weapon attacks.
    Decreased recovery time for Colossal Swords and Colossal Weapons, except for jump attacks, dual wielded attacks, and attacks while riding.
    Increased poise damage of Hammers, Great Hammers and some Colossal Weapons.
    Increased guard penetration for the following weapons:
    Celebrant's Sickle / Nox Flowing Sword / Shotel / Eclipse Shotel / Vulgar Militia Shotel / Scythe / Grave Scythe / Halo Scythe / Winged Scythe


    The poise rating of some attacks has been increased for the following weapons:
    Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Great Hammers / Great Spears / Halberds


    With some exceptions, poise of all armor has been increased.
    The effects of the Greatshield Talisman and Hammer Talisman have been increased.
    Some effects of the spell Scholar's Shield, the Barricade Shield skill and the Shield Grease item have been adjusted as follows.
    The effects on shields with low guard boost have been adjusted upward.
    The effects on shields with high guard boost have been adjusted downward.


    The guard strength of the Fingerprint Stone Shield has been decreased.
    Decreased the status buildup done by dual wielded weapons.


    Balance adjustments for Magic and Incantations
    Upward adjustments


    Glintstone Pebble / Shard Spiral

    Increased attack power.

    Lightning Spear / Flame Sling

    Increased attack power when charged.


    Rejection / Wrath of Gold / Black Flame

    Increased stamina attack power against guarded enemies.


    Crystal Burst / Triple Rings of Light

    Increased casting speed.


    Assassin's Approach / Law of Causality

    Extended effect time.


    Glintstone Icecrag / Freezing Mist / Frozen Armament

    Increased frostbite status buildup.


    Poison Mist / Poison Armament

    Increased poison status buildup.


    Glintstone Arc / Glintblade Phalanx / Carian Phalanx / Greatblade Phalanx / Magic Downpour / Loretta's Greatbow / Loretta's Mastery / Rennala's Full Moon / Ranni's Dark Moon / Ambush Shard / Night Shard / Unseen Blade / Roiling Magma / Rykard's Rancor / Darkness / Elden Stars / Lightning Strike / Lansseax's Glaive / Death Lightning / Giantsflame Take Thee / Bloodflame Talons / Unendurable Frenzy / Greyoll's Roar

    Decreased FP consumption.


    Glintstone Stars / Magma Shot / Bloodboon

    Decreased FP consumption and increased attack power.


    Aspects of the Crucible: Tail / Aspects of the Crucible: Horn / Ancient Dragons' Lightning Spear / Fortissax's Lightning Spear / Flame, Fall Upon Them

    Decreased FP consumption and increased stamina attack power against guarded enemies.


    Glintstone Cometshard / Comet / Cannon of Haima / Carian Greatsword

    Decreased FP consumption, increased attack power and stamina attack power against guarded enemies.


    Rancorcall / Ancient Death Rancor

    Decreased FP consumption and extended the lifespan of all vengeful spirits.


    Briars of Sin / Briars of Punishment

    Decreased the FP consumption and increased the blood loss status buildup on enemies.
    Increased casting speed.


    Gavel of Haima

    Reduced FP and stamina consumption, increased stamina attack power against guards and the power of the hammer portion of the attack.


    Shatter Earth

    Reduced FP consumption, increased poise damage and stamina attack power against guards.
    Increased certain portions of the spell’s hitbox and shortened recovery time.
    Rock Blaster

    Reduced FP consumption, increased poise damage and stamina attack power against guards.
    Increased certain portions of the spell’s hitbox.
    Starlight

    Reduced FP consumption and extended the duration of effect.
    Stars of Ruin

    Reduced FP and stamina consumption.
    Increased power when charged.
    Founding Rain of Stars

    Reduced FP and stamina consumption.
    Shortened time before damage is dealt.
    Extended the range of the star rain.


    Magic Glintblade

    Increased poise damage, attack power, and stamina attack power against guarded enemies when charged.


    Carian Piercer

    Reduced FP consumption, increased attack power, and stamina attack power against guarded enemies.
    Shortened the recovery time.


