ternerito escribió:mushashosss que es ese item en las opciones graficas, la ultima, que dice activar shared memory, o algo asi???
Lotus 72D - New physics set. All new flexi tire and chassis setup. Tried to match historical performance as close as possible. Tire simulated is the soft compound. All heating dialed in. I have 2 1/2 full days in this thing. I'm still not entirely happy with it, but I'll let you guys get your hands on it. I watched the movie Rush and read a good portion of Niki Lauda's book during developement. I only tested at Connecticut Hil and Brands Hatch. I was in the proper mood
Completed polish pass on the Stowe circuit (screenshots below):
- new texture for the block kerbs inc puddlemap.
- modified the racing line alpha so braking areas are dark.
- swapped over all the kerbs to the new ones from the main track.
- swapped out all the old low-res tyres and placed the new ones around the track.
- built collision for these new tyres and set it up in the track.
- swapped over the runway concretes to use the textures from the main track's concrete , remapped the runways.
- setup the autograss for this layout so it uses the correct material to match colours with the main texture underneath.
- fixed nasty collision which had vertical edges on the bumpy kerbs - max image below to show render mesh (bottom) and collision mesh (top).
- made the flat red/white kerbs in the chicanes have a slight curve upwards so they provide better feedback and a slight jolt when going over them, makes the chicanes a lot more fun.
Build 658 (07/02/14, Junior Member+) - 965.4 MB
Next-Gen:
* PS4: Caches world matrix to stop recalc in SetInternalParams.
* PS4: Adds support for sending materials by a fixed constant buffer.
Render:
* Correction of previous change about avoiding global specular irradiance in character_basic_skinned.fx - now it works (there was specular missing at all in previous version)
Multiplayer:
* Adding a countdown timer for the post race leaderboard screen for MP mode.
GUI:
* Adding QuickMenu applinks for AndyT
* Started upgrading the Career Dashboard screen to the final UI design
* Startup, Login, Race Central, Quick Solo Weekend, Audio screens updated to the final UI design
Physics:
* Lotus 72D - New physics set. with a new flexi tire and chassis setup. Tried to match historical performance as close as possible. Tire simulated is the soft compound. All heating dialed in.
Vehicles:
* BMW Z4 GT3: Added white Nvidia livery - initial check
* Ford Capri: Updated Wiper meshes, wiper animation, mask/ rain setup. Fixed Damage deformation issues
* Ginetta G55 GT3: Liveries part3
* Mercedes C-Coupe DTM: First export
Tracks:
* Silverstone: Added barriers and tyres to block the open gaps in the new pitlane, updated the tyre stacks master scene with new tyres for Silverstone, completed polish pass , new textures / materials , removed all old tyres & replaced with viewer placed , various fixes.
* Azure Coast: Fixed various things all around the track, added latest works, fixed csm-added VT csm, fixed central res area, updated Vt static rain blockers, new racelines, quick fix spec map
* Bathurst: Finished ground dirt detailing, added dirt to whitelines, dirtedges overlays where missing, trackedge overlays around the drains, added trackseam overlays between curb and road and between curb and grass, fixed wrong AO at some walls, updated gravelblend to ground, improved racinglineskid texture and material
Known issues:
- Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track
- Derby Park/Harrison Pikes: Strange artifacts in 3 sections of the track
x64 Known issues:
- Cant change tires in any car (using car setup)
ELwendo escribió:A mi me esta descargando 3.1Gb, su pongo que son todas las actualizaciones que han metido en enero, no?¿¿
PD: soy Junior.
sonic5202 escribió:Después de 4 años parece que se acerca el día en que pueda catarlo...
ternerito escribió:tienes Windows 64 bit no????
Yo no tuve problemas, pero lo quite por el tema de que no note mejoras de frames y mas por tener los modelos de cubiertas viejas.
Soy team member y ayer también me descargo 3 gb
Biscu escribió:Curioso. Yo o lo arranco con el comando de -x64 o no me arranca. Se me queda en negro. A alguno más le pasa esto. Por cierto, el menú de carreras, me parece peor que antes DDDD Ponen una pestaña para circuito y otra para coche y queda toda la pantalla vacía, sin nada. No me convence
Biscu escribió:Raro raro que no me deje ejecutarlo en 32 bits, pero bueno supongo que serán fallos, al estar recién metido.
Aquí os dejo un vídeo/review, del menu, en 64bits y el mercedes DTM nuevo.
http://www.youtube.com/watch?v=U92Ri4PYS1Y
currololo escribió:Gracias, Biscu.
Por cierto, ¿tenéis problemas con el nuevo menú, que cuando entras en las partes que aún son del antiguo, las letras de algunas opciones se solapan y no se ven bien?
largo escribió:hay alguna forma de conseguir esta alpha?? la he buscando por todos lados y no encuentro nada. Voy e tener que esperar hasta que salga oficialmente el juego?
currololo escribió:Qué cosa más rara. Yo siempre calibro el volante a 900 grados y me olvido, el juego ajusta automáticamente la dirección a la real de cada coche. Nunca he tenido ese problema así que no sabría qué decirte. A ver si alguien puede ayudarte, pero no es un problema que me suene que tenga mucha gente.
