[HO] Shenmue 3

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its possible to have a partial refund from pc epic physical edition to change to digital edition, I think a lot of people would opt for that option.

thanks

Hello Gromber,

Thank you for the message. Partial refunds will be accepted in limited circumstances like refunding a pledge tier but keeping an add-on. Backers will be refunded for their full tier in most cases. (Just refunding the game and keeping the artbook, for example, will not be possible.)

Best Regards,
The Shenmue III Team


Nuevo tráiler del TGS:



y el trailer anterior en japones:

A ver si para la salida del juego son capaces de hacer un trailer que emocione como este de Shenmue 2



Los que han sacado hasta ahora me han parecido demos técnicas más que trailers.

Y a Kid Nocon parece que le han tenido secuestrado en la oficina desde que lo contrataron. Porque los escenarios recuerdan mucho a los hechos por él para su remaster del Shenmue 1





Otra vez los japos explotando a los coreanos...





entrevista ign japón traducida al inglés: fuente



"It's just a train, but it's bigger than an open world!"

When I entered Yu Suzuki's room in the business area at the Gamescom games event held in Cologne, Germany, he greeted me with a slight nod, an amiable expression creasing his eyes.

On telling him how excited I was after seeing the newly-released Shenmue III trailer, he smiled with a touch of pleasure.



"If I do say so myself, Shenmue is quite fun."

These words carry a great deal of weight, as it must be because Shenmue III has ended up as a title Suzuki can promote with confidence that he was able to make such a declaration.


It will be precisely 20 years on from Shenmue I (whose Japan release was 29 December 1999). Games have since evolved tremendously, and the open world genre that Shenmue is said to have established is one that sees groundbreaking games appearing year after year as a mainstream genre. Shenmue may have been the first, but will Shenmue III, appearing after a long absence, be able to stand up against cutting-edge open-world games the likes of Cyberpunk 2077 or Watch Dogs: Legion?

If that's what you may be thinking, then consider Suzuki's words again:

"Shenmue is quite fun."

While these words carry the meaning that Shenmue 3 itself is a well-made game, they likely also contain the nuance that - to take Shenmue as a genre, and one that's different from other games - Shenmue is fun as a genre.

Shenmue only came to be called the origin of open-world games later on, but at the time it was launched as a new genre: "FREE". While their maps are much more expansive than Shenmue III and populated with more activities, games like Cyberpunk 2017 or Watch Dogs: Legion are open-world and not something else. It's because there are no games to be found that can be called successors of FREE that Shenmue fans have held out so tenaciously for a sequel.

Suzuki tells me that, among the many interviews he gives. he is frequently asked about Shenmue III's open world: questions like how many kilometers the playfield is, or how many towns there are. However, Suzuki doesn't think that things like the playfield area or the number of areas are important.

"I'd like to show a game that takes place only inside a train that is more expansive than your average open-world game," he says.

"With other open worlds, when you travel from one town, there's another huge town several kilometers ahead, right? If you're making a game set on a steam train, you start from the dining car; moving from there you have a sleeping car and so on, each carriage having different people and luggage and such. And if the train enters a tunnel, smoke comes in the windows... I'd like to make a game to say, 'It's just a train, but it's bigger than an open world!'"

Putting aside the question of whether Suzuki will actually make a game that's set on a train or not, in this case he's likely using it as a metaphor for the importance of density over size. And undoubtedly, that's where the biggest difference between FREE and open worlds lies. Shenmue I didn't have an expansive playfield of the likes of Grand Theft Auto III, but you could open cupboards and chests of drawers, and have fully-voiced conversations with every NPC. At the time, that density was something only to be found in Shenmue.

20 years have since passed, and the density of FREE has been incorporated more into adventure games such as Gone Home, Life is Strange and Detroit: Become Human than into open world games. You could say that Shenmue was also a forerunner even to these.

According to Suzuki, there are 481 NPCs in Shenmue III, and each one is of course unique. There are more than 140 shops, and these too each have their own original items on display. It's an almost-excessive amount, and fans wanting to relish to their heart's content the plentiful investigation and interactions - one of the real pleasures of the series - will probably be satisfied with this alone. However, what makes me most happy is that this Shenmue-esque - uniquely FREE, as it were - density has seemingly legitimately evolved.

The presence of a cute mascot character called "Choubu-chan" in Shenmue III's second area of Niaowu is something that I had heard previously from Suzuki. Its image can be found also on the telephone card of the Niaowu Tourist Association, but I hadn't thought about it too deeply until now. However, Suzuki says that Choubu-chan will be hiding in all of the shops in Niaowu. You will of course be able to look around the finely-crafted shop interiors just like the past games, but this time around you'll naturally be looking for Choubu-chan while browsing.