    Adula's Moonblade

    Reduced FP consumption, and increased stamina attack power, and frostbite status buildup against guarded enemies with the sword's slash portion.


    Gelmir's Fury

    Reduced FP consumption and increased attack power.
    Increased casting speed and shortened recovery time.
    Adjusted the direction of the lava projectiles to make it easier to hit enemies located in front of the spell.
    Increased the damage dealt by the first part of the spell, and greatly increased the ability to stagger enemies.


    Zamor Ice Storm

    Increased attack power and frostbite status buildup.
    Increased casting speed and shortened recovery time.


    Shattering Crystal

    Reduced FP and stamina consumption.
    Increased poise damage and stamina attack power against guarding enemies.
    Increased power when charged.
    Increased casting speed.


    Crystal Release

    Reduced FP consumption, increased poise damage and stamina attack power against guarded enemies.
    Increased casting speed and shortened the recovery time.
    Increased attack range.
    Adjusted the poise increase timing during activation.


    Oracle Bubbles

    Can now be used while in motion.
    Streamlined attack range and increased attack power when charged.
    Extended the time it takes for the bubble to burst when not charged.
    Damage hitbox has been adjusted to be larger against players.
    Reduced the number of projectiles that can appear at the same time.


    Great Oracular Bubble

    Can now be used while in motion.
    Increased attack power.
    Increased tracking performance.
    Increased stamina attack power against guarded enemies.


    Explosive Ghostflame

    Increased attack power and stamina attack power against guarding enemies.
    Increased frostbite status buildup of the explosion.
    Range of the residual flame has been slightly increased, damage detection time has been reduced.


    Tibia's Summons

    Reduced FP consumption and increased attack power.
    Increased casting speed, reduced recovery time.


    Discus of Light

    Reduced FP and stamina consumption.
    Increased the range, speed, and duration of the halo.
    Increased casting speed.


    Radagon's Rings of Light

    Reduced FP consumption and recovery time.


    Frozen Lightning Spear

    Reduced FP consumption and increased the frostbite status buildup.


    Flame of the Fell God

    Reduced FP consumption, increased stamina attack power against guarded enemies.
    Increased attack power when charged.
    Shortened damage detection time of residual fire.


    Whirl, O Flame!

    Reduced FP consumption.
    Increased stamina attack power against guarding enemies.
    Increased ability to stagger enemies.


    Burn, O Flame!

    Reduced FP consumption.
    Shortened the time it takes for a flame pillar to be generated.


    Scouring Black Flame

    Increased stamina attack power against guarding enemies and increased poise damage when charged.


    Noble Presence

    Increased stamina consumption and increased stamina attack power against guarded enemies.
    Shortened recovery time.


    Beast Claw

    Increased the range of the shockwave.


    Gurranq's Beast Claw

    Added a hitbox to the first part of the spell.
    Increased attack power when charged.


    Stone of Gurranq

    Reduced stamina consumption.
    Increased attack power and stamina attack power against guarding enemies.
    Extended the impact area of projectiles.


    Scarlet Aeonia

    Reduced FP consumption.
    Increased attack power, poise damage and stamina attack power against guarding enemies.
    Landing attack range has been increased and its recovery time decreased.
    Adjusted the poise increase timing during activation.


    Frenzied Burst

    Increased poise damage and attack power when charged.


    Howl of Shabriri

    Extended the duration of the effect that increases attack power and lowers defensive power.


    Inescapable Frenzy

    Reduced FP and stamina consumption.
    Shortened recovery time.
    Increased grapple range.


    Dragonclaw

    Reduced FP consumption.
    Increased stamina attack power against guarding enemies.
    Improved directional control.


    Dragonmaw

    Reduced FP consumption.
    Increased stamina attack power against guarding enemies.
    The hitbox around dragon's neck area has been enlarged to make it easier to hit enemies at close range.




    Upward and downward adjustments


    Black Blade

    Reduced stamina consumption.
    Improved turning performance and shortened recovery time.
    The sword and the wave attack have been changed so that they hit at the same time.
    Attack power, stamina attack power and poise damage of each part have been decreased.
    Decreased the number of times the wave part hits large enemies.


