Build 714 (29/04/14, Team Member+) - MB
Next-Gen:
* XB1: Fixed a crash on leaving a multiplayer session.
* XB1: Host migration implementation.
* XB1: Bink switched to multithreaded video decoding.
Render:
* Added protection against possible ID failures within trail manager (for skidmarks etc)
* Fix for particular combination of settings on glass materials causing shader compile error.
* Integrated over missing flare material
Effects:
* Adjust car dirt generation parameters - now takes twice as long (40 minutes) to get to maximum dirt level. The maximum dirt level itself is half as much (4.0).
* Tire smoke brightness + shadows ON. Allowed shadows for grass and gravel dust as well
* New Lamp Flare Effects - Yellow and Red mapped to slots 0 & 1
Weather:
* Fix compiler warning in weather
Audio:
* Integrating audio files for new transmission sound
* Integrating more transmission audio files - now fixes all audio file build errors
* Fix for missing transmission data.
GUI:
* Fixes for GUIDialogManager handling unowned quads
* Cleaned up some manager functions
* Removed old, redundant, GUIButton change for making checkboxes work
* Fixed logic of load screen menu check
* Fix for Session Length and Allow Restarts getting locked out on Pro Handling model
* Added a new dialog for non-blocking save. This is now used when saving after exiting from options screens. There is no longer a system asking you to save or cancel the save and stay on the screen. Now when you press back, it saves changes automatically.
* Fixing dialog content to adhere to naming standards.
Multiplayer:
* Fix for JIP issue (2 players leave, 1 player joins)
* Disabling my last improvement to check if it resolves flicker issue (which does not repro locally)
Career:
* Added access protection for career save data
* Added new appfunc to CareerLoad screen when selecting a career save slot, and that now selects and loads the appropriate career save and continues to the Dashboard (can still Continue to do the same thing)
* Brands Hatch race dates moved to 27/3
AI/Pitstops:
* Fix Online AI by sending driver mode value over NW. Also fixes fuel estimation bug
* Fix AI tweaker, work on reducing offroad driving and better passing
* Fix AI brake lights
* Fix AI Race Start rev
* DriverAI minor passing improvements
* Edits to AI tweakables for better lat decisions, progressive throttling, throttle and brake are reduced when turning
* Added adjustable pit speed limiter speed in race setup
Physics:
* BMW M3 GT: Finished engine wear, low speed TC, shift tolerances
* Caterham Classic: Finished engine wear, low speed TC, shift tolerances
Vehicles:
* Fixed ULTRA detail setup for various cars
* Mercedes A45 AMG: Added ambient shadow
* RUF CTR3: Added support for ULTRA setting, changed to sequential shifter, added HUD tacho, all LODs added, lots of fixes, added fixed LODC stage.
* Sauber C9: Interior DDS texture. Initial check in.
* Renault Megane RS: Normals fixes on doors and boot, added LODs, fixed several bugs, source texture update, minor tweak to fix the reported bug of "no left mirror vibrations", cockpit animation update, update for colors combinations, body template texture minor update.
* Mercedes 300SEL: Cockpit animation, added AO, damage and cockpit animations
* BMW 1M Coupe: Suspension animations
* Caterham R500: Shift tolerances, finished engine wear model, low speed TC, set fuel consumption
* Ginetta G40: All exterior mapped and textured, lights setup update, mesh work, overlay polys added, user flags, brake disc glow added, windscreen reflections added, LODs/CPIT updated
Tracks:
* California Highway: Updated start area, fixed maps around new start area, new textures, added textures required by the new instanced rocks, temp updated instances stuff around new s1 start area
* Bathurst: Fix for various reported issues, Fix for more points, concrete wall collision issues, clipping mesh at sandtrap, clipping mesh with concretewall, fence-clipping with brickwall, envmap position update, adjusted fresnel for big hotelbuilding
* Cadwell: Textures change
* Oschersleben: Event object added, changed time of the year to a winter night setting, new textures, reworked textures
* Brands Hatch: Updated Pit Lane Poles to have new lamp flare/corona dynamic locators
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Replays will only work with your first race. If you quit and start a new session, all participants will be stuck on the grid.
- GT40 present some visual issues (misaligned window)
- Some systems are experiencing some issues in -x64
- California Highway: Broken AIW and track percentages
- There may be some issues with the AI at both Brands tracks (investigating now).