Build 845 (06/11/14) - 317.8 MB
Localisation:
* Corrected Polish descriptions (WMD-2100)
* Added trophy icons and corrected German (WMD-2099)
Audio:
* Rain and thunder sounds now play, dependent on the current weather, car view/velocity and if in a tunnel. Audio data optimised to reduce channel use, some tweaking still required.
Next-Gen:
* PS4: Fix for chat permisson update when user signs in/out
Render:
* Fix for small culling bug in envmaps (disappearing roads)
* Modifications to class locatable implementation, fixes uninitialized memory, mismatched allocation and free calls, failure to cleanup inside certain types of object, and failure to call inherited destructors due to missing virtual specifiers
GUI:
* Fixed profile assert
* Fixes crash on video removal
* Steam Achievements ( greyscale) icons
* Hookup DNP code for invites and endorsements
* Additional text items for Tuning screen update
* Fix for late script initializations for driver being single on track
* Formation Lap removed from Quick Solo Weekend settings, Credits screen created, updated applinks for Multiplayer Create on Xbox One/PS4
* Flag rules: Tweaked blue flag distance as it was triggering too soon. tweaked mechanical failure flag to stay up a bit longer in order for the player to read the message.
* Photopage updates: In-game camera now active. in game camera has collision detection enabled. added joypad controls to orbit camera fixed dof to work in photo mode in game. fixed dof so it works on all cameras in the FE . this is common. fixed bug in random camera sequences, fixed fullscreen transition code it can process when the game is paused. setup code so we do a full screen transition when going to the photomode page. fixed code so that when in cockpitt view the player car is rendered correctly when enting the photomode page and is correctly reverted afterwards.
Cameras:
* Showroom Camera sequence timing extended to 5 sec (from 3)
Controllers:
* Fanatec CSW v2 support
Characters/Animations:
* Art Initial: FA lollypop rig
* Adjusting FA jack rear + rig
* PitCrew LOD: Entries count XML fix
* Animation Fix: Jack down is now reached
* Fix looped animations reverse loop count.
* Props: Lollypop added root suffix for the bone
* Defined pitstop sources for L side pitstops
* Pitcrew LOD visibility tweaks (disapears at 50 metres) - WIP, more elegant solution than pop-up asap
AI/Pitstops:
* Update inputs debugging with more info
* Better script updating for freshly created users.
* Modify blue flag behavior to base speed decrementation of flagged car on the incoming car only to prevent unecessary slowing down.
Physics:
* Mclaren 12C GT3: Swaybar changes for better balance
* Renault Megane RS: Reduced weight, gearbox tolerances, AI adjustments, safer bump stops, drivetrain efficiency
* Formula Rookie, Gulf1000, and Lotus 98T - AI handling balance using Yaw damping, and AI grip changes to match player car speeds better.
Vehicles:
* Updated generic licplate textures
* BMW Z4 GT3: Added new senior manager livery
* BMW M3 E30 Gr.A: Removed duplicated parts from ultra detail setup
Tracks:
* Sakitto: New exports
* Dubai Kartdrome: Rain blockers added
* Dubai Autodrome: Missing tents added
* Brands Hatch: Prop string added fro track centre
* Florence: Crowd placement, New AIW with new raceline. Fixes slow AI and AI hitting pit walls in Qualifying etc
* Jin-Ding: Replaced trees types of Jin Ding with newer ones by Sven, new inner and outer materials and textures, new UVs. Broad map still WIP
* California Raceway: Updated placement with new tree set. updated main XML to work with new trees only XML sub-file , updated LOD file to include the new set of track-specific trees and the model from Jan. safety pillows updates - size culling disabled to prevent lod popping