    Bestial Sling

    Reduced the stone fragment scatter randomness.
    Increased stamina attack power against guarding enemies.
    Reduced between two hits and adjusted the detection so that two hits are always made at close range.
    Decreased poise damage.




    Downward adjustments


    Rotten Breath / Ekzykes's Decay

    Reduced Scarlet Rot status effect buildup.




    Balance adjustment of Skills
    Upward adjustments


    Glintstone Pebble / Surge of Faith / Gold Breaker / Regal Beastclaw / Nebula (Bastard's Stars) / Sacred Phalanx

    Increased attack power.


    Sword Dance / Vow of the Indomitable / Eochaid's Dancing Blade

    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Sacred Order / Shared Order / Soul Stifler / Knowledge Above All / Barricade Shield

    Extended effect time


    Taker's Flames / Miquella's Ring of Light

    Added damage detection to the weapon part.


    Prayerful Strike / Great-Serpent Hunt

    Increased power and poise damage


    Wild Strikes / Spinning Strikes

    Shortened the time between various actions and the activation of skills
    Slightly increased attack power.


    Ground Slam / Golden Slam / Erdtree Slam

    Reduced the time between using the skill and being able to roll.
    Increased attack power.


    Stamp (Upward Cut) / Stamp (Sweep)

    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
    Increased attack power.
    Reduced the timing between the end of the skill and performing actions other than the strong attack.


    Impaling Thrust

    Increased motion speed and attack power.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill
    Reduced the timing between the end of the skill and being able to attack and to roll.


    Piercing Fang

    Increased motion speed, attack power and poise damage.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
    Reduced the timing between the end of the skill and being able to attack and to roll.


    Spinning Slash

    Increased poise damage against enemies when used with the following weapons: Greatsword, Curved Greatsword, Twinblade, Greataxe, Spear, Great Spear, Halberd, and Reaper.


    Charge Forth

    Increased directional control and motion speed.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Blood Tax

    Increased motion speed and attack power.
    Increased HP deprivation effect.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Repeating Thrust

    Increased motion speed. Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Giant Hunt

    Increased poise damage.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Loretta's Slash

    Increased poise damage for the first attack.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Poison Moth Flight

    Increased poison status buildup and its power against poisoned enemies.
    Increased the duration and damage of poison.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Stormcaller

    Increased motion speed, attack power and poise damage.
    Increased skill size and poise damage.


    Sacred Blade

    Increased motion speed and range of the blade.
    Added damage detection to the weapon part.
    Increased effect duration and attack power that gives the weapon holy power.


    Bloody Slash

    Increased status buildup and attack power.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Lifesteal Fist

    Increased motion speed and attack power.
    Increased attack range against other players.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Eruption

    Increased the range and duration of lava.
    Added a hitbox to the part of the attack where the weapon is slammed.
    Fixed the timing of the poise increase during activation.


    Gravitas

    Increased poise during casting.


    Storm Blade

    Increased motion speed and range of the blade.
    Added damage detection to the weapon part.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Flaming Strike

    Increased attack power.
    Increased duration and attack power that grants the weapon a fire attribute.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Lightning Slash

    Increased duration and attack power that grants the weapon a lightning attribute.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
    Reduced the delay between using the skill and being able to attack.


    Vacuum Slice

    Increased motion speed and range of the blade.
    Reduced FP consumption
    Added damage detection to the weapon part.


    Sacred Ring of Light

    Increased range and speed of the projectile halo have been increased.
    Added damage detection to the weapon part.


    Blood Blade

    Increased power.
    Added damage detection to the weapon part.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Phantom Slash

    Improved directional control.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.


    Spectral Lance

    Increased attack power.
    Reduced long range damage falloff.


    Chilling Mist

    Increased motion speed.
    Increased the duration of the weapon's frostbite effect.


    Poisonous Mist

    Increased motion speed.
    Increased the duration of the weapon's poison effect.


    Shield Bash

    Increased stamina attack power against guarded enemies.


    Enchanted Shot

    Increased arrow speed.


    Kick

    Increased poise damage and stamina attack power against guarding enemies.