The part-time forklift job has similarly evolved, and it's no longer simply transporting crates. Items that are delivered by boat to the Niaowu port are of various shapes and sizes, and if you carry these to the warehouse the next day the town will show a change in appearance. For example, if you carry an arcade cabinet then the following day it will be up and running at the arcade; or at the Save Shenmue hall that commemorates Shenmue's history and backers, the number of exhibits will grow.

Sidequests, with no direct link to the main story, will also be even more fully-fledged. If you meet a certain person under specific conditions, you can start a quest using a different button from the usual "Speak to" one. The way that quests are not put into a list and marked with an icon on a map like open-world games, but rather occur naturally through conversations with people, is typically Shenmue. Through the 20+ optional sidequests, characters' backstories will surely be revealed to a greater extent than the previous games.

As you walk through the town, you may notice hidden capsule toy machines and fishing spots that will make you wonder, "There's something over there, but how do I get to it?". Suzuki says that finding the way to get to them will itself be half the fun. It can be seen that, rather than scale, the town-building has had the most focus placed on a detailed and thoughtful design.

Once you have explored everything from the narrow alleyways to the goods on the shelves of a book shop, players will surely understand the true meaning of the train metaphor. This is what gives Shenmue's towns a unique sense of reality that sets it apart from other open worlds.

At the end of Shenmue II, Ryo and Shenhua spent two days walking along a mountain trail. This experience is not an open world at all. However, the options given when talking with Shenhua do again have the density of Suzuki's "train". Suzuki says that in Shenmue III, conversations with Shenhua have been enhanced even further, with more branches. At night, when your exploration is over for the day, you meet up at Shenhua's house or the accommodation in Niaowu and talk over the day's events with her. Through Shenhua's feedback, exploration grows to be an even richer experience.



Shenmue has two main areas, Bailu village and Niaowu, and through its portrayal of a quiet country village and a vibrant tourist spot respectively, Suzuki will once again show the contrast at which he excels.

"After you've gained some familiarity at Bailu village, you'll then enjoy Niaowu, so Bailu village is almost like a tutorial, you see... although it's about 15 hours long [laughs]"

Regarding the gameplay, Suzuki says that he would like to portray a contrast between "open" and "closed". If Shenmue's Hong Kong was a free open world, then Guilin's mountain track was a game that progresses along rails. In the same way, while there is Bailu village and Niaowu on the one hand, on the other an unexpected adventure surely lies in store in the "fortified castle area" you'll visit in the later stages of the game. Unlike an open world whose chained map spreads out endlessly, FREE fits the story's circumstances, and has the flexibility to freely change that form.

https://jp.ign.com/shenmue-3/38076/interview/



edit: Famitsu

iSuckAtGaming está baneado por "Troll"
ojo que si algun pcero cambio a ps4 cuando el cambio de epic, parece que quieren capar el refund... es mi caso, les he enviado un email, pq no me parece justo, si fuiste un backer de pc original en kickstarter, lo ideal es un partial refund si quiero cambiarme solo a digital, si me quedo con la de epic, pero ya me dijeron que no hace tiempo , pues que me ofrezcan la opcion de refund.... pq encima en el email no confirman todavía la clave de steam...

Would you also like a Steam key given to you after the game's release? (optional)
Negotiations with Valve are ongoing concerning distribution of Steam keys one later when Shenmue III would be released on Steam. As such, we are not able to make a firm commitment at this point concerning the availability of the Steam keys. Requests for Steam keys will be accepted through this survey, however, there is the possibility that Steam keys will ultimately not be distributed depending on negotiations with Valve. If Shenmue 3 is not released on Steam for any reason, Steam keys will not be redeemable or distributed.

This option is only available until 11:59 PM October 3rd, 2019 JST
Trámite para que Tim Sweeney me devuelva el dinero del Kickstarter completado. Ahora solo queda esperar a que cumpla con su palabra.
Gromber escribió:ojo que si algun pcero cambio a ps4 cuando el cambio de epic, parece que quieren capar el refund... es mi caso, les he enviado un email, pq no me parece justo, si fuiste un backer de pc original en kickstarter, lo ideal es un partial refund si quiero cambiarme solo a digital, si me quedo con la de epic, pero ya me dijeron que no hace tiempo , pues que me ofrezcan la opcion de refund.... pq encima en el email no confirman todavía la clave de steam...

Would you also like a Steam key given to you after the game's release? (optional)
Negotiations with Valve are ongoing concerning distribution of Steam keys one later when Shenmue III would be released on Steam. As such, we are not able to make a firm commitment at this point concerning the availability of the Steam keys. Requests for Steam keys will be accepted through this survey, however, there is the possibility that Steam keys will ultimately not be distributed depending on negotiations with Valve. If Shenmue 3 is not released on Steam for any reason, Steam keys will not be redeemable or distributed.