A free-to-compete AAA massively multiplayer online action-racing game which introduces a new level of connected competition to the racing genre
colets escribió:Desvelado el otro proyecto de SMS: World Of Speed
Dessarrollado junto a my.com y definido comoA free-to-compete AAA massively multiplayer online action-racing game which introduces a new level of connected competition to the racing genre
Free to play, arcade y parece que con mucho foco en el tema de equipos y clanes.
Hilo del foro oficial:
http://forum.wmdportal.com/showthread.p ... racing-MMO!
Sitio oficial:
http://worldofspeed.com/
Trailer:
http://www.youtube.com/watch?v=-kXPH441Hvc
La verdad es que el trailer luce muy bien, el aspecto de Mónaco es espectacular.
Aquí hay algunas capturas:
http://www.eurogamer.net/articles/2014- ... d-of-speed
Me recuerda un poco a Project Gotham Racing.
PD: en este sí hay un circuito con NIEVE
Build 659 (10/02/14, Junior Member+) - 405.4 MB
Next-Gen:
* PS4: Adds SSAO texture size to common constant block.
* PS4: Dirty update of world matrices, also stops update of common buffer if not dirty.
x64:
* Fix for x64 crash on some tracks with grass enabled (Sakitto etc)
Render:
* Fix for SSAO texture size not being in common constant buffer.
* Better normal mapping for particles. Basically rewrote the math for the normal mapping process.
AI/Pitstop:
* AI reverse recovery logic checked after pit/garage to ensure it does not affect AI cars in pit/garage spots
* Switch off engine for car placed into garage
* Enable ignition/engine on leaving pit/garage if off
* Added InstantStartEngine for AI controlled vehicles
* Work on stuck reverse behavior
* Prototype Pitstop Sequence update. Removed old animation references (without "_r_")
Career:
* Career news now identifies session type, and picks an appropriate TextID for timed events as well as races. Fixed typo in one of the timing textIDs
* Added support for the remaining Career news string tokens - unhandled values will still display the token itself but have been added to NewsInfo. Updated timings textIDs and checked times will be formatted correctly, added NewsInfo for session type
* WIP checkin of news. First news item is now partially populated using string token replacements, from data gathered from the last race played. More tokens still to be added for string replacement, with some coming later when functionality is added (e.g teams). TextIDs added for some news variants
* Updated Career Calendar screen
Physics:
* Ariel Atom V8: Revised engine braking torque. Aprox 40% higher. Default map setting set to 6 (range of 13).
* McLaren F1: New tires, tweaked chassis, asymmetric brake fade tech applied
* RUF RGT8: New tires, tweaked chassis, asymmetric brake fade tech
* Pagani Huayra: New tires, tweaked chassis with updates from Zonda R suspension
* Ginetta G55 GT3: revised default setup from CPFT feedback
Vehicles:
* Ford Sierra Cosworth RS500: Windscreen reflections dds texture, wheels dds texture, misc dds texture, lights dds texture, lightglass dds texture, brake disc dds texture, windscreen banner dds texture, badges dds texture - initial check in
* RACER L4-RS: Added cockpit animations, fixed reported bugs
* RACER V8-RS: Added cockpit animations, fixed reported bugs
Tracks:
* Belgian Forest: Updated and added adverts for new branding texture, fixed CSM fatal errors
* Eifelwald: Feedbacks fixes, updated the adverts to use the new branding texture, more opacity
* Loire: Added latest assets from Tomas, further terrain details and sideroad details added, add textures for a2_pitbuilding
* Silverstone: Adverts swap to new branding texture
* Azure Coast: Added some new dyn arrow sign, fixed some crowd pos, updated arrow signs and barrier, updated for latest exports-fixed some barriers
gnet escribió:Buenas:
Como inversor de pcars desde el primer día, tengo que decir, que me encanta el proyecto y la evolución del mismo, pero eso no me impide ver algo que a mi juicio no me parece correcto y me explico.
.
.
.
denis74 escribió:
ternerito escribió:dos horas reloj tratando de configurar el juego!!!!
No hay caso me resigno ya, probe de todo, triple buffer, adaptive vsync, vsync del juego, bajando los grafico a low low low y nada, encima peor que antes. El suttering que tiene lo hace injugable, raro que nadie tenga el mismo problema, incluso pensé que con la versión 64bit me iba a mejorar pero ni asi, el juego en partes me va a 80 fps pero la pista o los escenarios van entrecortados que lo hacen muy irreal.
_javilillo_ escribió:ternerito escribió:dos horas reloj tratando de configurar el juego!!!!
No hay caso me resigno ya, probe de todo, triple buffer, adaptive vsync, vsync del juego, bajando los grafico a low low low y nada, encima peor que antes. El suttering que tiene lo hace injugable, raro que nadie tenga el mismo problema, incluso pensé que con la versión 64bit me iba a mejorar pero ni asi, el juego en partes me va a 80 fps pero la pista o los escenarios van entrecortados que lo hacen muy irreal.
Has borrado la carpeta CARS antes de entrar al juego, al actualizarlo con cada nueva build ??