    Cragblade

    Extended effect duration.
    Increased attack power, poise damage and stamina attack power against guarding enemies.


    War Cry

    Extended effect duration.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
    The power of strong attacks during the duration of the effect has been increased when using the following weapons:
    Straight Sword / Curved Sword / Katana / Axe / Hammer / Flail / Spear / Great Spear / Halberd / Reaper / Fist (one-handed) / Claw (one-handed)



    Troll's Roar

    Increased attack power.
    Fixed the timing of the poise increase during activation.


    Braggart's Roar

    Extended the duration of the effect.
    Increased attack power, defense, and stamina recovery speed.


    Endure

    Extended effect duration.
    Added an effect that prevents staggers caused by blood loss and frostbite status effects.
    Extended effect duration.
    Reduced the time between skill activation and being able to perform actions other than attacking.


    Holy Ground

    Increased HP recovery amount.


    Raptor of the Mists

    Reduced FP consumption.


    Flame Spit

    Improved projectile range.


    Tongues of Fire

    Reduced stamina consumption.


    Great Oracular Bubble

    Extended the amount of time that the large bubble stays in place.
    Tracking performance and range of the large bubble have been improved.


    Viper Bite

    Increased attack power and poison status buildup.
    Extended poison effect duration and increased damage caused by poison.


    Moonlight Greatsword

    Reduced stamina consumption for strong and charged attacks.
    Added damage detection to the weapon part.


    Siluria's Woe

    Increased motion speed, attack power and poise during activation.
    Added damage detection to the weapon part.
    The projectile now penetrates enemies and some objects when charged.


    Reduvia Blood Blade

    Increased attack power.
    Added damage detection to the weapon part.


    Glintstone Dart

    Increased range, speed and attack power of magic attacks.
    Magic attacks now penetrate enemies when not charged.


    Night-and-Flame Stance

    Increased attack power.
    The attack direction may now be adjusted up and down when using a normal attack.
    Added damage detection to the weapon part.


    Ruinous Ghostflame

    Increased the duration, attack power and poise damage of the effect that gives the weapon a magic attribute.
    Shortened the time between various actions and the activation of the skill.
    Reduced time between the skill activation and being able to perform actions.


    Spearcall Ritual

    Increased attack power.
    Reduced damage detection time.


    Wolf's Assault

    Increased poise during casting.


    Thundercloud Form

    Increased directional control.


    Regal Roar

    Extended effect duration.
    Reduced the time between strong attacks while under the effect.
    Reduced time between the skill activation and being able to perform actions.


    Blade of Death

    Increased effect duration that reduces maximum HP.


    Destined Death

    Increased motion speed
    Extended the duration of the effect that reduces maximum HP.


    Alabaster Lords' Pull

    Increased attack power.
    Increased poise during casting.


    Onyx Lords' Repulsion

    Increased repelling effect power.
    Increased poise during casting.


    Oath of Vengeance

    Extended effect
    Added an effect that prevents staggers caused by blood loss and frostbite status effects.


    Ice Lightning Sword

    Increased weapon attack power.
    Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
    Reduced time between the skill activation and being able to perform actions.


    Claw Flick

    Increased attack power.
    Increased poise damage of the finger expansion.


    Golden Tempering

    Added a timing for interrupting the attack during a series of strong attacks while under the effect.
    Increased strong attack motion speed, poise damage, and stamina attack power against guarding enemies during the effect.
    Increased the duration and attack power of the effect that grants the weapon a holy attribute.
    Reduced time between the skill activation and being able to perform actions.


    Last Rites

    Increased effect duration.
    Increased attack power.
    Effect against Those Who Live in Death has been revised upward.


    Unblockable Blade

    Reduced FP consumption.
    Increased motion speed.


    Loretta's Slash (Loretta's War Sickle Ash of War)

    Increased attack power.
    Increased damage of the first attack
    Increased poise damage.


    Corpse Wax Cutter

    Reduced FP consumption.
    Increased motion speed, range and speed of the blade.
    Added damage detection to the weapon part.


    Zamor Ice Storm

    Increased attack power.
    Increased attack power to the weapon part.