This option is only available until 11:59 PM October 3rd, 2019 JST



Es mi caso tambien, donde enviaste el mail para hacer lo mismo que tu?
@SackGirl, pero todavía no me han respondido... no tengo la opción de refund en la encuesta.

orders@fangamer.com
como sé que me van a devolver menos pasta y tal, al final yo he tirao por cambiar a PS4, pero bah, por tenerlo junto con el HD, el juego lo voy a jugar como Dios manda en PC.
No entiendo la parida esta de cancelar el juego por que sale en un launcher diferente.. pero en fin a lo que venía.

Se supone que la versión Trial era para la segunda mitad de Septiembre, pero todavía no han dado fecha y estamos a día 20, se sabe algo?
yo no lo cancelé por el launcher. el launcher me la sopla

no edición física = no dinero
Yu Suzuki confirmado por Cédric Biscay en la Magic Kyoto del 6 de Noviembre de 2019. ¿Qué novedades nos traerán a escasos 13 días del lanzamiento?

https://twitter.com/Shenmuesp/status/11 ... 9993059328
De verdad vamos a volver a lo mismo que en páginas atrás? Cada uno que decida lo que quiera. No sólo nadie para decir a otras personas lo que deben hacer con su dinero.
Yo tambien he tramitado la devolucion de la pasta. Veremos cuanto tardan en responder.
@Gromber muchisimas gracias, me acaban de contestar XD
SackGirl escribió:@Gromber muchisimas gracias, me acaban de contestar XD
a mí no, pero no espero gran cosa, pero bueno, a malas me pillo la de ps4, por si cae en un futuro o la ps5 es retrocompatible.

es que no esta tampoco asegurada la version de steam, pero tambien me tienta jugarle de lanzamiento... dilema.... xD
Gromber escribió:ojo que si algun pcero cambio a ps4 cuando el cambio de epic, parece que quieren capar el refund... es mi caso, les he enviado un email, pq no me parece justo, si fuiste un backer de pc original en kickstarter, lo ideal es un partial refund si quiero cambiarme solo a digital, si me quedo con la de epic, pero ya me dijeron que no hace tiempo , pues que me ofrezcan la opcion de refund.... pq encima en el email no confirman todavía la clave de steam...

Would you also like a Steam key given to you after the game's release? (optional)
Negotiations with Valve are ongoing concerning distribution of Steam keys one later when Shenmue III would be released on Steam. As such, we are not able to make a firm commitment at this point concerning the availability of the Steam keys. Requests for Steam keys will be accepted through this survey, however, there is the possibility that Steam keys will ultimately not be distributed depending on negotiations with Valve. If Shenmue 3 is not released on Steam for any reason, Steam keys will not be redeemable or distributed.

This option is only available until 11:59 PM October 3rd, 2019 JST



A ver, no pudiste cambiar de PC a PS4 cuando el cambio a EGS, porque esa opción estuvo disponible un año antes del cambio a Epic. Te cambiarías a PS4 durante la encuesta de septiembre de 2018, cuando anunciaron que el juego saldría en Steam, y por lo tanto habiendo elegido la versión PS4 no eres elegible para un reembolso. No entiendo las pirulas que os montáis a veces.

Al resto, me alegro que consigáis vuestros 60$ de vuelta. A ver si a partir de ahora se habla más del juego por aquí.
se me olvido actualizar, ya esta solucionado.

Entrevista Shenmue Master.

Trent from Shenmue Master : Could you tell us how the Shenmue III testing phase is going?

Yu Suzuki: We’re at the wrapping-up stage now. So we’re focusing on polishing it up and bug-fixing, as well as making fine adjustments to the game.

Q: You have explained that 10 players could have 10 different ways of playing in Shenmue III. Could you give an example of that?

YS: For example… for things like fighting, or saving up money, some people might choose to train every morning from the beginning, and do wood-chopping and other jobs to save money steadily. Others who aren’t like that might earn money only when it’s gone, or only start training after they lose a fight.

Also, about the way people save money, there are some people who only use as much as they need, a little at a time, while others might earn money in one shot and then splash out on buying lots of food items. Or some might go to the casino, convert everything they have to cash, and kaboom! They put it all down on a single bet. Or people who try to looks for the cheapest vegetable prices, even by a yuan.

It’s hard to think of a good comparison… Like someone who rides a taxi just to buy vegetables a dollar more cheaply. It’s people that worry about the small things who end up making a loss overall, and the opposite for those who take care of the big picture. It really brings out the player’s own personality.

Quite seriously, I’m considering having people play the game as part of the recruitment test for YS Net! Because it really shows what the person’s personality is like.

