---Re-worked the character skill pane arrangements to allow finer distribution of skills without being arranged in the classic 'tree' style.
---Passive skills are separated and unlock for investment much earlier.
---Skills now get additional bonuses at ranks 5, 10 and 15 to reward increased investments.
---Lots of individual skill tweaks and balances.
---Torchlight I (Diablo 2 style) function-key skill binds are implemented
---Skills can now be 'queued' and will execute when the previous attack or skill completes
---Ping meter next to each party portrait so you can identify players with latency issues
---Loads of bug fixes
---Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold.
---Fullscreen Windowed mode added
---Additional connectivity fixes
---Enchantment effects are now identifiable separate from standard effects in tooltips
---Sorting button for player inventories
---Merchant inventories are sorted by default
---Map opacity now adjustable
---Skill sets now swap with weaponsets
---Tentative functionality for 'sniffing' cheaters so that you can block them.
---Continued work on the finalizing the other acts
---Improved some lackluster unique items identified by beta testers.
---Increased the amount of health and mana 'stealing' weapons.
---Improved the rollover information on equipment to provide more and clearer information.
http://www.torchlight2game.com/news/201 ... d-updates/