    Dynast's Finesse

    The directional control of the follow up strong attack has been improved.


    Death Flare

    Increased the duration and attack power of the effect that grants the weapon a holy attribute.


    Magma Guillotine

    Increased poise damage and stamina attack power against guarding enemies for the first attack.


    Corpse Piler

    Slightly increased attack power.


    Bloodblade Dance

    Added damage detection immediately after activating the skill.


    Devourer of Worlds

    Increased poise damage.


    Familial Rancor

    Increased range of the vengeful spirits that chase down foes.


    Rosus's Summons

    Increased motion speed.


    Thunderstorm

    Increased motion speed.
    Increased the duration and attack power of the effect that grants the weapon a lightning attribute.


    Unblockable Blade

    Increased attack power.
    Reduced time between the skill activation and being able to perform actions.


    Ordovis's Vortex

    Increased attack power, motion speed and poise damage.
    Increased poise during casting.
    Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.




    Upward and downward adjustments


    Barbaric Roar

    Extended effect duration.
    Reduced the time between using the skill and performing various actions.
    Increased strong attack power when used with Claw or Fist weapons during the effect.
    Reduced strong attack power when used with Twinblade weapons during the effect.




    Downward adjustments
    Shield Crash

    Reduced the amount of status buildup when used with weapons that have status effects.


    Seppuku

    Increased damage taken upon activation.
    Reduced the bleed status buildup effect granted to weapons.


    Bloodboon Ritual

    Reduced the range of the damage animation trigger on other players. Damage is unchanged.




    Bug Fixes


    Added a process to remove the Ash of War from weapons that cannot normally be combined with certain Ashes of War.
    Fixed a bug that prevented users from obtaining items such as Great Runes, Crystal Tears, Cracked Pots, and Ritual Pots when the number of items in the inventory and the storage had reached the maximum limit.
    Fixed a bug that prevented users from obtaining Crystal Tear. If you fail to obtain a Crystal Tear, the item will be added to your inventory when moving within the vicinity of the place where you should have obtained it.
    Adjusted player character control when under certain damage animations.
    Fixed a bug that prevented charging some Incantations while casting them with a left-handed Sacred Seal in mid-air.
    Fixed a bug that prevented performing a normal attack from a dash immediately after landing from a jump when the weapon is two-handed.
    Fixed a bug where various action inputs were ignored when changing weapons while moving.
    Corrected the description of the Colossal Sword’s physical attack attribute.
    Fixed a bug where the timing to change the attack direction was narrower than expected for some attacks with Greataxes.
    Fixed a bug where the attack direction could not be changed when performing a charged attack with the Ruins Greatsword weapon.
    Fixed a bug where the Highland Axe’s effect was not applied to the skill Shriek of Milos.
    Fixed a bug where the effects of the Warrior Jar Shard and the Shard of Alexander were not applied to the skill Sorcery of the Crozier.
    Fixed a bug where the effect of the Roar Medallion was not applied to the Regal Roar Ash of War.
    Fixed a bug where the skill Viper Bite could inflict poison instead of deadly poison.
    Fixed a bug where the range of one of the three rocks was longer than expected when casting the Spell Rock Sling with a left-hand staff.
    Fixed a bug where recovery time after casting Beast Claw could not be shortened by magic or incantations.
    Fixed a bug where when attacking an enemy who cannot be grabbed by the incantation Inescapable Frenzy, the attack will be repelled if the enemy is holding a shield.
    Fixed a bug where HP or FP could be recovered when changing equipment to certain types of armor under certain circumstances.
    Fixed a bug that could cause death and result in the player becoming stuck in some locations.
    Fixed some terrain bugs that allowed users to reach unexpected locations with certain procedures.
    Fixed a bug where the rendering and collision detection of some maps were different from expected.
    Fixed a bug where bolts fired with the Hand Ballista weapon missed the lock-on target when the game was running at a frame rate below a certain level.
    Fixed a bug that could prevent online multiplayer from working properly on the PlayStation 4 and PlayStation 5 versions.
    Several other performance improvements and bug fixes.
Una pregunta gente, estoy con Malenia y he usado una lágrima larvaria para bajarme arcano y subir destreza, voy con ríos de sangre y creo que la habilidad occisadora ahora pega menos pese a que la arma escala más en dex que arc, puede ser??
Nightmare_0 escribió:Una pregunta gente, estoy con Malenia y he usado una lágrima larvaria para bajarme arcano y subir destreza, voy con ríos de sangre y creo que la habilidad occisadora ahora pega menos pese a que la arma escala más en dex que arc, puede ser??