Q: Regarding the new combat system, will Ryo have to fight several opponents at the same time?

YS: Yes. Sometimes you’ll have one opponent and there are times when you’ll be facing 2 opponents, 3 opponents or many opponents.

Q: How will Ryo lock on to the opponent to hit?

YS: There’s a function for changing your enemy target, but the closest enemy to you will automatically be targeted.

TRANSLATOR: So it’s a soft lock?

YS: Yes… But Shenmue uses the term « soft lock » to mean something different. So it’s really an automatic target change. And you can also change target manually. Yu Suzuki shows me the right stick of a PS4 controller to illustrate his answer.

Q: Will Ryo be able to use throws or is it a feature you had to give up?

YS: Well, for example there won’t be ones like the Overthrow or Vortex Throw, this time. But in their place, I’ve devised various battle systems especially for Shenmue III, so I don’t consider that the battles themselves are inferior or of lower quality. I think the battles in Shenmue III have shaped up to become even better than before.

If you’re interested in the battles, try having a look at them when you play the demo tomorrow.

Q: Will Shenhua follow Ryo all the time and everywhere in Shenmue III?

YS: No.

Q: Will Ryo have to go to bed at 11:30pm like the previous Shenmue?

YS: It’s 11 pm! It’s different between Bailu village and Niaowu, but in general you go home by 9 pm and sleep at 11 pm.

Q: Recently you have published pictures of a Shenmue museum called « Save Shenmue », How did you get this idea ?

YS: We had this large, splendid building so that’s why I thought I’d use it for the Save Shenmue building. Although originally this location was going to be a hotel.

Q: Is there any connection with the #SaveShenmue fan campaign on Twitter?

YS: The fans had a « Save Shenmue » campaign, and so it’s a building that was created for the fans.

Q: Will we be able to work with a forklift by moving crates and racing against other competitors?

YS: There is a part-time job with a forklift. You will move goods from a warehouse to a cargo ship, as well as the other way round. Occasionally there will be an arcade machine on the cargo ship, and if you unload that then the next day it will be set up at a game arcade, and you’ll be able to play that game.

Q: Among the playable mini-games, are there any that are musical?

YS: No, there aren’t.

[Showing slide with an image of a violin]

YS: That’s an item.

Tomes de compétence Shenmue III

Q: Were you already working on Shenmue III on the Dreamcast in 2001?

YS: From the beginning there was a screenplay on which I was basing the game. And, of course, I was thinking ahead. Although Shenmue III is quite a bit different from the screenplay I had in mind back then.

[showing images of Niao Sun & Miao village]
YS: This is Niao Sun, who I mentioned earlier. She’s the Phoenix, one of the Four Big Bosses. Lan Di guards the East. Niao Sun is the South. The West is someone called Byakko [Japanese pronunciation of White Tiger, Baihu in Chinese]. The person for the North hasn’t emerged yet.

Q: Will the QTE system in Shenmue III have differences compared to the first two Shenmue games?

YS: Yes, there are some differences.

Q: I’ll try it out in the demo tomorrow.

YS: The demo play doesn’t have any ordinary QTEs. There’s QTE-like gameplay in the sparring.

Q: Is there an element or feature of Shenmue III that you are particularly proud of?

YS: Hm… The balance of the move scroll system, and the balance of the economic system. They’re properly balanced. It’s kind of hard to explain, but for me personally, this is something that I’ve been able to do in Shenmue III that I wasn’t able to in Shenmue I and II. Various elements are inter-connected; they don’t just stand alone.

Also, I think the volume of voice recording and translations in Shenmue III is much greater than in I and II.

The NPCs are unique and have a lot to say, which should be rather fun.

Q: In Shenmue III, there will be flashbacks. How will they be triggered?

YS: You can make an international phone call to characters from the past such as Fuku-san and Nozomi. You’ll be able to see flashback scenes then.

Q: Are the flashback scenes made in Unreal Engine 4 or the original engine?

YS: I won’t comment on that just now.

Q: What do you plan to do right after the release of Shenmue III?

YS: I’d like to start making Shenmue IV straight away, if I can find a partner quickly.

Q: You won’t take a break?

YS: Just for a bit.

Q: Thank you very much!

YS: Thank you.



Entrevista 4Gamer

During the opening day of Tokyo Games Show 2019, a stage event for Shenmue III (PS4/PC) was held at the SEGA booth. Creator and Director of Shenmue, Yu Suzuki, took center stage where he proudly proclaimed: “At long last, we will finally release Shenmue III!”

