Aritz [otro] escribió:Yo quiero este sonido en el pCARS:
https://www.youtube.com/watch?v=QtUEPwH ... e=youtu.be
BMW M3 GT4: Bump stop experiment
Ginetta G55 GT4: Added optional drop gear ratios for the Hewland MLG; Finished aero model; Finished up chassis & brake details; Tweaked engine torque curve a bit; Calibrated shift lights.
-Replaced the trees of Zolder with proper ones and converted the conifer pines into 3d versions, also converted the very close to track trees to 3dversions
Completed adding all the blue , red , white , black and green concrete areas to bring the track up to date.
Adjusted the colours of these concretes to match the ref, for example made the green darker and more yellowy as seen in most ref images, made the blue & red darker so they're not so jarring when seen against the road etc..
Split up the inner grass areas to aid culling.
Revamped the blue/white kerbings so their colours and brightnesses match the ref better.
Adjusted the orange sausage kerb to match the ref.
Fixed the colour mismatch on the edge blend for the green concrete.
Fixed the tiling error on the grass+dirt texture.
Created normal map for the grass+dirt texture.
Added the German flag colour areas.
Created new skidmark overlays to use on the green concrete strips around turns etc.., mapped all of these.
Remapped the drag strip, removed unwanted materials.
Merged in assets from Jan and MichalJ - buildings , gantries and concrete walls.
Exported all 3 layouts and tested ready for upload.
- Final locations (bar balancing tweaks)
- Correct session lengths at 100% session duration, and Minimum Session Duration to manage session scaling
- Grid order based on relevant qualifying/session outcome
- Proper points system for each sport, including bonus points system
- Pit modes control (what's allowed to be done in the pits - repairs, tires, refueling, combinations of these)-
- Mandatory pitstops for series that use that
- Rolling starts where applicable
- Inter-series progression
- Formation laps
- Tire compound control per series (what's allowed, what's enforced)
- Pre-configured teams
- Multi-class points scoring system
urewol escribió:Yo siempre he dicho que un simulador con volante es como se disfruta de verdad, da igual que gente con pad vaya mas rápida que uno con volante, las sensaciones no son las mismas.
Denis prueba también el BMW 1-Series M Coupe, en este se notan las transferencias de masas, y vista piloto desde dentro del coche por supuesto, si no lo haces, acostúmbrate y no querras mas vistas desde el morro.
abe_nano escribió:Fresquito me dolio lo que dijiste el otro dia y me he puesto esta mañana un ratin en el evento, me he colocao 4 a 3 decimas del primero con 52.7. Espero que ahora te alegres mas de ver nombres nuestros ahi arriba
maumontes escribió:cuales son las novedades de la build 770?? en el foro oficial no hay nada
Build 770 (21/07/14, Team Member+) - 581.2 MB
3rd Party:
* Changed D-BOX Motion Code identification. IMPORTANT: please update your D-BOX Motion Code. Download the new package from the D-Box website.
Next-Gen:
* XB1: Fixed Garage not appearing
Render:
* Fix for shutdown of god rays.
* Increased frequency of shadow direction updates (smoother updates with accelerated time)
Audio:
* Formula C incar and external engine sets, plus an AI version. Includes other vehicle events tranny, gears, backfires, distant roll-offs and trajectory. Plus the new distant based reverb/echo effect.
Weather:
* Alpha test on clouds.
* Fix for rain lighting. Also adding alpha testing for tain particles.
* Tweaks to new fwd lit rainfall effect and relevant conditions to better balance the rain lighting and transmissive effect.
* No longer rendering clouds in phase1. Rendering of the clouds in phase 1 was only required for occulsion sampling for the solar flare. Instead we now use the god ray light map source texture for this as it as everything we should need.
* Added the 'track wetness effect alpha' param that was removed from wet track spray effects when new fwd lighting particles were added recently. You should now see less spray only when the track reaches a certain level of wetness, previously the effect was visible as soon as the transition started and the track still looked dry. Needs further balancing.
Online:
* User generated content wip: Implemented run-time monitoring of subscription changes made on the Steam website. New subscriptions are downloaded and reported to app, removed subscriptions are left as is until the game is restarted.