En sangrado va con arcano así que supongo que pegará menos si.
PepeC12 escribió:
Nightmare_0 escribió:Una pregunta gente, estoy con Malenia y he usado una lágrima larvaria para bajarme arcano y subir destreza, voy con ríos de sangre y creo que la habilidad occisadora ahora pega menos pese a que la arma escala más en dex que arc, puede ser??


En sangrado va con arcano así que supongo que pegará menos si.

Gracias! Lo suponia
Lo acabo de retomar despues de varios meses que lo deje aparcado porque se me fastidio el disipador del cpu, pero ahora me pille un portatil con una 3060 en el que va como un tiro, le habia dado como 130 horas, degustandolo, completando todo, estoy en una zona que me voy a enfrentar a unos enemigos dobles, se llaman...
gargolas denodadas

Y joder que duras son, mal momento para retomarlo, encima no hay señal de invocacion pese a que son 2, algun consejito??? He perdido practica...
@spiderrrboy Si has seguido la quest de Fia si puede aparecer una señal de invocación
nerzhul1994 escribió:@spiderrrboy Si has seguido la quest de Fia si puede aparecer una señal de invocación


Hostia pues mira que he sido bastante completista pero no he mirado guías ni nada, pensé que estaba haciendo todo pero ya se sabe que sin guía estos juegos, se te escapan cosas... Seguiré intentándolo, pero son muy jodidas estas gárgolas...
Aún sin noticias de dlcs no?
spiderrrboy escribió:
nerzhul1994 escribió:@spiderrrboy Si has seguido la quest de Fia si puede aparecer una señal de invocación


Hostia pues mira que he sido bastante completista pero no he mirado guías ni nada, pensé que estaba haciendo todo pero ya se sabe que sin guía estos juegos, se te escapan cosas... Seguiré intentándolo, pero son muy jodidas estas gárgolas...


Yo creo que es el jefe que mas veces intenté en el juego. Volví con algunos niveles mas y de nuevo chorrocientos intentos, y en uno al limite limite lo conseguí. No dan respiro.
jhunt escribió:
spiderrrboy escribió:
nerzhul1994 escribió:@spiderrrboy Si has seguido la quest de Fia si puede aparecer una señal de invocación


Hostia pues mira que he sido bastante completista pero no he mirado guías ni nada, pensé que estaba haciendo todo pero ya se sabe que sin guía estos juegos, se te escapan cosas... Seguiré intentándolo, pero son muy jodidas estas gárgolas...


Yo creo que es el jefe que mas veces intenté en el juego. Volví con algunos niveles mas y de nuevo chorrocientos intentos, y en uno al limite limite lo conseguí. No dan respiro.


[facepalm] [facepalm] [facepalm] joe pues en buen momento y sitio lo retome, encima desentrenado jajaja
He estado explorando un poco esa zona y he descubierto una zona como una catedral con un espiritu muy facil de vencer y dentro en un cofre la famosa ceniza lagrima mimetica que tanto escuche hablar, la mejore en 6 y a ver si con esta ceniza me es mas facil sobre todo cuando llega la segunda gargola, hay algun tipo de daño que sean especialmente vulnerables???
Alguien ha probado los mods de nexus para texturas & armadaduras & characters & 4k?
https://www.nexusmods.com/eldenring/mods/2431
Los tengo pendientes, pero si no suponen una gran diferencia, pues como que paso, son muy lentos para descargar al ser tan grandes
edit: no consigo descargarlos, me falla la descarga. ¿Alguien sabe si me los puedo bajar de otro sitio?
Gracias!!!!
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