4Gamer had a chance to sit down and chat with Yu Suzuki after the event…

4Gamer: Thank you for your time today. We had the opportunity to play the trial version of Shenmue III earlier, but found the considerably strict 45 minute time limit to be a little irritating…

Yu Suzuki: Really, was it that short? (Laughs) At this time, it is a trial version and it picks up just a little bit after the opening of the game. Beforehand, there will be a couple of tutorials and spots to help guide players to understand the course of events from Shenmue II, so I think it will be a little easier for players to pick up and play in the final retail version.

4Gamer: The game is just under 2 months away from release. We would imagine it’s a busy time for you with various promotional events and the like, but has the development cycle considerably settled down?

Yu Suzuki: You could say that. Our team is still hard at work continuing to polish the game. We are also further balancing parameters and currently bug fixing. We also have numerous QA testers checking for major game breaking bugs.

4Gamer: It has been four years since the announcement of the Kickstarter at E3 2015. Looking back on the past four years, can you name one moment in particular that stands out the most?

Yu Suzuki: It’s a feeling that I would describe as 4 years of turbulence. (Laughs) As you may know, Kickstarter requires set goals from the outset. The initial budget we asked for with Shenmue III was two million dollars, but if you stretch beyond the initial set goals then the budget grows considerably.

Since then, the budget has increased thanks to the co-operation of our publishers (Deep Silver). Thus the content of the game has been considerably upgraded from where we initially started.

Normally, the projected targeted budget is fixed so the project is planned in accordance, but with Shenmue III the plan changed each time the budget increased resulting in a better product. However, the process has not been without its hurdles.

4Gamer: If the original plan changes then it is only natural to expect both the schedule and structure of the game to re-adjust accordingly, correct?

Yu Suzuki: Although one might say to make it scalable, there are various limitations to deal with. For a person that is used to making full customs such as me, there have been numerous difficulties along the way. Nevertheless, Shenmue III does have a much larger volume than we originally conceived. At first, I honestly wasn’t sure whether we could make a fully-fledged Shenmue.

4Gamer: Since the release of Shenmue II in 2001, it has been a little more than 10 years since you last led a large-scale project. Has there been any change in the way you work since then?

Yu Suzuki: I can’t say that my concepts, policies or way of thinking have really changed in any way. However, this time around we started with no team in place. So we began by recruiting talent. In the past, I was the type of creator who engineers custom game engines from scratch, but since we are using a pre-existing game engine (Unreal Engine 4), I needed to completely rethink my approach.

As I mentioned earlier, I also struggled with the ever-changing budget affecting our plans. I have been making games for more than a decade, but this time around I gained a lot of new experience in the process.

4Gamer: It seems there were many processes that were not there before.

Yu Suzuki: Since the core fundamentals of Shenmue have been left intact, Shenmue III may have a completely different approach in terms of its backend, but I believe that we have managed to craft a game that still feels very much like the world of Shenmue.

4Gamer: When one brings up the name ‘Yu Suzuki,’ it usually conjures up an image of an individual unwilling to compromise his artistic intent and creative vision. Would this be a fair assessment?

Yu Suzuki: Is that what people really think? (Laughs) I feel like I’m always compromising to some degree or another.

What I usually think about is how best to maintain my vision to be as pure as possible by not mixing it with other sources. What to protect and where to change usually depends on the game in question, but I always do my best to stay true to my conceptual ideals wherever possible.

Still, at the end of the day, this is ultimately a business. There is still a deadline to meet and there is no such thing as inexhaustible funding. So there will always be many components unwillingly changed in the process to adhere to the budget at hand.

4Gamer: Understandable. Speaking of which, can you tell us of one such compromise you had to make?

Yu Suzuki: For Shenmue III we added the ability to eat food in order to replenish Ryo’s stamina. But one of my initial ideas for Shenmue III was to explore and incorporate the relationship between food and martial arts into the game.

To give an example, when practicing a certain technique, it would be preferable to eat lamb instead of pork. Or for another technique, it would be ideal to exercise while practicing the Art of Qigong.

(Translator’s Note: Qigong is a heavy breathing exercise for the cultivation of both mind and spirit.)

In fact, there is a rather deep relationship between food and martial arts, and I initially set out to explore this idea in Shenmue III. But for the time being, we had to settle for “I can’t run when I’m hungry.” I could go on and on with these minute details. (Laughs)

4Gamer: So you were thinking about the really detailed parts of reality. Speaking of which, economics seem to be a key factor within Shenmue III but there were some details left unexplained in the trial version. Could you please elaborate more about the economics of Shenmue III

Yu Suzuki: Absolutely. Let’s assume you need money to buy things in game to progress. Then there are various ways to obtain money within Shenmue III Some players may devise a way of getting money through utilizing their Kung Fu skills in the many street fights found in the game, while other players may choose a more honest means. Or another player may earn their fortune through gambling.