Characters:
* Replaced "White" custom player placeholder textures with new driver textures
* Pitcrew: Workfiles changed car distance from ground up to 15cm (from 10cm) for wheel att. wheel mechs, changed animflow for whm01, wha01 (due to airjack animation mechanics), initial Airjack mech animations, wheel mechs, wheel attendants +airjack mech.: all necessary animations only
Cameras:
* Pre-Race Hockenheim (script not working in game)
GUI:
* Fixing slider for weather system
* Fixed mouse scrolling for GUIList objects
* Simulate now works from Quick Race menu. Game no longer pauses when in simulate menu.
Gameplay:
* Allow simulate for all skippable championship sessions
* Add comment and assert for deprecated usage of participant id
* Final work on the first pass of the simulate and spectate functionality. Now up for a design review, and any bug fixing.
Career:
* New last played session array for news
AI/Pitstops:
* Fixing missing triggers for pitcrew
* Clean mPredictionList on level exit
* Added two AI debug Screens to monitor the AIGeometryTest mecanism
* AIPrediction tidy: Pass memory pool to AI predicition list initialisation, Moved init / deinit to vehicle level
* Fix a problem where AI would fail to take turns if entering them at a very slow speed and slow to a crawl without wanting to throttle out.
* When TRIGGER_PITOUT is triggered, the AI no longer consider the pit speed + GetSpeedLimiter returns if it was set or not for controls other then player
Physics:
* Updated vehicle wheel contacts.
* Revisited setup of collision groups.
* Removed unused merged simulation code paths.
* Fixed computation of wheel spindle orientation matrix.
* Added missing extraction of wheel spindle orientation from HD vehicle.
* Removed no longer needed helper collision shapes for vehicle and wheels.
* McLaren 12C: Added airbrake to aero model, fixed AI throttle surging
* Mercedes SLS AMG: AI tire model tuning, fuel consumption, heat & wear model
Vehicles:
* Formula A: Added damage
* Formula B: Added damage
* Gumpert: LOD tweaks to reduce popping
* LMP RWD P20: Added support for custom liveries, added cockpit display
Tracks:
* Snetterton: Filed pens and industrial units, merged in latest work
* Zolder: Exporting for MichalJ. fixed some distorted blend edges and lod popups, tyre placement update, texture updates
* Bathurst: Garages csm updated, all garages doors opened, removed fences barriers in front of garages, fences removed from pit
* Hockenheim: Added new txt for rexar building and new nmp and spec for pitbuilding, foliage optimization pass1- base instance count reduced and 413 instances removed, intersection-bugs fixed, RL brand adverts, Updated Hockenheim brake marker textures to match real life reference (Dynamic objects), add new txt for blue ad on tower building, GP, Nat, Short - foliage instances moved to child scene and shared for all variations and main scenes updated
Known issues:
- Replays: Working but you can't watch saved replays plus other issues
- Player loses control of the car after accessing the Setup and Strategy.
- Beware of crashes happening in x64 MT, report them in the specific build thread.
- Azure Coast/California Highway crashes while loading
- Simulate option doesn't work, DO NOT USE IT!
- Weather/Time slide bars are not working
Pillo222 escribió:Llevas toda la razón pero los que nos compramos una de ellas estamos jodidos jajajaa bueno espero que con el tiempo den soporte sino a jugar con pad menuda castaña!!!
abe_nano escribió:Fresquito me dolio lo que dijiste el otro dia y me he puesto esta mañana un ratin en el evento, me he colocao 4 a 3 decimas del primero con 52.7. Espero que ahora te alegres mas de ver nombres nuestros ahi arriba
abe_nano escribió:Mi trabajo me ha costao pero no podia dejar que el SHH estuviera fuera del podio, ahora tiene el oro con 52.2
abe_nano escribió:Mi trabajo me ha costao pero no podia dejar que el SHH estuviera fuera del podio, ahora tiene el oro con 52.2
maumontes escribió:abe_nano estoy haciendo el evento y me es imposible andar pegado en curva como tu..(estoy viendo tu fantasma)la ruedas rechillan a no poder mas y no se que mas mover en el setup ..maldicion!
abe_nano escribió:maumontes escribió:abe_nano estoy haciendo el evento y me es imposible andar pegado en curva como tu..(estoy viendo tu fantasma)la ruedas rechillan a no poder mas y no se que mas mover en el setup ..maldicion!