Even though the objective remains the same, the player will find the process for themselves and choose between each. So I like to reduce the number of tutorials and let the player find their own way, because if you dictate one method then it becomes the only method.

I think it’s a rare feat to let the player discover their own path in modern day games.

4Gamer: We have time for one last question. It’s only a brief one, but do you have any plans for the future post release of Shenmue III Are there any ideas you have in mind or is there a particular genre that you would be keen to explore?

Yu Suzuki: As you may already know, Shenmue III will of course not complete the saga, so if circumstances allow for it then Shenmue IV is considered to be the next step. As long as the fans remain vocal, then I will do my best to finish the rest of the saga for them in return.

Other than that, I’ve had a keen interest in fantasy games for quite some time and given the right opportunity, I think I would like to make one someday.

I’m also very interested in VR, but for people like me that are always demanding greater video quality, the lack of processing power hurts. At any rate, once the hardware inevitably catches up, I would be very keen to create a VR game.

4Gamer: Thank you very much for your time today and we here at 4Gamer look forward to both Shenmue III and your future projects!

pedidda la devolucion ya lo comprare en Steam cuando salga
Otro por aqui que pide reembolso y mi tier era el de 185 dolares . que disfruteis del juego cuando salga a los demas . [sonrisa]
Yo puse 100 dolares, pero visto el cachondeo... mejor coger la pasta y salir corriendo [carcajad]


Entrevista SegaSaturno en Español: enlace
La demo de Shenmue III estará disponible este fin de semana.

https://www.kickstarter.com/projects/ys ... ts/2619866

Los correos con el código para Epic Games Store se enviarán este fin de semana y permite ver la aldea Bailu, cerca del inicio de la aventura.

La versión de prueba contará con un acto independiente con objetivo que tendrá lugar en la primera área de Shenmue III, Bailu. El juego se podrá jugar durante aproximadamente 1 hora y se podrá volver a jugar una vez que se haya despejado el objetivo. Hay muchas actividades para experimentar hasta que caduque la versión de prueba. La versión de prueba también vendrá con una guía en PDF. La versión de prueba guardada no se transferirá a la versión final del juego.

El juego terminará cuando:

    Avanzas en la historia y derrotas a un personaje clave en la batalla.
    El reloj del juego llega a las 9 p.m.
    Puedes volver a jugar el juego después de completar el objetivo o se acabe el tiempo.
    Sin función Guardar / Cargar
    No hay tutorial al inicio del juego.

Notas adicionales

    Se requieren al menos 20 GB de almacenamiento para la descarga e instalación.
    Soporte de idiomas: japonés, inglés, francés, italiano, alemán, español, portugués
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Voy a decir una frase que pensé que no diría jamás. He jugado a Shenmue 3.

Hace 19 años que conocí la franquicia. Para mi desgracia, no tenia una Dreamcast ni tenía el dinero para conseguirla. Pero ver Shenmue en movimiento en el Canal C: del Satélite hizo que me enamorase como no lo había hecho de ningún otro juego. Veia joyas como Soul Calibur, Crazy Taxi, juegos de la recién salida PS2 que me gustaban, sí... Pero lo que vi en Shenmue era lo que había soñado siempre. Un mundo abierto, vivo, realista, cotidiano. Unos gráficos de echarse las manos en la cabeza y más si venías de PSX. Hasta decían que trabajabas dentro del juego junto a tus pesquisas detectivescas. Una verdadera locura, un sueño que sabía que era lejano para mi.

6 años tuve que esperar a conseguir una Xbox. Y fue una Xbox porque, pocas semanas antes, encontré de casualidad un Shenmue 2 de Xbox en un cesto de segunda mano del Centro Mail. 10 míseros euros. No dudé en cogerlo, aunque no tuviese donde jugarlo, ya que en 360 no era retrocompatible. Así que en una ofertaza conseguí una Xbox y por fin, a finales de Julio de 2006, jugar a un Shenmue. Y la espera mereció la pena.

No me lo terminé, me quedé en Kowloon porque un amigo me dejó su Dreamcast con el primer Shenmue. Así que empecé el 1. Al poco me agencié una DC de 2a mano por 30 euros y ya pude jugarlo con plena libertad y terminarlo. Junto a los Metal Gear, fue la mejor experiencia de mi vida como jugador. Aún habiendo pasado años y haber soñado con él durante ese tiempo, no afectó en nada ese hype, de hecho fue todavia mejor de lo que pensaba. Desde entonces está ahí arriba junto a los MGS como los juegos de mi vida.

Sabía que el futuro era negro, muy negro. Y durante largos años, 9 concretamente, miraba de forma constante cada rumor, cada pequeño indicio de que renaciese, de que continuase con la tercera entrega. Pero parecía imposible, una saga totalmente enterrada. Hasta el E3 de 2015.

Han sido muchos años de espera, de creer que esta saga nunca continuaria, de no saber como continuaría la vida de Ryo, de no volver a vivir nada nuevo, solo poder repetir lo que ya conocemos. Pero hoy, tras 13 años, he jugado a Shenmue 3.

Y solo puedo decir que se me han saltado las lágrimas. Quienes no hayan vivido esta saga, o cualquier otra que les emocione de verdad, no lo entenderán. Pensarán que soy un exagerado, quizás infantil incluso. "Es solo un videojuego". No, es también parte de mi vida, como lo son algunas canciones, algunos grupos de música, algunas peliculas, algunos libros y algunas series. También mi equipo de fútbol, por el que me alegro y sufro. La pasión con la que vivo Shenmue es inmensa y ha soportado el paso de muchos años y muchas desesperanzas. Por eso, cuando lo he sentido en mis manos, real, tangible, jugable. Cuando he escuchado la música. Cuando he escuchado a Ryo con su tono monótono. Cuando he andado y contemplado la belleza del escenario. Cuando todo eso ha ocurrido, ha sido como cerrar una herida que me acompaña casi media vida.

Siento el tocho tan sentimentalista, pero es lo único que me sale escribir ahora. Eso y que mireis vuestro mail los backers de más de 100 dólares.
Pedi el reund pero me acaba de llegar el correo con la clave de la demo, imagino que mejor no tocar eso
Habemus demo y eso que pedí el refund .
Yo la estoy descargando, pero no tengo mando ahora a mano. ¿Sabéis si se puede jugar con ratón y teclado?
abarth escribió:Voy a decir una frase que pensé que no diría jamás. He jugado a Shenmue 3.

Hace 19 años que conocí la franquicia. Para mi desgracia, no tenia una Dreamcast ni tenía el dinero para conseguirla. Pero ver Shenmue en movimiento en el Canal C: del Satélite hizo que me enamorase como no lo había hecho de ningún otro juego. Veia joyas como Soul Calibur, Crazy Taxi, juegos de la recién salida PS2 que me gustaban, sí... Pero lo que vi en Shenmue era lo que había soñado siempre. Un mundo abierto, vivo, realista, cotidiano. Unos gráficos de echarse las manos en la cabeza y más si venías de PSX. Hasta decían que trabajabas dentro del juego junto a tus pesquisas detectivescas. Una verdadera locura, un sueño que sabía que era lejano para mi.

6 años tuve que esperar a conseguir una Xbox. Y fue una Xbox porque, pocas semanas antes, encontré de casualidad un Shenmue 2 de Xbox en un cesto de segunda mano del Centro Mail. 10 míseros euros. No dudé en cogerlo, aunque no tuviese donde jugarlo, ya que en 360 no era retrocompatible. Así que en una ofertaza conseguí una Xbox y por fin, a finales de Julio de 2006, jugar a un Shenmue. Y la espera mereció la pena.

No me lo terminé, me quedé en Kowloon porque un amigo me dejó su Dreamcast con el primer Shenmue. Así que empecé el 1. Al poco me agencié una DC de 2a mano por 30 euros y ya pude jugarlo con plena libertad y terminarlo. Junto a los Metal Gear, fue la mejor experiencia de mi vida como jugador. Aún habiendo pasado años y haber soñado con él durante ese tiempo, no afectó en nada ese hype, de hecho fue todavia mejor de lo que pensaba. Desde entonces está ahí arriba junto a los MGS como los juegos de mi vida.

Sabía que el futuro era negro, muy negro. Y durante largos años, 9 concretamente, miraba de forma constante cada rumor, cada pequeño indicio de que renaciese, de que continuase con la tercera entrega. Pero parecía imposible, una saga totalmente enterrada. Hasta el E3 de 2015.

Han sido muchos años de espera, de creer que esta saga nunca continuaria, de no saber como continuaría la vida de Ryo, de no volver a vivir nada nuevo, solo poder repetir lo que ya conocemos. Pero hoy, tras 13 años, he jugado a Shenmue 3.

Y solo puedo decir que se me han saltado las lágrimas. Quienes no hayan vivido esta saga, o cualquier otra que les emocione de verdad, no lo entenderán. Pensarán que soy un exagerado, quizás infantil incluso. "Es solo un videojuego". No, es también parte de mi vida, como lo son algunas canciones, algunos grupos de música, algunas peliculas, algunos libros y algunas series. También mi equipo de fútbol, por el que me alegro y sufro. La pasión con la que vivo Shenmue es inmensa y ha soportado el paso de muchos años y muchas desesperanzas. Por eso, cuando lo he sentido en mis manos, real, tangible, jugable. Cuando he escuchado la música. Cuando he escuchado a Ryo con su tono monótono. Cuando he andado y contemplado la belleza del escenario. Cuando todo eso ha ocurrido, ha sido como cerrar una herida que me acompaña casi media vida.