Fantasma? En el evento no deja poner fantasma no?? Por cierto me duro poco la alegria, ya me han quitao el oro y me lo han puesto dificil xD
maumontes escribió:abe_nano escribió:maumontes escribió:abe_nano estoy haciendo el evento y me es imposible andar pegado en curva como tu..(estoy viendo tu fantasma)la ruedas rechillan a no poder mas y no se que mas mover en el setup ..maldicion!
Fantasma? En el evento no deja poner fantasma no?? Por cierto me duro poco la alegria, ya me han quitao el oro y me lo han puesto dificil xD
yo tampoco sabia...el asunto es que estabas ahi en el evento en el primer lugar..he hice doble click en tu nombre..obviamente no pasa nada...pero una vez dentro estaba tu fantasma ahi....y es en el evento no en el contrareloj que ahi si hay opciones de buscar fantasmas...aqui solamente le hice click a tu nombre y ya esta
abe_nano escribió:Gracias denis.
Sigo ain enterarme de lo del D-BOX, he visto su pagina web y es algo asi como un motion cine para casa, es decir que se te mueve el sillon del salon mientras ves una peli y tambien venden actuadores, asi que lo unico que se me ocurre es que van a sacar un motion cockpit y pcars piensa darle soporte especifico. Aunque estaria bien algo asi como el taxi-ring pero con vueltas virtuales en pcars y desde tu sillon jajajajajaja
-InMortal- escribió:Ayer vi que la lluvia entra dentro del coche(atraviesa la luna), esto pasa con todos o solo en algunos?
Formula Rookie: AI tire model and setup work.
BAC Mono: AI tire model and setup work. Changed the tire a bit to do more heating from carcass flex and less from tread scrubbing. This makes the tread temperature a little more stable and, to me, feels more natural, particularly in slides. Do speak up if you feel the previous tire is an overall better drive (I know the new one is probably a little slower).
GT3 tire and derivatives: Increased vertical damping. Fixes the vibration issue found on the Oreca 03.
LMP2 tire: Moved balance back more neutral from general understeer, mainly by making the rear carcass the same lateral stiffness as the front. This isn't quite done yet but I need to check stuff in for the other two cars.
ELwendo escribió:Están regalando en esta web el GTR evolution
http://www.pcgamer.com/2014/07/23/free-steam-key/
maumontes escribió:ELwendo escribió:Están regalando en esta web el GTR evolution
http://www.pcgamer.com/2014/07/23/free-steam-key/
gracias por el aviso..descargando
ELwendo escribió:Están regalando en esta web el GTR evolution
http://www.pcgamer.com/2014/07/23/free-steam-key/
gnet escribió:Buenas...
llevaba tiempo sin probar builds aunque sigo el hilo casi a diario... bueno pues me ha dado por probar que tal iva la implementacion con mando y teclado... y me pasa una cosa rara... cuando frenas, el juego se ralentiza, como si entrara camara lenta.. y luego cuando sueltas frenos se acelera de nuevo.... parece una peli japonesa de coches... xd
gráficamente se van notando las mejoras... pero sigo viendo el juego con poca fluidez, creo que con xfire de 7950 y un i7 debería ir razonablemente bien.. pero en mi caso no..
no se si el xfire y sli están correctamente implementados.
PD: he borrado la carpeta del perfil antes de nada...
gnet escribió:Buenas...
llevaba tiempo sin probar builds aunque sigo el hilo casi a diario... bueno pues me ha dado por probar que tal iva la implementacion con mando y teclado... y me pasa una cosa rara... cuando frenas, el juego se ralentiza, como si entrara camara lenta.. y luego cuando sueltas frenos se acelera de nuevo.... parece una peli japonesa de coches... xd
gráficamente se van notando las mejoras... pero sigo viendo el juego con poca fluidez, creo que con xfire de 7950 y un i7 debería ir razonablemente bien.. pero en mi caso no..
no se si el xfire y sli están correctamente implementados.
PD: he borrado la carpeta del perfil antes de nada...