Siento el tocho tan sentimentalista, pero es lo único que me sale escribir ahora. Eso y que mireis vuestro mail los backers de más de 100 dólares.


Aplausos. Todos.

De verdad.
Una duda con la demo, se puede elegir el idioma de las voces?
Tengo una key gracias a los cracks de Shenmue Dojo!!! Vamos a ver si no lloro de la emoción cuando lo pruebe ahora... [buuuaaaa] [buuuaaaa]
Deseando salir de currar para probar esa demo!!
Impresiones del juego en spoiler aunque de la historia poco te cuentan en el momento de la demo.
Mi mayor temor era que al modernizarlo se perdiera la "esencia", pero qué equivocado estaba. Se siente Shenmue desde el minuto 1: al pasear, hablar con la gente, los minijuegos, la propia jugabilidad a pesar de sus retoques... el sistema de combate es distinto y como ha dicho un compañero al principio se siente raro, no se si es debido a que las físicas son un tanto justitas jaja pero en cuanto luchas un par de veces te haces muy rápido, creo que le ha venido bien el nuevo enfoque. Vuelven los gashapones!!!! En el inventario directamente se te ponen los pelos de punta con algunos detalles que llevas guardados... en el propio vídeo se ve, muy bonito detalle y una clara cesión de Sega del material original.

Gráficamente todos lo habéis visto, para mi es la secuela que nos debía la justicia poética. Es cierto que con los estándares de 2019 es difícil defender ante cierto público que esto no se vea como The Last of Us 2 pero qué quieres que te diga, este Shenmue 3 lo siento como la secuela de la que nos privó Sega en una hipotética Dreamcast 2
Gromber escribió:Una duda con la demo, se puede elegir el idioma de las voces?


Si,inglés o japonés.

Saludosss
Si alguien tiene un Key para compartir ... [buuuaaaa]
¿Como aparece la key en kickstarter? A mi me aparece un mensaje donde se supone tendría la key pero nada aparece.

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turok escribió:¿Como aparece la key en kickstarter? A mi me aparece un mensaje donde se supone tendría la key pero nada aparece.

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NO la envían en la página de kickstarter,si lees algunos mensajes de los que lo hemos recibido y el propio aviso que dieron Yu y compañía,lo envían por email.

Saludosss
Donde habeis podido hacer el refund?. A mi no me aparece nada aún
turok escribió:¿Como aparece la key en kickstarter? A mi me aparece un mensaje donde se supone tendría la key pero nada aparece.

Imagen
Pagaste más de 100 dolares? en caso afirmativo mira tu email.

@Belce en la encuesta de fangamer que debes tener en tu email, mira las ultimas updates.
Gromber escribió:
turok escribió:¿Como aparece la key en kickstarter? A mi me aparece un mensaje donde se supone tendría la key pero nada aparece.

Imagen
Pagaste más de 100 dolares? en caso afirmativo mira tu email.

@Belce en la encuesta de fangamer que debes tener en tu email, mira las ultimas updates.


No conocía el detalle de que eran solo a los mecenas de 100+ dolares.
Muchas gracias @Gromber !!! Ya pude realizar el Refund! [beer]

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Belce escribió:Muchas gracias @Gromber !!! Ya pude realizar el Refund! [beer]

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Yo todavía no lo he conseguido, el único enlace que veo es para elegir entre la versión de ps4 y la de epic, pero en ningún lugar veo lo de devolver el dinero.
¿Podéis ayudarme?
Despues de ver unos minutos de demo, porque tampoco quiero descubrir mas hasta que salga y ver por mi mismo el juego. Debo decir que chapo por Yu Suzuki, graficamente es muy bonito de ver, la musica sobre todo sigue al nivel del 1 y 2, jugablemente mantiene la esencia de Shenmue al 100%. Con esto uno tiene mas ganas de que sea noviembre y se me acabe la vida social con el. Gracias por subir los videos de la demo para poder verlo!
roger2k escribió:
Belce escribió:Muchas gracias @Gromber !!! Ya pude realizar el Refund! [beer]

Imagen


Yo todavía no lo he conseguido, el único enlace que veo es para elegir entre la versión de ps4 y la de epic, pero en ningún lugar veo lo de devolver el dinero.
¿Podéis ayudarme?



puse en el buscador de mi correo "fangamer" y encontré el mail. Ni lo abrí en su día porque pensaba que era propagando o algo pero era la encuesta para elegir si quedarte con el juego o hacer refund.
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